Today, the team at M7 Productions went live with the update patch for their Indie tactical first-person shooting game, Zero Hour, along with the accompanying patch notes. The Zero Hour update is rolling out on PC. According to the official Zero Hour patch notes, the latest update adds a couple of fixes to players experiencing crashes and attempting to make the game more stable.
Previously, a Zero Hour big update added a new map, a 10-player CO-OP experience, new weapons, improved optimization, accessibility & more. The game continues to progress since its initial release in August 2020, with the devs working hard to fix these issues and adding all-new features to the game. So, without any more introduction, read the full patch notes for the Zero Hour update.
Zero Hour March Patch Notes
- Added Suspect AI being able to throw grenades
- Added Suspect AI shot reaction animations for legs
- Added saving last walk/crouch walk speed used every round after first round
- Fixed ADS stutter during transitions
- Fixed oversized armor prop model
- Fixed Suspect AI gun shots not occluding based on interior/exterior
- Fixed Suspect AI keeps trying to open locked doors
- Fixed Credit private testers not showing
- Attempted fix for getting kicked after team switch during match
- Removed Suspect AI bomber taking cover
- Increased ROE tightness slightly
After reading through the Zero Hour hotfix patch notes, you can find the game available on PC via Steam. Additionally, head to the official website to read Zero Hour official notes, along with any more information you’re looking to find. You can also keep an eye out for future updates to Zero Hour, where the devs have an ongoing dev blog detailing their efforts to the game. Lastly, outside of the Zero Hour update notes, you can learn more on their official website if you’re interested in the developers at M7 Productions and any of their other upcoming projects.