Update 1.6 has arrived at JoJo’s Bizarre Adventure, and here are the changes and bug fixes that arrived with this patch. It’s been a month since we don’t see updates, and we were expecting new features and bug fixes with the update. There are a lot of balance changes and bug fixes with the update. You might not see any new features, but there are surely things to improve the game experience. Here are the patch notes for JoJo’s Bizarre Adventure update 1.6.
JoJo’s Bizarre Adventure Update 1.6 Patch Notes
General Changes
Backstepping
- Standardized the hurtbox area around feet.
- Eliminates differences in ability to avoid certain deployed projectiles (e.g., Ghiaccio’s “Any form of attack stops cold when it hits my ultracold temperatures!” skill) by stepping backwards. *The purpose of this is to remove imbalances in different characters’ ability to escape deployed projectiles while getting up from being downed.
Direction of counter HHA flying
- Adjusted the force that sends opponents flying to the direction the initiating character is facing.
- Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
Guardbreak
- Added damage reduction to combos that start out of guardbreak.
- Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
Damage received during skills that don’t cause the victim to recoil.
e.g. Jonathan Joestar’s “Tackle” special
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
- Improves usability in neutral.
Damage received during attacks that do not cause recoil while in Resolve Mode.
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
- Improves usability in neutral.
Recoil caused by leg sweep attacks
- Shortened animation lead-in and sped up transition to downed state.
- This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
The pivot line when characters swap positions in the air.
- Resolved inconsistencies between characters’ positional pivot lines and the center of their collision detection.
- Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
Collision detection (determines when characters push against each other)
- Removed Stand collision detection during standing and crouching recoil animations.
- Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
Crouching recoil animation
- Fixed a rare issue where being hit during the Stylish Guard’s recovery would cause the crouching recoil animation to trigger.
- Ensures that recoil animations are appropriate to the situation.
These are the general changes that you’ll probably notice in the game. The rest of the patch notes are character-specific changes, and there are an incredible amount of changes with them. It’s good to see a balanced game experience with the update. You might need to replan your game strategy after those changes. JoJo’s Bizarre Adventure is available on Nintendo Switch. For more information regarding this patch, please visit the official JoJo’s Bizarre Adventure site.