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Today, Paragon: The Overprime released an update through their developers Netmarble F&C Team SoulEve, and we have the full details of the adjustments here. Netmarble F&C Team SoulEve aims to maximize the game’s aesthetic effects. Let’s look at the official patch notes for Paragon: The Overprime March 15, 2023, updates.
Paragon: The Overprime March 15, 2023 Updates Patch Notes
Discounted Skins
- Period: 3/16/2023 – 3/28/2023 (KST, UTC+9)
- Item prices will return to normal after the event and may be sold again later.
- Only the Kima price is discounted.
Aurora: [Legendary] The Frozen Heart
- Price before discount: 210 Kima
- Price after discount: 150 Kima
Revenant: [Legendary] Dokkaebi
- Price before discount: 210 Kima
- Price after discount: 150 Kima
Hero Balance Changes
[Revenant]
Wild Revolver (LMB-Skill)’s Attack Speed Adjusted
- Before: 1 attack every 0.85 sec
- Now: 1 attack every 0.7 sec
Mortal Shot (RMB-Skill)’s Skill Damage Adjusted
- Before: 5%/19.5%/34%/48.5%/63%/77.5%
- Now: 10%/30%/50%/70%/90%/110%
Storm of Bullets (Q-Skill)’s Base Damage Adjusted
- Before: 8/14/18/24/30
- Now: 8/14/20/26/32
[Crunch]
- Crunch Charge! (RMB-Skill)’s Dash Speed and Distance Increased
- Crunch Charge! (Enhancement, RMB-Skill)’s Dash Speed and Distance Increased
Crunch Blow (Enhancement, E-Skill)’s Area Increased
- Before: 0.4m
- Now: 0.5m
- Increased the Enhancement’s casting area to make Crunch’s skill Enhancement more impactful.
Skill Damage Adjusted
- Before 75/119/163/207/250
- Now:: 75/118.75/162.5/206.25/250
- Crunch Swing (Q-Skill) skill usage speed adjusted
Crunch Swing (Q-Skill)’s Cooldown Adjusted
- Before: 5 sec
- Now: 4.5 sec
Crunch Encore! (R-Skill)’s Cooldown Adjusted
- Before: 35 sec/25 sec/15 sec
- Now: 25 sec/20 sec/15 sec
- Crunch Encore! (R-Skill) decreases Crunch’s skill cooldowns and makes the overall skill use smoother.
- However, despite this effect, the skill had a long cooldown, making it hard to use in combat.
- Therefore, the developers decreased the skill’s cooldown
[Twinblast]
Equilibrium (R-Skill)’s Physical Power Coefficient Increased
- Before: 0.5 Physical Power
- Now: 0.8 Physical Power
Equilibrium (R-Skill)’s Missile Area Increased
- Before: 80
- Now: 110
Boost Mobility (E-Skill)’s Dash Distance Increased
- Before: 7.5M
- Now: 10.5M
- To increase the accuracy and damage of Twinblast’s Equilibrium (R-Skill), the projectile’s size is increased, and the damage calculation is adjusted.
- Increased the Boost Mobility (E-Skill)’s travel distance to improve Twinblast’s mobility.
[Wukong]
- Force (Nimble, RMB-Skill)’s Dash Speed Increased
Force (Strike, RMB-Skill)’s Base Damage Adjusted
- Before: 60/85/110/135/155
- Now: 60/85/110/135/160
Somersault (Strike, Q-Skill)’s Post-Delay Adjusted
- Before: 1.3 sec
- Now: 0.95 sec
Somersault (Nimble, Q-Skill)’s Movement Speed Adjusted
- Before: 20%/25%/30%/35%/40%
- Now: 30%/35%/40%/45%/50%
5 Change Stance (E-Skill)’s Mark Rate Adjusted
- Before: 25%
- Now: 30%
Change Stance (E-Skill)’s Gold Gain Adjusted
- Before: 10/14/18/22/26
- Now: 12/16/20/24/28
Change Stance (E-Skill)’s Health Recovery Amount Adjusted
- Before: 45/60/75/90/105
- Now: 60/80/100/120/140
[Belica]
Suppress (RMB-Skill)’s Area Adjusted
- Before: 350
- Now: 400
Suppress (RMB-Skill)’s Range Adjusted
- Before: 15m
- Now: 17m
Commander’s Eye (E-Skill)’s Base Damage Adjusted
- Before: 20/50/80/110/140
- Now: 50/90/130/170/210
Commander’s Eye (E-Skill)’s Magical Power Coefficient for Base Damage Adjusted
- Before: 0.4 Magical Power
- Now: 0.55 Magical Power
[Howitzer]
Super Powerful Missile (Q-Skill)’s Base Damage Adjusted
- Before: 85/125/175/225/275
- Now: 85/135/185/235/285
This Is Mine! (E-Skill)’s Area Adjusted
- Before: 400
- Now: 600
- Super Powerful Missile (Q-Skill)’s Base Damage after Level 2 is slightly increased to mitigate the disadvantage of a non-targeting skill.
- Additionally, This Is Mine! (E-Skill)’s area is adjusted to make the skill more useful.
[Aurora]
Glacial Barrier (E-Skill)’s Base Damage Adjusted
- Before: 115/140/165/190/215
- Now: 115/155/195/235/275
Glacial Barrier (E-Skill)’s Area Adjusted
- Before: 400
- Now: 450
- The glacial Barrier (E-Skill)’s casting time and area are adjusted to increase accuracy.
[Iggy & Scorch]
Flaming Oil Canister (RMB-Skill)’s Base Damage Adjusted
- Before: 10/25/35/45/55
- Now: 15/25/35/45/55
Flaming Oil Canister (RMB-Skill)’s Magical Power Coefficient Adjusted
- Before: 0.09
- Now: 0.11
Turret Health Adjusted
- Before: 160/270/380/490/600
- Now: 160/290/420/550/680
(Q-Skill)’s Turret Damage Adjusted
- Before: 15/25/35/45/60
- Now: 20/32.5/45/57.5/70
Another Friend (Q-Skill)’s Magical Power Coefficient Adjusted
- Before: 0.5 Magical Power
- Now: 0.6 Magical Power
Firework Festival (R-Skill)’s Projectile Speed Increased
- Before: 9,000/1,600
- Now: 20,000/1,600
- Increased the turret’s Health, Base Damage, and Coefficient.
- Enhanced turret projectiles travel faster to reflect Iggy & Scorch’s combat style better.
[Muriel]
The glory of Osyne (RMB-Skill)’s Targeting Adjusted (Heroes Behind Walls Can’t Be Targeted)
Glowing Light (E-Skill)’s Shield Amount Adjusted
- Before: 70/90/120/150/180
- Now: 60/90/120/150/180
[Feng Mao]
Spear of Dawn (E-Skill)’s Base Damage Adjusted
- Before: 70/115/150/195/240
- Now: 70/115/160/205/250
[Shinbi]
Phantom Dance (E-Skill)’s Vamp Amount Adjusted
- Before: 3%/5%/7.5%/10%/12.5%
- Now: 3%/5.5%/8%/10.5%/13%
Phantom Dance (E-Skill)’s Mana Cost Adjusted
- Before: 120
- Now: 95/100/105/110/115
- Slightly increased the amount of Vamp to encourage a more aggressive approach.
- Additionally, Shinbi is pressured to carefully manage her Mana since the Mana cost was set to 120, no matter what. As a result, the Mana cost has decreased.
[Phase]
Flash Burst (Q-Skill)’s Base Damage Adjusted
- Before: 85/135/175/225/275
- Now: 85/135/185/235/285
Super Explosion (R-Skill)’s Knock Back Distance Increased
- Before: 5M
- Now: 6M
[Gadget]
Obsessive Bomb (Q-Skill)’s Base Damage Adjusted
- Before: 70/120/180/240/300
- Now: 60/120/180/240/300
Additional Updates
[Tutorial Revamp]
- Improved loading and animation.
- Reorganized the tutorial sequence to make learning about the game easier for new players.
1. Tutorial: Basic
- Introduces basic combat information, including the Battlefield layout, basic interface, and controls.
2. Tutorial: Advanced I
- Introduces advanced content, such as how to use the Item Shop and play in the Jungle.
3. Tutorial: Advanced II
- Introduces advanced content such as Prime Spirits and the Prime Guardian.
4. Useful Features
- It introduces useful features, including the Signal (Ping) system, Scoreboard, and Watcher’s Eye, and teaches players how to use them in combat.
[Honor System]
- Added a way to view the votes received by a player in real-time on the game result screen.
- Receiving 5 or more votes from a single game grants the recipient the ‘Paragon Honor Badge’.
- Added graphs for each voting category that display the votes received by the player on their profile page.
Honour Points Acquisition Conditions
- Acquiring the Paragon Honor Badge grants additional Honor Points.
- Receiving a vote 20 games in a row without a single report grants additional Honor Points.
- Honour Points Deduction Condition
- Honour Points are deducted when a player goes AFK for a set duration or abandons the game.
[Competitive Demotion and Protection System Added]
- After achieving a Rank for the first time, the player is protected from demotion due to defeat in the next game.
- After achieving a Grade for the first time, the player is protected from demotion due to defeat for the next two games.
Additional Improvements
[Game Results Screen Improvements]
- Improved the graph menu’s default so that it now displays by unit.
[In-game Physics Engine Improvements]
- Improved an issue where a Hero’s movement skill would randomly place them in a different location.
- Improved the free-fall effect when a Hero used a movement skill such as teleportation or charge on terrain with different elevations.
[Matchmaking Improvements]
- Improved and added team separation rules.
- Adjusted the Placement Match requirement in Competitive (Points → the number of Victories & Defeats).
- During expanded Matching, the most popular region will be selected. The main region will be prioritized if there are multiple popular regions.
- A party of 5 queuing for Quick Battle will now only be matched with another party of 5.
[UI Improvements]
- Improved the Kill Streak effects.
- Improved the Game Results screen.
- The Hero portraits on the Game Results screen now display the currently equipped Hero Skin.
- Added a Matchmaking region expansion notification UI (displayed after 3 minutes).
- Improved the Quick Shop screen.
- Added new loading screens.
[Chat System Improvements]
- Improved the chat-disabled notification UI.
- The in-game Allied Team chat is now disabled by default.
[Effect Settings Added]
- Added the ability to enable/disable effect settings for Iggy & Scorch’s turrets.
- The enabled turret effect is displayed when Iggy & Scorch get close to the turret.
[Server Stability Enhanced]
- The penalty for deliberately leaving a match is not applied if the match is cancelled before the Draft phase due to an unstable connection.
- When Matchmaking succeeds, a pre-connection test will be run before the match starts.
Bug Fixes
- Fixed an issue where Wraith’s Zero Flag (RMB-Skill) could pass through Steel’s Ironclad Wall (E-Skill).
- Fixed an issue where a Hero would be blocked intermittently when a skill was used on terrain with different elevations
- Fixed an issue where damage dealt by summons (Turret by Iggy & Scorch, Clone by Wukong) would not be included in the graphs on the Game Results screen.
- Fixed an issue where Pings randomly displayed 999 in the Matching region change tab.
- Fixed an issue where aiming at a T-on with full Health would duplicate the Health Bar.
- Fixed an issue where the Quick Shop screen would still appear after setting the HUD UI to hide in Game Settings.
- Fixed an issue where the item descriptions for Destroyer’s Stone/Bone Crasher and Stone Breaker differed.
- Fixed an issue where Watcher’s Eye would be applied on the ground in a certain location.
- Fixed an issue where hovering the mouse over the Watcher’s Eye skill while on standby would change the view to aiming mode.
- Fixed an issue where Dekker’s Enclosing Bulwarks (R-Skill) would not display the duration increase in its level-up information.
- Fixed an issue where reporting a chat during the Draft phase would disappear the mouse cursor.
- Fixed an issue where Khaimera’s Quick Swing (Q-Skill) couldn’t be used to attack the Mana Spirit.
- Fixed an issue where the text would overlap when a spectator entered the Draft phase.
- Fixed an issue where the game would start without selecting heroes if the last player was forcibly disconnected due to an unstable connection in Competitive.
- Fixed an issue where the upgrade information for Iggy & Scorch’s Flaming Oil Canister (RMB-Skill) would not include the Magical Defense Decrease effect UI.
- Fixed an issue where the highlight on the Matchmaking region expansion checkbox would disappear when the player moved to a different tab and returned.
- Fixed an issue where sometimes the same heroes could be selected in Competitive.
- Fixed an issue where a hero could not be rotated in the Training Grounds tab.
- Fixed an issue where the system message would display twice in a row if the player clicked the region expansion button while Matchmaking was in progress.
Paragon: Overprime is available for PC. Visit the game’s Steam Page for more details, including Paragon: The Overprime March 15, 2023 updates patch notes.