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Home»Early Access»Plasma Update v0.3.0.3 Patch Notes

Plasma Update v0.3.0.3 Patch Notes

Put down your tools for a moment, players of Plasma. Before further construction is implemented, developer Dry Licorice is launching v0.3.0.3 for Plasma as it…

C. Anthony RiveraBy C. Anthony RiveraApril 5, 20234 Mins Read
This article is over 2 years old and may contain outdated information.

Put down your tools for a moment, players of Plasma. Before further construction is implemented, developer Dry Licorice is launching v0.3.0.3 for Plasma as it continues to evolve in early access for Steam. It’s quite the list, too. Multiple bugs are gone, complete with additional changes to enhance the overall gameplay. Some of the switch-ups that you’ll see include a time controller node, console window adjustment, lock/unlock device mechanic, and more. You’ll see the main set below for v0.3.0.3 for Plasma, but here’s the official Steam link for further information.

Plasma v0.3.0.3 Patch Notes

Plasma v0.3.0.3 Patch Notes
Plasma for Steam Early Access

Improvements

  • Added a “Lock / Unlock Device” system: while looking at a device in Wireframe, press U to toggle between locked and unlocked. When a device is locked, it cannot be moved while it’s in wireframe. Use this to avoid moving or rotating devices by mistake.
  • Added an “FPS Feel” to the Settings popup: turn it on to remove the momentum of your character and get a more instantaneous type of movement.
  • Added a “Time Controller” node: use it to get current in-game time info and also system time info. You can use it to set the in-game time as well, but only if you’re not in a Staged world.
  • Small redesign of the Pause Menu: finding the button to go back to the Tutorial should be easier now; plus other small changes.
  • Added a “Console” window in the Sketch: if you get a notification in the bottom left corner (log, warning or error), you can now click on it and get a list of all notifications received since the last reset of the device.
  • Added a “Test Mode” to the Communicator component to simulate data transmission between two peers.
  • Some components are now labeled as “Experimental”: this means the component is new and might not work correctly or might not be fully implemented.
  • Added a “Save Reminder” notification: it will pop up every 30 minutes to kindly remind you to save the world you’re working on :)
  • The Image Importer will not try to scale up or down an image if it’s already of the correct size (680×512).
  • Small improvements to Homebase biome and icons.
  • Default Feed Interval of the Camera component is now 0.

Fixes

  • Fixed one of the most recurring crashes: if a variable in a sketch was deleted, and it was still used in a component, and then a new component was attached to the device, the game would crash. In addition to this, the Guru Meditation window would try to save the world, which would now be corrupted, leading to another crash while trying to load it back.
  • Fixed another “popular” crash: a GPS Tag component switched to wireframe would sometime lead to a crash when trying to read its position.
  • Fixed a crash when deleting a freshly duplicated component.
  • Fixed a crash that would happen when the player was interacting with a Button (or similar component) while docked and being teleported back.
  • Fixed a crash with the Undo action.
  • Fixed a bug where the Player Connector component wouldn’t output 0 at least once when the scroll wheel stopped moving.
  • Fixed a bug where the Raw Servo and Raw Hinge wouldn’t output anything trough the Target Reached port.
  • Fixed the lighting on the Moon biome: now the sun won’t illuminate objects from beneath the biome any longer.
  • Fixed naming of some components.
  • Bunch of other small things!

Be sure to visit the Steam Workshop to glance through an incredible range of original creations from other players.

We have more updates, patch notes, and hotfixes for your favorite games here!

Related Topics
Patch Notes Plasma
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C. Anthony Rivera
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C. Anthony Rivera is a Freelance Writer from the city of Chicago. His articles and reviews have been published on Gamemite, GamingBolt, and now on The Nerd Stash.

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