There’s a new update for Hunt: Showdown, and here are the changes and bug fixes that arrived with this patch. The first-person shooter video game was developed and published by Crytek in 2019. The dev supports the game with regular updates that increase the gameplay. A new patch showed up a while ago, which is pretty small but still recommended by the dev. You can find the patch notes of the Hunt: Showdown Hotfix #1 for update 1.12 below.
Hunt: Showdown Hotfix #1 for Update 1.12 Patch Notes
- The Live Servers will be taken offline Tomorrow, April 5th, to deploy Hotfix #1 for Update 1.12. This Hotfix features a fix for the controller spectates bug, among other fixes.
- Fixed an issue that prevented players from being revived in instances where they had used the spectate shortcut on a a controller.
- Fixed an issue that allowed players to utilize the self-revive of the Necromancer in Quickplay.
- Fixed an issue that allowed the solo buff from the Serpent trait to work in Quickplay.
- Fixed a bug that caused the starting Hunter to have the incorrect name or gender model after skipping the tutorial.
- Fixed an issue that resulted in the gunshot audio from the Sparks to sound 2D at longer distances.
This hotfix is for the 1.12 update that was released a few days ago. Meanwhile, if you missed the 1.12 update, you can check out its patch notes below.
New Tutorial
This update introduces a complete overhaul of our new player onboarding experience. Players are now introduced to the unique gameplay of Bounty Hunt through two new tutorials:
- The Basic Tutorial offers a narrated sequence of sections that explain the most important core elements of Hunt, like controls, Dark Sight and Clues, gunplay, and monsters—step by step.
- The Advanced Tutorial offers the possibility to explore a specially prepared compound on your own to practice what you have learned, giving you space to explore each AI type in the game and fight a full boss (the Spider) on your own.
The Advanced Tutorial can be played seamlessly after the Basic Tutorial has been completed. Both tutorials can also be accessed directly from the menu later, but the Advanced Tutorial is not accessible until the Basic Tutorial has been successfully completed first.
The previous training missions and their rewards have been removed, as well as the assistance through short pop-ups within regular Bounty Hunt or Quickplay missions.
Basic Tutorial – Hunt: Showdown Hotfix #1 for Update 1.12 Patch Notes
Players are introduced to the game’s core elements through a guided mission with individual sections. John Victor, a veteran Hunter of the bayou, will guide them through this journey to become Hunter themselves. Players are given custom objectives supported by hints and corresponding entries in the manual alongside.
Upon completing the Basic Tutorial for the first time, players will be provided with a fresh Tier 1 Hunter that includes all the rewards they collected during that playthrough. Successive playthroughs will not yield a new Hunter—that only happens the first time.
New players will also receive three additional Hunters with predefined equipment and Traits in their Roster to help them take their first steps in the bayou.
Advanced Tutorial
After completing the Basic Tutorial, Hunters can either continue playing the advanced section or access it separately later. During the Advanced Tutorial, Hunters will find a clue to locate a Boss Target (the Spider) to fight and banish it. After retrieving their Bounty, they can leave with their prize.
Compared to the Basic Tutorial, the Advanced Tutorial offers neither a narrator nor a detailed guide. Hints will help players to understand important beats and learn about other monster types and tactical options available to them. Each type of enemy has its own space, separated from other enemies where possible, to give players a chance to explore their unique behaviors without being overwhelmed.
When replaying the Advanced Tutorial from the menu, the currently active Hunter in the Roster, together with all their equipment and Traits, is used instead of a fresh Hunter. This allows Hunters to practice with new gear and refine their loadout and play style.
Equipment found in the Advanced Tutorial cannot be extracted, and the Hunter does not level up. However, when completing the Advanced Tutorial for the first time, the used Hunter will level up once and take along anything he finds. If playing for the very first time and continuing into the Advanced Tutorial from the Basic Tutorial, the initial Hunter will receive benefits from the experience points collected from both sections, claiming the one-time reward for both.
After the Tutorial
New players will see a new pop-up message after playing the Tutorial for the first time, informing them about other important topics and directing them to their Roster, where they can see their three starter Hunters (plus one extra if they complete the Basic Tutorial).
To help Hunters take their next steps, we have added additional safety nets:
Players will receive a warning when trying to load into the game without having essential gear on their Hunter or when their Hunter is missing a Health Chunk from a previous encounter.
Players will receive a warning when trying to load into the game without a teammate, informing them of their options to find other Hunters and the risks of going in alone.
Developer Note:
Updating the tutorial from our 1.0 release has been a major milestone for the team, and we are super excited to finally be able to offer a much richer and more detailed onboarding experience to new players to help them enter the world of Hunt: Showdown and become part of our growing family. We encourage our existing players to also look at the new Tutorial, tell us what you think, and help spread the word about these improvements. Hunt is going strong, and the new Tutorial will go a long way to bring more players into the game.
Combat Log Rework – First Iteration Beta – Hunt: Showdown Hotfix #1 for Update 1.12 Patch Notes
The revised Damage History feature offers an enhanced level of detail, allowing players to view events (both inbound and outbound) that occurred in the 90 seconds leading up to their demise. Inbound and outbound actions are clearly differentiated through different colors; inbound damage (damage received by the player) is shown in red, while outbound damage (damage done by the player) is shown in gray. Healing actions are denoted in green. The player is provided with specific information such as which body part was struck, the amount of damage inflicted, the source of the attack, distance from the player, and the type of event (e.g. deathblow or banishment).
Furthermore, players are able to access an extended view of each event which offers additional details, including the weapon used, custom ammunition, any status effects that were applied, changes to the health bar (as a result of status effects), and special icons indicating actions, such as headshots and wall bangs. As this is the first iteration, please give us your Feedback!
Equipment
We have revised the equipment selection process to make it easier for players to choose Legendary Weapons. Previously, they were listed separately, but now they are incorporated into a rotating selection within the base category. Each selection made by the player modifies the weapon’s cosmetic appearance and becomes the default option, ensuring that when a player selects a particular skin, it remains the default choice for that weapon until it is changed again.
The exceptions to this new system are contraband Legendaries and Legendaries obtained as a reward for weapons that are not yet unlocked. In such specific cases, these items will still be considered as separate instances, maintaining the previous approach.
As an additional feature, players can now unequip all equipment from a hunter by pressing a newly added button.
All weapons that are purchased or awarded to players will now be 100% clean, including weapons that come with recruited Hunters. Only weapons found in a Mission will remain dirty.
Hunt: Showdown is available now on Steam, PlayStation 4 & 5, and