Slime Rancher 2 is a first-person life simulation adventure game developed and published by American indie studio Monomi Park last year. This is the direct sequel to its predecessor Slime Rancher (2017). It features the playable character and main protagonist of Slime Rancher, Beatrix LeBeau, exploring a new location called Rainbow Island. The developer supports the title with updates that increase the gameplay experience. A new patch showed up a while ago, which is pretty small but handy. Check out the Slime Rancher 2 update 0.2.2 patch notes below.
Slime Rancher 2 Update 0.2.2 Patch Notes
This patch removes Unity Analytics but keeps our own analytics tracking along with the option to opt out of it. This is a minor change that will not impact the player experience.
Changes
Discontinued Unity Analytics data tracking and removed the opt-out option within the settings menu
Meanwhile, if you missed the previous version, Version 0.2.1, you can check out its patch notes below.
Changes
New Frozen Flame deco gadget
- Blueprint added to a new Treasure Pod in Powderfall Bluffs
- Craftable in the Fabricator
Bug Fixes – Slime Rancher 2 Update 0.2.2 Patch Notes
World
- Adjusted aurora platform colors in Powderfall Bluffs
- Adjusted Sun Sap asset size in Powderfall Bluffs
- Fixed issues regarding resource node placement in Powderfall Bluffs
- Fixed steam FX visual bugs
- Added spring water splash SFX variants (smaller splashes)
- Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea, and we asked them to stop)
- Addressed in-world model gaps, missing collisions, and LODs
UI
- Copy and translation typo corrections
- Resized Slimepedia text in Russian to match font size in other languages
- Fixed font not displaying in Russian on gadget screens
- Added shoreline for Powderfall Bluffs on the map
- Updated loading screen image to accommodate ultrawide screens (32:9)
- Removed extra click SFX on certain options buttons
- Updated in-game privacy policy URL
- Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens
Slimes – Slime Rancher 2 Update 0.2.2 Patch Notes
- Fixed idle animation errors on certain slimes
- Fixed slime parts not connected to the body on certain slimes (yikes)
- Fixed Tarrs turning invisible when chomping
- Fixed Tarrs not despawning in scenegroups, resulting in a high number of Tarrs present in-game over time
- Fixed Cotton Hunter Largos not turning feral when hungry
- Fixed Ringtail Largos becoming feral when hungry
- Fixed Fire Slime despawning after time is fast-forwarded
- Science
- Fixed Hydro Shower cooldown able to reset after picking up item
- Corrected newbucks crafting cost on Golden Angler Statue
- Fixed Saber Gordo teleporter player interaction bug
- Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator
Misc.
- Eliminated NullReferenceError reports
- Changed “harvest resource” VFX to lower photosensitivity discomfort
- Remove flash when Ancient Teleporter activation VFX plays
- Updated Plort Market logic to refresh after saving game
Slime Rancher 2 is available on Microsoft Windows and Xbox Series X|S. For more information regarding this update, check out the Steam page.