Respawn Entertainment has released the latest PC patch notes for Jedi: Survivor today (May 17). A few of these fixes are exclusive to PC, while a majority of them will arrive on consoles at a later, unknown date, The Nerd Stash can confirm from an email. As the game has been plagued with issues since its launch, this should make things more bearable for players who have had the most issues with the game. While some have gone through without many problems, many have faced glitches, crashes, and more problems that have hindered what many are applauding as an excellent Star Wars game. Here’s everything we know about the May 17 patch notes for Jedi: Survivor.
Jedi: Survivor PC Patch Notes for May 17
The full list of the patch notes are listed below:
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(PC only) Improved content caching to reduce hitching.
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(PC only) Improved thread handling when raytracing is turned off.
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(PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
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Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
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(PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
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Various performance fixes.
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Stability improvements.
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More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
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Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
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Fixed an issue where Drya Thornne would become invincible.
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Music-related fixes
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Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
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Fix for a bug where the Skriton wouldn’t appear correctly.
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Fix for Dagan not appearing correctly in a cinematic.
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Fixed some rare instances of players being unable to progress further in the game even after reloading.
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Fix for a bug where the Gorocco would disappear mid-combat.
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Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
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Fix for a bug where BD-1 wouldn’t be able to open a door.
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Fix for void tear interactions not working correctly.
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Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
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Improved UX for Koboh matter turrets that players were previously unable to exit out of.
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Fix for the Rancor and the Wampa not correctly leaving Cal’s XP behind when he respawns.
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Fix for a bug where the Skills menu wouldn’t correctly close.
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Improved sync for sound during one of the cinematics.
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Fix for the environment not loading correctly on Koboh after Cal respawns.
Of the laundry list of fixes for this latest Jedi: Survivor patch, the PC notes consist of four major fixes and improvements. The two improvements will see reduced hitching due to content caching and thread handling for users who have ray tracing off. There was a problem when FSR was disabled; it could cause your resolution to be set incorrectly when you lowered your settings. By having this fix, it is noted that you should look at your settings if FSR was already disabled. The reset button has been fixed when using both the controller and keyboard, as it previously would not respond. Some of the fixes for specific fixes include correcting Drya Thornne turning invisible, Bode not grabbing the senator during New Game Plus, and Dagan not appearing during cut scenes. When it comes to gameplay and the overall playing experience, a “robust” system will be in place to detect any pre-order or deluxe content, BD-1 will be more responsive to opening doors, and skill menus should close, as they previously would get stuck.
Jedi: Survivor is available on PS5,