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Jagged Alliance 3 is finally out, and we’ve got to say, what a fantastic tactical game it is. Even if some parts of the combat and gameplay aren’t as great as in other modern titles, the game makes a huge comeback and brings some of the most beloved things in the franchise. Speaking of which, players were eagerly waiting for the mercenaries of this entry, which added many new ones and other familiar faces. If you want to optimize your playthrough right from the start, here are the Jagged Alliance 3 best starting mercs you can grab as soon as you start a new game.
The Best Starting Mercs of Jagged Alliance 3 for All Difficulties
Before we start with the list of Jagged Alliance 3 best starting mercs, it is important to note that we’ll list many but only recommend starting with 4. This is because managing your money is key to surviving Grand Chien. If you forget to manage your money, you’ll lose your best mercenaries and the whole campaign. Without further ado, here are the ones we recommend the most:
Fox (Medic)
Having a medic or healer is key in any game nowadays. Whether you’re playing a multiplayer title or a single-player one, having one is essential. Fox is one of the cheapest mercenaries under the recruit category, and you should consider hiring her first. Her skills will come in handy once you venture further into Grand Chien, and with your mercs getting wounded left and right, she’ll be a life-saver.
Steroid (Mechanic)
If you hire the abovementioned one, chances are you won’t be able to get Steroid and vice-versa. They don’t get along well, so you must choose the right one. Steroid is one of the best early mechanics you can get if you don’t pick Livewire. We prefer him instead of the Livewire because he has a great strength stat that’ll let you have a bigger inventory, something you’ll need to loot everything around the islands.
Barry (Explosives Expert)
While you can train your mechanics to disarm bombs and use them more efficiently, there’s nothing better than an explosives expert. Barry is here to help you survive those mine-infested fields in Grand Chien, which you’ll find during the tutorial area. Plus, you can set up some nice traps by using Barry and wait for the enemies to come to you.
Raider (Leader)
Raider is in the Elite category, but he’s one of Jagged Alliance 3 best starting mercs. As soon as you capture a settlement, you’ll get the chance to train the militia to defend it. To make it more efficient, you’ll need someone with good leadership skills. Raider is fantastic as he’ll be training militia faster and will be great for training your mercenaries.
Buns (Marksman)
Buns is one of the best early marksman mercenaries you can get. She has a high marksmanship stat and will rarely miss her shots. You can equip her with a long-range rifle or an assault rifle and have her take down enemies from afar. It is important to keep her safe as she’ll be your main damage dealer throughout your adventure. With how often you’ll get frustrated when fighting in this tactical game, a marksman is a must-have for everyone.
Build-Your-Own-Merc
Last but not least, the A.I.M. test is what you need. Jagged Alliance 3 has the option to make your merc, which many players ignore at first. We recommend grabbing them as soon as possible, given that you don’t have to renovate their contract. Having a free mercenary is fantastic, and you can build them depending on what you answer during the test.
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That’s a wrap for Jagged Alliance 3 best starting mercs. There are many more in the catalog, so don’t be afraid to grab the one that looks better. Yet, if you want an easy start, these are the best ones you can get without running out of cash.
Jagged Alliance 3 is available now on PC.