Update 8.01 for Valorant has gone live, and the patch notes include some interesting map changes and balancing to a few agents. The Breeze map’s A Hall has been opened once again mainly because it limited options when attacking. All the other changes to A Main, Mid, and B Site will not be reverted. Skye’s Guiding Light was a bit too strong, so it has received a few nerfs to balance it out. Here is the complete list of patch notes for update 8.01 for Valorant:
Valorant Update 8.01 Patch Notes
MAP CHANGES – BREEZE
- A Hall reopened
AGENT UPDATES
SKYE
- Guiding Light (E)
- Guiding Light no longer regenerates charges during a round.
- Guiding Light now automatically activates the flash at the end of its lifetime.
- Seekers (X)
- When a Seeker gets close to its target, the target player will now get a yellow directional warning indicator.
ISO
- The increase to energy orb duration provides a slightly larger time window to deal with threats around you and still get your shield.
- Increasing the buff and shield duration should give you slightly more time to find the right engagements to take.
- Reduction in the visual width of the Double Tap (E) shield should increase the combat advantage you have when entering space by providing enemies less telegraph that you are swinging around the corner.
- Double Trap (E)
- Shootable orb duration increased 2 > 3 seconds
- Initial buff and shield duration increased 15 > 20
- Shield width reduced 120 > 100
- Contingency (C)
- Cost reduced 250 > 200
RAZE
- Blast Pack (Q)
- Audio for Raze traveling through the air with Blast Pack is now louder when she is traveling towards you.
GAMEPLAY SYSTEMS UPDATES
Jump Throw Normalization
Implemented a feature to make jump-throw lineup behavior more consistently reproducible. If you press the throw projectile input within 100 ms of a jump start, the projectile will consistently have the same amount of velocity imparted from the thrower and as a result land consistently in the same location.
PERFORMANCE UPDATES
- Improved boot and match load times by optimizing file IO performance.
PLAYER BEHAVIOR UPDATES
- Added additional details to our behavioral messaging system in order to improve clarity and visibility into our Terms of Service and our Penalties and Bans FAQ.
BUG FIXES
AGENTS
- Gekko
- Fixed a bug where occasionally Thrash’s (X) explosion was blocked from affecting enemies due to corners of geometry.
- Iso
- After eliminating practice bots in the Range, Iso’s energy orbs will now spawn. They will still not spawn in Shooting Tests.
- Reyna
- After eliminating practice bots in the Range, Reyna’s Soul Orbs will now spawn. They will still not spawn in Shooting Tests.
GAMEPLAY SYSTEMS
- Fixed an issue when transitioning from inspect to scope using the Outlaw.
- Fixed bullet tracers with Chamber’s Tour De Force (X) and the Operator when penetrating through corners.
- Fixed a minimap visual issue where when you first load into a match, it showed a similar VFX to Omen’s From The Shadows (X).
- Fixed an issue where the Spike’s white circle indicator on the minimap did not appear when Spike was dropped on the edge of someone’s minimap.
MAPS
- Breeze
- Fixed a bug where the A Hall Door was starting in the open position.
- Lotus
- Fixed a bug where you could stand on top of the crumbled pillar on C Site.
- Icebox
- Fixed a bug where you could stand on the container in B Green.
- Split
- Fixed a bug where you could stand on a vent in B Garage.
MODES
- Team Deathmatch
- Fixed a bug where, if the Outlaw was picked up from a weapon spawner, it had no reserve ammunition.
PREMIER
- Fixed a bug that was causing Premier Standings to not load your zone/division the first time you click into it.
- Fixed a bug that was causing teams to not appear on the Standings tab right after their Season Match.
For more information on future updates for Valorant, keep a close eye on The Nerd Stash.
Update 8.01 for Valorant available on PC only.