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Believe it or not, Daemon X Machina: Titanic Scion features the most seamless co-op mode of this year, and recent memory, too. It is rare to see a game that lets you complete the whole story with others, explore without boundaries, and let you customize your characters without having to abandon a session or create a group just for one specific activity. In short, it is a dream for those who enjoy multiplayer games and one to complete the whole story with a party. But since the game doesn’t go in-depth regarding everything you can do, we’ve prepared a quick guide to show you just how deep the co-op rabbit hole goes.
Unlocking Co-Op

Unlocking co-op in Daemon X Machina: Titanic Scion is quite easy, as you only need to complete the tutorial up to the point where you fight Ash. After that encounter, you’ll talk to Forge, and the system will be unlocked. The interesting thing is that the first official story quest begins after this, meaning that you can experience the whole game with your co-op buddies from start to finish. However, there are a few things to keep in mind when trying to join or create a party:
- You can only join a party that is at the same story progress as yours.
- Players can jump in and out of co-op sessions seamlessly.
- Story progress carries over to your world and other players’ worlds.
In truth, the only restriction is the first one, which makes a lot of sense, and it isn’t that bad compared to other games that only let you do story missions on the host’s world and then don’t give you any progress in yours.
Story & Mission Progress

As mentioned above, story progress is shared between players, in and outside of their worlds. Let’s say you all get together for one main story quest, and then one player has to leave for their world. That player will have that progress in their session, just like the other who did the quest. However, there is one small thing that only the host can do. When faced with dialogue options, only the host can pick the answer. Yet, that’s a small price to pay, especially since every player will see their own character in cutscenes rather than just the host. That way, everyone can experience the main quest together, but everyone’s character will get their time under the spotlight.
Combat & Exploration

Co-op combat in Daemon X Machina: Titanic Scion is just as seamless. When fighting, all players can use the same weapons, skills, and even Fusion abilities they unlock. They can even throw enemies after stunning them, and so far, there aren’t any rubberbanding or lag issues. Also, when facing more than one foe or a boss, aggro is shared by all party members, meaning that the host won’t be the only one assailed by enemy attacks.
Exploration is just as great. When roaming the map, everything is instanced, including loot and material nodes. If a player mines a resource, the other players can then jump in to mine it and obtain their own rewards. Loot works the same. If you all defeat an enemy, everyone can loot the body. However, it seems all loot is random for every player, but that is great as it makes the game feel more unique for everybody.
Overall, the co-op aspects of Daemon X Machina: Titanic Scion are some of the best in the market, and a welcome sight nowadays, where many other games have failed to deliver a seamless co-op experience. In that regard, this dark sci-fi entry is a cut above the rest, and features one system that we hope other studios use as inspiration for their multiplayer ventures.