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Home»Gaming»Veteran Indie Dev Praises Nintendo for Skipping Achievements, Says They ‘Artificially’ Keep Players Hooked

Veteran Indie Dev Praises Nintendo for Skipping Achievements, Says They ‘Artificially’ Keep Players Hooked

Perhaps the true Achievement was the friends we made along the way

Sidharta F. RasidiBy Sidharta F. RasidiOctober 11, 20263 Mins Read
Veteran Indie Dev Praises Nintendo for Skipping Achievements, Says They 'Artificially' Keep Players Hooked
Image source: Thekla, Inc via The Nerd Stash

Achievements and Trophies have become such a ubiquitous part of modern gaming that it’s hard to imagine games without them. From simply progressing through story beats to pulling off some ridiculous stunt, there’s usually a shiny notification and a satisfying ding! waiting to congratulate you. Nintendo, however, has stubbornly refused to join the Achievement party. While some players are disappointed by that decision, one veteran indie developer thinks otherwise. He believes such systems ‘artificially’ push players into playing games a certain way, rather than enjoying the experience on their own terms.

Speaking with Japanese media 4Gamer, Jonathan Blow, the creator of Braid and The Witness, discussed his latest work: Order of the Sinking Star. Along the way, the conversation turned to his dislike of games deliberately designed to keep players ‘hooked.’ Blow criticized how developers often discuss reward systems at conferences, particularly on how to make carefully placed incentives to encourage people to keep playing.

“…There are games designed to get people addicted and keep them glued, aren’t there? I dislike those kinds of things. I would never make one,” Blow explained. “Players should be enjoying the actual ideas within the game and what it has to offer, it should not be how the game manipulates and drags the players along.” He then pointed to XBOX and PlayStation for adding a built-in system that pushes players along in a contrived way.

Veteran Indie Dev Praises Nintendo for Skipping Achievements, Says They 'Artificially' Keep Players Hooked
Image source: Thekla, Inc

“I find it very interesting that the concept of Achievements was added on XBOX, while a Trophy was implemented on PlayStation,” Blow noted. “Those kinds of features are mechanisms designed to artificially lead players moving through the game.” On the other hand, the Super Mario developer earned his praise for taking a less mainstream approach.

“Yet, Nintendo’s game consoles don’t have anything like that. That’s a very good decision, I think, but at the same time surprising,” he continued. “Perhaps they are thinking something similar to what I am, but I don’t know about that. Still, it’s a decision that I appreciate.”

Blow’s dislike of Achievements, nevertheless, isn’t exactly something new, as he has long been critical of reward-driven game design for years. Even when Achievements were imposed on Braid during its Xbox Live Arcade days. Interestingly, though, Nintendo does seem to share a similar line of thinking with Blow.

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Back in 2011, then-Nintendo of America’s director product marketing manager Bill Trinen said the company wasn’t actually opposed to implementing something similar to Achievements on its consoles. However, Trinen argued that having players discover things for themselves was more compelling than making them chase ‘some sort of artificial point or score.’

Ubisoft once also offered some sort of a middle ground through the Uplay Rewards in its PC launcher. Where players can spend said artificial points earned from completing challenges on meager rewards like in-game skins or wallpapers. Unfortunately, that system didn’t last long and was eventually replaced with store credits that expire in two years. Apparently, even getting something useful out of your digital ‘achievements’ was deemed too good to be true.

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Sidharta F. Rasidi
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Since middle school, Sidharta has used his video game blog as a handy excuse to avoid studying. After graduating with a degree in Management Information Systems from Bina Nusantara University, he spent years honing his skills as a games journalist, working as an editor for a local gaming site and freelancing elsewhere. Nowadays, when he’s not busy crafting outrageous plots for his serialized comic, Sidharta covers niche games on his personal blog, StoPlayinGame.com. His favorite game series includes Monster Hunter, Earth Defense Force, THE iDOLM@STER, Road Trip Adventure, and KOEI Tecmo's Warriors.

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