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The April 11 update has arrived for Age of Empires 2, and here are the bug fixes and changes that arrived with this patch. It’s been a while since we haven’t seen updates for Age of Empires 2. Well, it’s important to know the difference between all the namings for the series. The original game was released in 1999, and the Definitive Edition delivers a modern experience today. That edition is also the most popular release, so probably you’re still playing that version of the game. Here are the patch notes for Age of Empires 2: Definitive Edition‘s April 11 update.
Age of Empires 2: Definitive Edition April 11 Patch Notes
Game
Stability & Performance
- The game no longer becomes unresponsive and loses multiplayer features when leaving a clan.
- Typing in the Scenario Editor search bar and then pressing enter no longer causes a crash.
Graphics
- Fixed an issue where one of the Stone Mine variations had black marks.
- Unit movement animation no longer stutters while following/guarding another unit when the unit is moving.
- Fixed an issue where the shield was upside down in Legionary idle and walk animations.
- Legionary attack animation now has two extra variations which are used when facing different angles.
- Added the fire version of Slinger’s projectile which is used after Chemistry is researched.
Audio
- Villagers no longer use the audio confirmation of the task they are assigned when told to garrison, the move sound is used instead.
- Updated the Civilization Theme and Jingle for the Bengalis.
UI
- Fixed an issue where the Technology Tree was showing the item costs from the currently played civilization when viewing another civilization’s Technology Tree.
- Removed the inaccurate mention of range increase from the “Upgrade to Keep” tooltip.
- The Profile Menu does not close anymore when unsubscribing from an event mod.
- Age Up Button’s non-extended tooltip now lists the requirements to age up.
- Updated the extended tooltip of the Kataparuto technology to make it clearer.
- Fixed some localization issues in multiplayer leaderboard menus on Xbox.
- Fixed an issue where Town Center costs were shown incorrectly in the Technology Tree for civilizations with cheaper Town Centers.
- Event Mods part of the Player Profile Menu will no longer display if there is no connection.
Settings
- In the Settings – Options – Game menu, those 2 new options have been added:
- Idle Pointers: Adds an exclamation mark on top of idle economy units (Villagers, Fishing Ships, Trade Carts and Cogs).
- Small Trees: Replaces all trees with visually smaller versions.
Hotkeys
- The functionality of several Select All Buildings and Go to Building hotkeys has been combined when they are set to the same keys. This enables players to select different buildings together or cycle through them using one key.
- Multiple building queue now works for units which are trainable from different buildings (Huskarls, Tarkans, Konniks, Serjeants) if these buildings are selected together.
- Hotkeys that use CTRL + a mouse button (e.g. middle mouse button) will now execute hotkeys correctly.
- Allowed ungarrisoning units from allied buildings using Ungarrison hotkey.
- Fixed an issue where the gate rotation hotkeys had lower priority than Game Commands group hotkeys when placing a gate.
Xbox
- Added a button while in Keyboard & Mouse mode only that allows player to return to the lobby browser.
- Fixed an issue where players experience a black screen/softlock when exiting the Technology Tree while moving the focus cursor around and changing civilizations.
- Players attempting to join their Friend’s game while the Title was suspended are now transitioning directly into the Lobby properly.
- Technology Tree now shows the correct availability for all items.
Gameplay
General
- Random number generator has been improved to avoid situations where it could return the same result over and over. This affects villager training randomness, accuracy of ranged units and conversion randomness.
- Fish Traps can no longer be stolen by Fishing Ships of other players if they are being worked on.
- When attempting to garrison units, units will now move to the targeted building even if it is full.
- Monks and Priests with relics do not drop relics anymore when tasked to a full Monastery. Instead, “the building is full” message appears.
- Villagers no longer stay idle after finishing constructing a building, garrisoning into it and being ungarrisoned by send back to work button.
- Units no longer evacuate Fish Trap foundations when it starts being constructed.
Fixes
- Enemy players during treaty are no longer treated as allies when doing the spy/treason command.
- Auto Scout no longer fails to work in games with Explored map reveal setting.
- Adding units to a control group no longer causes the group to hold more units than selectable. Excess units are now correctly removed from the control group and the new units selected get correctly appended to the group.
- Ranged units now have consistent attack delay when automatically attacking after receiving a stop command, same as when receiving an attack command.
- Shift Queue now works properly for a group of monks picking a relic.
- Unit spawning cheats no longer cause parts of the map next to the bottom left map edge to be revealed.
- Group of Trebuchets can no longer ignore first instance of “stop” command when unpacking.
- Buildings can no longer drop units through walls, gates, buildings, trees, relics or resources.
- Fishing ships will now properly go to the nearest fish when they deplete their current fish.
- Fortifications can no longer end up with less than the intended amount of secondary projectiles upon ungarrisoning units while having other units still garrisoned.
- Stop icon can no longer disappear from trebuchets control panel.
- The ungarrison command now consistently becomes available immediately after garrisoning units into the building.
- Allowed players to use ctrl/shift-click to ungarrison their units from ally buildings again.
- Players are no longer able to ungarrison other player’s units from allied player’s buildings when ungarrisoning units with ctrl/shift-click.
- Relic carts now change ownership without time delay.
- Aztec monks with 1/55 HP no longer die when picking up or dropping a relic.
- Monks can no longer hide inside/behind a relic and become unreachable by enemy melee units.
- Relics can no longer be dropped to the other side of a wall when the monk carries the relic close to the wall.
- The construction progress percentage of Cuman Town Centers no longer changes when advancing to the Castle Age.
- Docks can no longer fire arrows at units which previously were adjacent to them.
- Farm outlines are now correctly displayed in the building placement mode.
Campaign
Art of War
- Booming: Prerequisites to hit Imperial Age are now shown in the objectives needed to complete the mission.
Campaign Missions
- Fixed typos, audio issues and inaccuracies in various campaign missions (menus, dialogues, objectives, intro/outro slides…).
- Fixed wrong population limit in various campaign missions.
- Fixed some issues with post game statistics displaying wrong values.
- Bari 4: ‘The Best Laid Plans’: Fixed an issue where a relic had a chance of being dropped in an inaccessible location after destroying the monastery.
- Francisco de Almeida 3: ‘Ruins of Empires’: Landing all starting units in Kilwa when bringing Muhammed for execution no longer makes Kilwa an enemy.
- Francisco de Almeida 5: ‘A Son’s Blood’: The objectives to convert and to not kill Albuquerque’s men can no longer be skipped.
- Bayinnaung 1: ‘The Burmese Tigers’: The second timer where the Portuguese must be given another 500 gold to buy their services now last 2 minutes as intended.
- Ivaylo 2: ‘An Unlikely Alliance’: The wonder won’t be destroyed by AI anymore when an enemy is defeated.
- Jadwiga 5: ‘Vytautas’ Crusade’: The hero now gains HP and attack as intended.
- Rajendra 1: ‘The Successor’: AI units from the Chalukyan Garrisons now properly react/counter attack when being attacked.
- Rajendra 2: ‘Deeds of the Father’:
- Fixed an issue where buildings destroyed by Players different from Player 1 was taken into account for objectives count.
- The first objective of landing in Chola harbor is now only fulfilled when landing in Chola harbor as intended.
Civilization Balance
Age of Empires 2: Definitive Edition April 11 Update Patch Notes – Developer Note
Thank you for all the gameplay and feedback on the PUP! We took notes and made some adjustments to the patch since then. The changes are highlighted in bold below.
New Technology – Gambesons
- Effect: Militia-Line +1 Pierce Armor
- Cost: 100 Food and 100 Gold, 25 seconds
- Available in Castle Age after Supplies has been researched
- Civilizations gaining Gambesons are also listed in the civilization specific balance changes category:
- Gambesons Available for:
Aztecs, Bengalis, Bulgarians, Burmese, Byzantines, Celts, Dravidians, Franks, Japanese, Koreans, Malay, Persians, Portuguese, Saracens, Sicilians, Slavs, Spanish, Teutons, Vikings - Gambesons Disabled for:
Berbers, Bohemians, Britons, Burgundians, Chinese, Cumans, Ethiopians, Goths, Gurjaras, Hindustanis, Huns, Incas, Italians, Khmer, Lithuanians, Magyars, Malians, Mayans, Mongols, Poles, Tatars, Turks, Vietnamese
- Gambesons Available for:
General
- Eagle Scout, Eagle Warrior, and Elite Eagle Warrior cost increased from 20 food and 50 gold > 25 food and 50 gold
- Long Swordsman upgrade research time decreased from 45 seconds> 40 seconds
- Two-Handed Swordsman upgrade research time decreased from 75 seconds> 60 seconds
- Champion upgrade research time decreased from 100 seconds >5 seconds
- Pikeman upgrade research time decreased from 45 > 35 seconds
- Pikeman upgrade cost decreased from 215 food and 90 gold >160 food and 90 gold
- Supplies research time decreased from 35 seconds > 20 seconds
- Fishing Ship collision size reduced from 0.5 > 0.4
- Trade Cog collision size reduced from 0.5> 0.3
- Elite Steppe Lancer pierce armor increased from 1 > 2
- Heavy Scorpion upgrade cost decreased from 1000 food and 1100 wood> 800 food and 900 wood
- Murder Holes research time decreased from 60 seconds > 35 seconds
- Sappers research cost changed from 400 food and 200 gold > 400 food and 200 wood
- Sappers research now also adds +3 bonus damage vs rams for villagers
Developer Note: In practice this means +3 damage against Armored/Siege Elephants and Trebuchets, +2 against Capped Rams and +1 against Siege Rams.
- (Elite) Elephant Archer train time decreased from 34 seconds > 32 seconds
- Elite Elephant Archer upgrade cost reduced from 1000 food and 800 gold > 900 food and 500 gold
- Siege Elephant upgrade cost increased from 650 food > 850 food
- (Elite) Genitours are now affected by Recurve Bow, Tower Shields, and Byzantine skirmisher discount
- Cannon Galleon Adjustments:
- (Elite) Cannon Galleon damage increased from 35 (45) > 50 (60)
- (Elite) Cannon Galleon bonus damage vs Infantry, Archers, Cavalry and Mamelukes decreased from 15 > 0
- (Elite) Cannon Galleon bonus damage vs Siege decreased from 40 > 25
- (Elite) Cannon Galleon accuracy increased from 50% > 100%
- (Elite) Cannon Galleon blast radius increased from 0 > 0.25 (0.3)
- (Elite) Cannon Galleon receives attack ground ability
- Fixed an issue where Cannon Galleons sometimes wouldn’t damage the targeted unit.
We’re glad there’s a big update for Age of Empires 2: Definitive Edition. The game will surely offer a more balanced and optimized experience after this. It’s also worth noting that the download size could be at least a few gigabytes. Age of Empires 2: Definitive Edition is available on PC, Xbox Series, and Xbox One. Please visit the official Age of Empires 2 site for more information regarding this patch.