Descendants or Classes in The First Descendant can be equipped with special Rare Skill Modules. Unlike common ones, these can change the effects and attributes of a character’s passive and active skills. Owning and using them definitely can open up a variety of new playstyles and builds. Let’s see how these Rare Skill Modules affect the skills and where to find them in this The First Descendant guide.
The First Descendant: All Rare Skill Modules
Below are the complete Rare Skill Modules for all Classes according to the official The First Descendant website. This information is based on Open Beta data, we will update this once the full game has been released.
Ajax
![Ajax character profile](https://thenerdstash.com/wp-content/uploads/2023/09/class-1400fdescendant-06-1024x512.jpg)
Module Name | Effect | How to Get |
---|---|---|
Body Enhancement | – Event Horizon doesn’t give Void Energy anymore – Increases DEF and Energy Shield proportionally to Max HP | Executioner Intercept Mission |
Matrix Recomputation | Modifies Expulsion to grant a buff that helps allies survive | – Any Intercept Mission – Drops from Elite and Commander enemies |
Void Barrier | Orbit Barrier can be moved and always reflects damage back to enemies | Any Intercept Mission |
Void Charge | Modifies Void Walk’s damage to increase proportionally to DEF | Any Intercept Mission |
Blair’s Rare Skill Modules in The First Descendant
Module Name | Effect | How to Get |
---|---|---|
Backdraft | Change Extinguish effect: – Flame Zone absorption significantly increases Weak Point ATK instead of DEF | DeadBride Intercept Mission |
Classic Chef | Change Pitmaster effect: – Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the number of Flame Zone – Using Deadly Cuisine increases the number of Flame Zones created to 4 | Pyromaniac Intercept Mission |
Incendiary Bomb | Change Blaze Up effect: – Throws a projectile forward that spawns a Flame Zone where it lands | Devourer Intercept Mission |
Superconductor | Change Deadly Cuisine effect: – Significantly increases the damage of the Giant Fireball – Small Fireballs or Flame Zones won’t appear when the Giant Fireball explodes | Obstructer Intercept Mission |
Bunny
Module Name | Effect | How to Get |
---|---|---|
Bionic Fuel | Speed of Light now consume HP instead of MP | DeadBride Intercept Mission |
Electric Condense | Maximum Power deals huge amount of damage once | – Any Intercept Mission – Drops from Elite and Commander enemies |
Electric Transition | Speed of Light recovers Energy Shield in proportion to the distance traveled | Any Intercept Mission |
Superconductor | Electrocution reduces enemy’s ATK | GraveWalker Intercept Mission |
Freyna
Module Name | Effect | How to Get |
---|---|---|
Contagion | When killing a Room 0 Trauma-inflicted enemy, creates a Poison pool | Executioner Intercept Mission |
Neurotoxin Synthesis | Changes Room 0 Trauma effect: – Does not spread Poison – Adds ATK reduction and Weaken Regeneration | Event exclusive |
Toxic Stimulation | Grants Plague Bodyarmor to surrounding allies during Defense Mechanism | Obstructer Intercept Mission |
Venom Synthesis | Putrid Venom now leaves behind a Toxic Footprint after every step that inflicts Poison on enemies | Pyromaniac Intercept Mission |
Gley’s Rare Skill Modules in The First Descendant
Module Name | Effect | How to Get |
---|---|---|
Blood and Iron | Life Orbs can no longer be acquired with the Thirst effect. Power of Life can be obtained when attacks land Firearm or Skill Critical Hits. | Obstructer Intercept Mission |
Massive Sanguification | Life Siphon can absorb Life Orbs during Non-Frenzied mode | DeadBride Intercept Mission |
Predator Instinct | Firearm ATK increase while firing a Firearm in Frenzied mode | Pyromaniac Intercept Mission |
Supersense | Changed the effect of Frenzied mode’s Maximize Lethality during Increased Sensory. Fire Rate is fixed but increase Weak Point ATK and Duration | Obstructer Intercept Mission |
Jayber
Module Name | Effect | How to Get |
---|---|---|
Attacking Compulsion | Change Healing Turret effect: – When using skill summons an Assault Turret | Obstructer Intercept Mission |
Immediate Purge Code | Change Reactivate effect: – Explodes all turrets that deals damage when using skill – Leaves Electric area-of-effect that deals continuous damage where the turrets exploded | Devourer Intercept Mission |
Medical Compulsion | Change Reactivate effect: – Explodes all turrets that deal damage when using skill – Leaves Electric area-of-effect that deals continuous damage where the turrets exploded | Change Reactivate effect: – Explodes all turrets that deal damage when using skill – Leaves Electric area-of-effect that deals continuous damage where the turrets exploded |
Regenerative Breaking | Removes Close Call’s effect. Has a chance to recover MP instead when using skill | – Any Intercept Mission – Drops from Elite and Commander enemies |
Lepic’s Rare Skill Modules in The First Descendant
Module Name | Effect | How to Get |
---|---|---|
Increased Gain | – MP is no longer consumed while Overkill is active – Reduces MP when attacking with Overkill – Recover MP when a critical hit occurs on Overkill | Any Intercept Mission |
Nerve Infiltration | Overclock no longer inflicts Burn but Weaken Regeneration instead | GraveWalker Intercept Mission |
Powerunit Change | Overclock no longer increases the Skill Power Modifier. But Firearm ATK is increased instead | Any Intercept Mission |
Regenerative Breaking | Removes Close Call’s effect. Has a chance to recover MP instead when using skill | – Any Intercept Mission – Drops from Elite and Commander enemies |
Ultimate Lepic
![Ultimate Lepic Rare Modules in The First Descendant](https://thenerdstash.com/wp-content/uploads/2023/09/raremodule-fdesc-01-1024x512.jpg)
Module Name | Effect | How to Get |
---|---|---|
Explosive Stacks | – Grenade now can be charged up to 3 times. – Grenade is charged after using a certain amount of ammo | DeadBride Intercept Mission |
Firearm Master | – Removes Close Call’s effect – Reloading a weapon increases Skill Range – Changing weapon increases Skill Power Modifier | Obstructer Intercept Mission |
Sharen’s Rare Skill Modules in The First Descendant
Module Name | Effect | How to Get |
---|---|---|
Battlesuit Melting Nuts | Impact Rounds can stack and reduce the enemy’s DEF instead of stunning them | – Any Intercept Mission – Drops from Elite and Commander enemies |
Overcharged Edge | Active Camouflage consumes Energy Shields instead of MP. Ambush damage increases by the amount of Energy Shields consumed | Pyromaniac Intercept Mission |
Release Cutting Force | Cutoff Beam can be unleashed as Sword Aura | DeadBride Intercept Mission |
Void Domination | Flash Shortsword’s targeting range and speed are increased | Executioner Intercept Mission |
Valby
Module Name | Effect | How to Get |
---|---|---|
Singing Water | Changes Laundry Bomb effect: – Spawns a Seduction of Water where the Launcher’s bullet explodes – Seduction of Water taunts surrounding enemies and inflicts Laundry until destroyed | Event exclusive |
Supply Moisture | Changes Laundry Bomb effect: – Increases Attribute Status Effect Trigger Rate when using a Firearm on the water – No longer reduces MP cost | Pyromaniac Intercept Mission |
Tidal Wave | Changes Clean Up effect: – No longer leaves watery trails when moving – Inflicts skill damage when moving through enemies | Obstructer Intercept Mission |
Water Play | Changes Bubble Bullet effect: – Creates a rectangular-shaped pool of water in front of you | DeadBride Intercept Mission |
Viessa
Module Name | Effect | How to Get |
---|---|---|
Cold-Bloodedness | – When using Frost Road, increases Skill Power Modifier – Decreases MP Cost and Skill Cooldown – Can’t create Frost Road while moving | Devourer Intercept Mission |
Cold Snap Watch | – When using skill, inflict Ice Needle instead of Ice Shackle – Ice Needle: Continuous damage to the target. Damage increases as it stacks – When Ice Needle reaches a certain number of stacks, triggers passive skill | – Any Intercept Mission – Drops from Elite and Commander enemies |
Glacial Cloud | Throws a projectile forward and spawns a Blizzard where it lands | Any Intercept Mission |
Hypothermy | – When using skill, inflict Ice Needle instead of Ice Shackle. – Ice Needle: Continuous damage to the target. Damage increases as it stacks. – When Ice Needle reaches a certain number of stacks, triggers passive skill | Any Intercept Mission |
Ultimate Viessa’s Rare Skill Modules in The First Descendant
![Ultimate Viessa Rare Modules in The First Descendant](https://thenerdstash.com/wp-content/uploads/2023/09/raremodule-fdesc-02-1024x512.jpg)
Module Name | Effect | How to Get |
---|---|---|
Absolute-Zero | – No longer inflicts Ice Shackle when using skill – Inflicts Frostbite when the skill lands a Critical Hit – Frostbite triggers Ice Sphere | Event exclusive |
Cold Cohesion | Increases the number of Ice Spheres to 5 | Pyromaniac Intercept Mission |
The First Descendant is currently in beta for PS4, PS4, Xbox One, Xbox Series X, and PC via Steam.