[Updated on October 1, 2024, to revise outdated formatting and improve readability.]
Ajax, The Main Tank Class in The First Descendant
- Role: Tank
Want to lead the team and shield them from harm? Then you can’t go wrong with Ajax in The First Descendant. When hit by enemy projectiles, he will store Void Energy, which increases his attack in return. Once full, the Void Energy will also buff up Ajax’s skills and grant bonus properties. His Orbit Barrier and Hypercube Ultimate Skill will no longer simply block attacks but also reflect damage. His Void Walk and Expulsion skills will also increase his Shield, making him more resilient to damage.
Skill Name | Type | Effect |
Event Horizon | Passive | Can store Void Energy during battle. |
Orbit Barrier | Active | Creates a stationary shield in front of Ajax. Durability increases proportionally to Ajax’s HP and DEF. If enhanced, reflects damage proportional to DEF to enemies attacking the shield. |
Void Walk | Active | Leaps into the air and strikes the ground, stunning enemies. If enhanced, Max Shield increases for a certain period of time. |
Expulsion | Active | Strikes nearby enemies, knocking them back. If enhanced, knockback range and Max Shield are increased. |
Hypercube | Active | Creates a dome-shaped shield. Durability increases proportionally to Ajax’s HP and DEF. If enhanced, reflects damage proportional to DEF to enemies attacking the shield. |
Blair, Cooks Up the Competition
- Role: Damage-over-time DPS
Play with fire, and you’ll get burned. With Blair, you’ll want to create a 2×2 area-of-effect Stove that lasts for 20 seconds with the Blaze Up Skill. With active Stoves, you can then buff your Critical Hit on Burned enemies by +30%. Then, before the Stoves expire, don’t forget to retrieve them using Extinguish, which restores Mana and increases DEF by 200% for 5 seconds.
Skill Name | Type | Effect |
Pitmaster | Passive | Critical Hit Damage increases when attacking enemies in Burn state. Critical Hit Chance increases depending on the number of Stoves on the battlefield. |
Blaze Up | Active | Spurts flame to deal damage to nearby enemies and creates Stove. Stove inflicts constant damage and Burn effect to nearby enemies. |
Extinguish | Active | Retrieves Stoves on the battlefield and restores Mana. Retrieving Stoves increases DEF for a short period of time. |
Burn Taste | Active | Spurts flames forward. Enemies near the flames’ arrival point are inflicted with constant damage and Burn effect. |
Deadly Cuisine | Active | Throws a large fireball forward. Large fireball splits into small fireballs causing extra explosion. Explosion damage inflicts Burn effect and creates Stove on the ground. Stove deals constant damage to nearby enemies and inflicts them with Burn effect. |
Bunny, The Lightning Speedster
- Role: Nuker DPS
Gotta go fast is Bunny’s motto, and you have to move non-stop to use her at her full potential. With her Rabbit Foot passive, you build up Electricity for every 1 meter. Afterward, use it to deal damage by double jumping or using the Thrill Bomb, which targets six enemies within 12 12-meter radius. Then, you can also unleash the devastating Maximum Power Ultimate Skill, spending charged Electricity and slowing Bunny to a crawl. She is definitely the most unique Class in The First Descendant and even for most looter-shooters out there.
Skill Name | Type | Effect |
Rabbit Foot | Passive | Charges electricity by moving around. Landing on the ground after a double jump inflicts damage to nearby enemies. |
Thrill Bomb | Active | Summons an Electro Orb to attack nearby enemies and inflict them with the Electrocute effect. |
Light Speeding | Active | Increases sprint speed and the amount of Electricity charged but costs Mana. |
Lightning Emission | Active | Moving around creates pulses that deal damage and inflicts them with the Electrocute effect. |
Maximum Power | Active | Shoots out electricity forward to inflict damage. Damage increases in proportion to skill duration. |
Freyna, The Deadly Sniper Class in The First Descendant
- Role: Damage-over-time DPS
Like using long-range attacks? Like watching your enemies die a painful death through poison damage over time? Then you’ll like this The First Descendant Class. Scatter poison all over the battlefield using Toxic Trauma and 12 seconds-long Poison Swamp through Decomposed Poison. Enemies inflicted with Room 0 Trauma will spread even more poison to their teammates within a 4-meter radius. All poisoned enemies will receive +17% more damage when hit, making them easy pickings.
Skill Name | Type | Effect |
Unauthorized Bullet | Passive | Damage increases when attacking enemies poisoned by Freyna’s skill. |
Toxic Trauma | Active | Throws poison to attack target enemy with damage and inflict Room 0 Trauma onto nearby enemies. |
Defense Mechanism | Active | Significantly increases DEF. There is a chance of inflicting Room 0 Trauma on enemies upon attack. |
Decomposed Poison | Active | Throws poison to create a Poison Swamp. Enemies entering the Poison Swamp are inflicted with constant damage and Poisoned Footprints state. When enemies in Poisoned Footprints state walk around, they create footprints that poison other enemies. |
Venomous Baptism | Active | Switches gun to Dead Room. Enemies hit by Dead Room are inflicted with Room 0 Trauma and take 200 damage. |
Gley, The Beauty and The Beast
- Role: DPS
Described as a “high risk, high return” character, Gley is also a pretty unique Class in The First Descendant. Kill enemies and grab the Spheres to stack up your Power of Life status up to 10. Then, switch between Normal and Berserk mode to mix up your attacks. Frenzied mode deals much more damage but eats up your health, while Non-frenzied mode is useful for defense. Balancing Gley’s Frenzied and her health sustainability is crucial for utilizing her maximum potential.
Skill Name | Type | Effect |
Thirst | Passive | Defeated enemies drop Life Sphere. Obtaining Life Sphere restores HP and adds a stack of Power of Life. |
Frenzied | Active | Consumes HP to enter Frenzied mode. In Berserk mode, long distance weapon’s ATK and Penetration increase. |
Life Siphon | Active | Deals damage to nearby enemies and restores HP. In Frenzied mode, damage increases; in Normal mode, damage inflicted by enemies decreases for a certain period of time. |
Increased Sensory | Active | Creates an area with a special effect. In Frenzied mode, bullets are not consumed within the area; in Normal mode, HP is restored within the area. |
Massacre | Active | Switches gun to Massacre. In Frenzied mode, skill damage increases; in Normal mode, attacked enemies are stunned. The number of Massacre’s bullet depends on how many Life Spheres you have. |
Jayber, The Tech Support
- Role: Support
Although his role is Support, this The First Descendant Class can deploy a turret for both offense and defense. The Assault Turret lasts for 15 seconds, and the Medical one lasts for 12 seconds. When you set up both, Jayber will gain a +20% attack bonus. Shooting at them with the Multi-Purpose Gun Skill, he can “enhance” the turrets, giving additional effects. With the Reactivate Ultimate Skill, Jayber recalls both turrets, damages enemies, and automatically enhances the guns when redeployed.
Skill Name | Type | Effect |
Turret Sync | Passive | ATK increases when the assault turret and medical turret are both summoned. |
Assault Turret | Active | Summons an assault turret to attack the enemy. If enhanced, it launches attacks into nearby areas. |
Medical Turret | Active | Summons a medical turret to heal allies and distract enemies. If enhanced, it restores Mana. |
Multi-Purpose Gun | Active | Changes gun to a Multi-Purpose Gun. If hit by a Multi-Purpose Gun, the turret enters an enhanced state. |
Reactivate | Active | Recalls all summoned turrets and inflicts powerful damage to nearby enemies. After using Total Recall, you enter Overhaul state, where turrets are summoned in their enhanced states. |
Kyle, The Magnetic Shield
- Role: Tank
If you want to try another tank, then this The First Descendant Class is your answer. Kyle’s Repulsion Dash is his main skill; you can use it to knock down enemies and fill up his Magnetic Force. You can also fill it by using his Magnetic Bulwark frontal shield. Once filled, use Magnetism Spurt to soak up damage and explode to destroy any enemies around you. The Magnetic Force can also be consumed for the Superconductivity Thrusters Ultimate Skill to fly and hit grouped enemies.
Skill Name | Type | Effect |
Experienced Technician | Passive | Obtains Magnetic Force with his Skills. When his Shield is broken, he recovers Shield and Magnetic Force. |
Repulsion Dash | Active | Charges towards the enemy, dealing damage. |
Magnetic Bulwark | Active | Creates a frontal shield to protect against enemy attacks. Can move but cannot attack while projecting the shield. |
Magnetism Spurt | Active | When damaged, Magnetic Force is reduced instead of HP or Shields. After a certain period of time, Magnetic Force detonates to deal damage around him. |
Superconductivity Thrusters | Active | Allows him to fly. When landing, deals damage in an area around his landing zone. |
Lepic, The Jack-Of-All-Trades
- Role: Area-of-effect DPS
Armed with a powerful prosthetic arm and trusty grenade, Lepic is your main all-rounder character. He carries two types of explosives, the standard Grenade and the Traction Grenade, that pull nearby enemies to their location. You will also want to buff his damage often via the Overclock Skill, adding Burn and increasing Skills attack by +20% for 7 seconds.
Lepic Ultimate Skill is Overkill. After a few seconds of charging, he turns his prosthetic arm into a grenade launcher. Upon impact, the explosive also leaves behind flames that damage enemies. It’s definitely the perfect “beginner’s Class” to use to learn the game.
There is also the Ultimate Lepic version. This Class offers the same stats and Skills but has more Mana.
Skill Name | Type | Effect |
Close Call | Passive | There is a chance of surviving fatal damage during battle. |
Grenade | Active | Throws a grenade forward at the enemy. Extra Burns when Overclock is active. |
Overclock | Active | Increases all Skill ATK and adds a Burn effect to Grenade and Overkill for a set duration. |
Traction Grenade | Active | Throws a Traction Grenade forward to pull the enemies within range. |
Overkill | Active | Fires a powerful shell at the enemy. The shell is maintained at the landing point for a set period of time, inflicting constant damage. Extra Burns when Overclock is active. |
Sharen, The Stealth Class of The First Descendant
- Role: Close-range DPS
This is the Class you want to pick to go full stealth ninja in The First Descendant. With Active Camouflage, she can turn invisible for 30 seconds and ambush unsuspecting targets with Cutoff Beam. This is extremely deadly because Sharen deals +8% more damage when not targeted by enemies. Once out of the Camouflage mode, she enters Ambush, which adds more damage and fills the Camouflage cooldown if she kills an enemy. When cornered, use Impact Rounds explosive to stun surrounding enemies in an 8-meter radius and make your escape.
Her Ultimate Skill is the Flash Shortsword. Sharen will throw 10 electric knives at enemies in targeting range, dealing huge damage and Electrocuting them. However, you can only throw a maximum of two knives at one target.
Skill Name | Type | Effect |
Assassinator | Passive | Damage increases when attacking enemies that aren’t targeting Sharen. Killing enemies with a skill in the Ambush state resets the cooldown for Active Camouflage. |
Cutoff Beam | Active | Attacks enemies with an electric blade, inflicting them with the Electrocute effect. |
Active Camouflage | Active | Hides from enemies. When attacking or using skills, the Active Camouflage state ends immediately regardless of time remaining. When the Active Camouflage state ends, Sharen enters Ambush mode, increasing the damage of the next attack. |
Impact Rounds | Active | Launches built-in explosives forward to stun enemies. |
Flash Shortsword | Active | Throws multiple knives at enemies aimed in the crosshair. Knives explode, inflicting damage and Electrocute effect. |
Valby, The Friendly and Bubbly Descendant
- Area-of-effect DPS
She works like a combination of Blair and Viessa (more about her later). While playing her, creating damage over time and Laundry-inflicting puddles with Bubble Bullet is a must. From there, Valby can damage enemies by exploding the puddle or teleporting from one puddle to another. Any enemies inflicted by Laundry can then be pulled and wiped out using the Laundry Bomb Ultimate Skill. Don’t forget that her Mana-saving Water Intake works while standing on environmental water and water created by Valby’s skills!
Skill Name | Type | Effect |
Water Intake | Passive | When using skills while standing on water, she consumes less Mana. |
Bubble Bullet | Active | Bounces a Bubble Bullet forward to create a small puddle where the Bubble Bullet impacts and where she stands. Enemies in the small puddle take continuous damage and are inflicted with Laundry. |
Plop Plop | Active | Creates a large puddle where she is standing, then dives in. Valby then pops out at a selected location in the large puddle. Enemies in the large puddle take continuous damage and are inflicted with Laundry. |
Laundry | Active | Valby becomes Liquefied. While Liquefied, she cannot take her feet off of the ground or use skills, but she can move through enemies, and her Movement Speed and DEF increase. When moving while Liquefied, she creates a path of water that deals continuous damage to enemies and inflicts Laundry. |
Laundry Bomb | Active | Changes the equipped weapon to the Laundry Bomb Launcher. When the Launcher is fired, a Laundry Bomb is created, pulling in enemies inflicted with Laundry and dealing continuous damage. |
Viessa, The Ice Queen Class of The First Descendant
- Role: Support Debuffer
This ice queen has the power to freeze enemies, dealing damage and slowing them down. Her main playstyle is to create up to three Ice Spheres by inflicting Ice Shackles on one or more enemies. By doing so, Viessa will increase the level of her Ice Shackle debuff:
- Level 1: Decreases -20% speed by 5 seconds
- Level 2: Decreases -40% speed by 5 seconds
- Level 3: Decreases -60% speed by 5 seconds
- Level 4: Decreases -100% speed, immobilizing enemies by 8 seconds
Through Frost Road, she can also buff her Speed and Shield by +30% for 19 seconds. Viessa’s Ultimate Skill is Cold Snap, which creates a short-range area-of-effect explosion in front of her, damaging and causing Ice Shackle.
Skill Name | Type | Effect |
Ice Sphere | Passive | Condenses moisture in the atmosphere around the nucleus circling around the body, lowering the temperature. |
Frost Shards | Active | Fires an exploding Ice Beam, inflicting damage in the area around enemies and inflicting Ice Shackle. Ice Shackle effect: Increases by 2 stages when hit / Increases by 1 stage if hit by the exploding area |
Frost Road | Active | Increases Running Speed and Shield, and creates Ice Sheets on the ground where Viessa stands. When enemies come into contact with these Ice Sheets, they are inflicted with Ice Shackles. Ice Shackle effect: Increases by 2 stages |
Ice Wave | Active | Releases an arc of cold air in front, inflicting damage and Ice Shackle. Ice Shackle effect: Increases by 2 stages |
Cold Snap | Active | Creates a snowstorm that explodes over time, inflicting damage and Ice Shackle on enemies caught within. Ice Shackle effect: Increases by 3 stages when hit / Increases by 4 stages if hit by the exploding area |