With so much content coming to WoW 11.1, most players, especially the ones who focus on PvE instances, are excited to try the new raid tier sets. According to a blue post made by Kaivax, World of Warcraft‘s community manager, the team is taking a new direction regarding the set bonuses. This time, 2-piece bonuses will focus on the class’s role, while the 4-piece bonuses will focus on the spec. If you want to see how your class will perform with the new raid tier set in WoW 11.1, here are all the bonuses coming to these new armor sets.
All Season 2 Raid Tier Sets in WoW Patch 11.1
Before we start listing all the tier sets coming to WoW Patch 11.1, it is important to remember that this information comes from the game’s PTR. In other words, it is subject to change. If it does, we’ll update the list accordingly.
Class/Spec | 2-Piece Bonus | 4-Piece Bonus |
---|---|---|
Blood Death Knight | Each time you take damage, you have a chance to activate Luck of the Draw, causing you to cast Icebound Fortitude for 4 seconds. Your damage done increases by 15% for 8 seconds after Luck of the Draw activates. | Casting Dark Transformation grants up to 10 stacks of Winning Streak, and while Dark Transformation is active, the effectiveness of Winning Streak increases by 100% and no longer has a chance to reset. |
Frost Death Knight | Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 2%, stacking up to 5 times. Obliterate has a 15% chance to remove Winning Streak! | Winning Streak persists for 7 seconds after Blade Dance or Chaos Strike removes it. Entering demon form sacrifices your Winning Streak! to gain 1% critical strike per stack. Lasts 15 seconds. |
Unholy Death Knight | Your spells and abilities have a chance to activate a Winning Streak increasing the damage of your Death Coil and Epidemic by 3%, stacking up to 10 times. Death Coil and Epidemic have a 15% chance to remove Winning Streak! | Casting Dark Transformation grants up to 10 stacks of Winning Streak, and while Dark Transformation is active, the effectiveness of Winning Streak increases by 100% and no longer has a chance to reset. |
Havoc Demon Hunter | Your spells and abilities have a chance to activate a Winning Streak increasing the damage of your Blade Dance and Chaos Strike by 1%, stacking up to 10 times. Blade Dance and Chaos Strike have a 15% chance to remove Winning Streak! | Winning Streak persists for 7 seconds after removing it with Blade Dance or Chaos Strike. Entering demon form sacrifices your Winning Streak to gain 1% critical strike per stack. Lasts 15 seconds. |
Vengeance Demon Hunter | Each time you take damage, you have a chance to activate Luck of the Draw, which causes you to cast Metamorphosis for 4 seconds. Your damage done increases by 15% for 10 seconds after Luck of the Draw activates. | The Hunt has a high chance of refreshing its cooldown when you gain Luck of the Draw! |
Balance Druid | Your damaging spells have a chance to hit a Jackpot!, growing a Wild Mushroom at a nearby enemy’s location at 100% effectiveness. Casting Celestial Alignment or Incarnation: Chosen of Elune always hits a Jackpot! | Starfall and Starsurge damage against targets affected by your Wild Mushroom’s damage over time effect increases by 20%. |
Feral Druid | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Ferocious Bite, Rip, and Primal Wrath by 1%, stacking up to 10 times. Ferocious Bite, Rip, and Primal Wrath have a 15% chance to remove Winning Streak! | When you consume Apex Predator’s Craving, become a Big Winner, dealing Physical damage to Apex Predator’s primary target and increasing the damage of your periodic effects by 4% for 6 seconds. |
Guardian Druid | Each time you take damage, you have a chance to activate Luck of the Draw, which causes you to cast Survival Instincts for 4 seconds. Your damage done increases by 15% for 8 seconds after Luck of the Draw activates. | Each time you take damage, you have a chance to activate Luck of the Draw! This causes you to cast Survival Instincts for 4 seconds. Your damage increases by 15% for 8 seconds after Luck of the Draw activates. |
Restoration Druid | Your healing spells have a chance to apply Insurance to their targets that heals them over 15 seconds. Insurance is consumed if any ally drops below 40% of their health to heal them. | Lifebloom’s bloom has a 30% chance to apply Insurance to its target for 10 seconds. When you consume or remove Insurance, it leaves a missing Rejuvenation, Regrowth, or Wild Growth heal over time effect for 15 seconds on its target. |
Augmentation Evoker | Your damaging spells have a chance to hit a Jackpot, causing an Upheaval at 100% effectiveness that does not knock enemies up. Casting Breath of Eons always hits a Jackpot! | Your Upheavals have a 100% chance to grant Essence Burst. Eruptions cast with Essence Burst deal 25% more damage. |
Devastation Evoker | Your damaging spells have a chance to hit a Jackpot, launching a Shattering Star at three nearby enemies at 50% effectiveness. Casting Dragonrage always hits a Jackpot! | Casting Shattering Star or hitting a Jackpot increases the damage of your next empower spell by 20%, stacking up to 2 times. |
Preservation Evoker | Your healing spells can apply Insurance to their targets that heal them over 15 seconds. Insurance! is consumed if any ally drops below 40% health to heal them. | Verdant Embrace always grants Insurance! to you and your target for 6 seconds, and its cooldown decreases by 4 seconds. |
Beast Mastery Hunter | Your damaging spells have a chance to hit a Jackpot that fires a Barbed Shot at 200% effectiveness. Casting Bestial Wrath always hits a Jackpot! | Jackpot infuses your pet with a mutagen, causing its auto-attacks to deal Nature damage to its target and up to 5 enemies within 10 yards for 10 seconds. Mutagenic attacks reduce the cooldown of Bestial Wrath by 1 second. |
Marksmanship Hunter | Your damaging spells have a chance to hit a Jackpot that increases your auto shot damage by 600% and reduces the time between auto shots by 2 seconds for 10 seconds. Casting Trueshot always hits a Jackpot! | Consuming Lock and Load also fires an Explosive Shot at 200% effectiveness. |
Survival Hunter | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Wildfire Bomb by 3% and stacking up to 6 times. Wildfire Bomb has a 15% chance to remove Winning Streak! | When your Winning Streak ends, your next Kill Command deals 200% additional damage and generates three stacks of Tip of the Spear. |
Arcane Mage | Your damaging spells have a small chance of hitting a Jackpot, granting you Clearcasting and 8% increased spell damage for 12 seconds. Casting Touch of the Magi always hits Jackpot! | When you hit a Jackpot!, you also gain Aether Attunement at 100% effectiveness. |
Fire Mage | Your damaging spells have a chance to hit a Jackpot, reducing the cooldown of Combustion by 3 seconds. Casting Combustion always hits a Jackpot at 200% increased effectiveness. | When you hit a Jackpot, your damage increases by 15% for 7 seconds. If you gain Jackpot from Combustion, the duration will increase by 100%. |
Frost Mage | Your damaging spells have a chance to hit a Jackpot that fires a Frostbolt Volley, dealing damage to your primary target and damage to up to 8 additional targets. Casting Icy Veins always hits a Jackpot! | Icy Veins will cause a Jackpot at 100% effectiveness every 10 seconds for 30 seconds. |
Brewmaster Monk | Each time you take damage, you have a chance to activate Luck of the Draw, causing you to cast Fortifying Brew for 6 seconds. Your damage increases by 15% for 8 seconds after Luck of the Draw activates. | When you gain Luck of the Draw, your next two casts of Blackout Kick deal 150% increased damage and incur a 2-second reduced cooldown. |
Mistweaver Monk | Your healing spells have a chance to apply Insurance to their targets that heal them over 15 seconds. Insurance is consumed if any ally drops below 40% of their health to heal them. | Casting Renewing Mist applies Insurance for 6 seconds. The healing of Insurance! is increased by up to 50% in proportion to the coverage Renewing Mist has on you and up to 10 allies. |
Windwalker Monk | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Rising Sun Kick and Spinning Crane Kick by 3% and stacking up to 10 times. Rising Sun Kick and Spinning Crane Kick have a 15% chance to remove the Winning Streak! | Fists of Fury applies one stack of Winning Streak when cast and finished channeling completely. The damage of your next Fists of Fury is increased by 5% per stack when Winning Streak! is removed. Your Winning Streak always disappears once it reaches max stacks. |
Holy Paladin | Your healing spells have a chance to apply Insurance to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% of their health to heal them. | Divine Toll applies Insurance to allies, and it heals for 8 seconds. Divine Toll’s cooldown decreases by 1 second each time you spend Holy Power. |
Protection Paladin | Each time you take damage, you have a chance to activate Luck of the Draw, which causes you to cast Guardian of Ancient Kings for 4 seconds. Your damage done is increased by 15% for 10 seconds after Luck of the Draw activates. | While you have Luck of the Draw! Shield of the Righteous refunds 1-3 Holy Power and extends the duration of Luck of the Draw! by 0.5 sec, up to 10 seconds. |
Retribution Paladin | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Templar’s Verdict and Divine Storm by 2%, stacking up to 10 times. Templar’s Verdict and Divine Storm have a 12% chance to remove Winning Streak! | When you lose your Winning Streak, you get the last Holy Power spent back, and for 4 seconds, you cannot lose Holy Power, and the damage of your Holy Power abilities increases by 10%. |
Discipline Priest | Your healing spells have a chance to apply Insurance to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% of their health to heal them. | When an ally completely absorbs your Power Word: Shield, they receive Insurance at 40% effectiveness. Allies with your Insurance or absorption effects receive 15% more healing from you. |
Holy Priest | Your healing spells have a chance to apply Insurance to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% of their health to heal them. | Holy Word: Serenity and Holy Word: Sanctify apply Insurance! for 10 seconds to one target while Apotheosis is active. Your healing increases by 1% for each Insurance effect active on allies. |
Shadow Priest | Your damaging spells have a chance to hit a Jackpot that fires a Void Bolt at an enemy at 200% effectiveness. Casting Dark Ascension or Void Eruption always hits a Jackpot. | Jackpot grants you 5 seconds of Power Infusion. Mind Blast and Void Bolt deal 15% more damage while Power Infusion is active. |
Assassination Rogue | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Envenom, Rupture, and Crimson Tempest by 3%, stacking up to 10 times. Envenom, Rupture, and Crimson Tempest have a 15% chance to remove Winning Streak! | When you lose Winning Streak!, you have a chance to instead gain maximum stacks of Winning Streak for 4 seconds. These cannot be removed and have a 30% additional effect while immune to removal. |
Outlaw Rogue | Your spells and abilities have a chance to activate a Winning Streak increasing the damage of your Dispatch by 6%, stacking up to 5 times. Dispatch has a 15% chance to remove Winning Streak! | Roll the Bones has a 12% increased chance of granting additional combat enhancements and also applies one stack of Winning Streak for each combat enhancement. Stacks applied by Roll the Bones can exceed the normal Winning Streak! Maximum 5. |
Subtlety Rogue | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Eviscerate, Secret Technique, and Black Powder by 3%, stacking up to 10 times. Eviscerate, Secret Technique, and Black Powder have a 15% chance to remove Winning Streak! | While Shadow Dance is active, you cannot lose Winning Streak, gain an additional stack of Winning Streak each time you gain one, and deal an additional 6% Shadow damage per Winning Streak! |
Elemental Shaman | Your spells and abilities have a chance to hit a Jackpot! that summons a Fire Elemental for 8.0 seconds. Casting Ascendance always hits a Jackpot! | When you summon or extend your Fire Elemental, your Lightning Bolt, Chain Lightning, and Lava Burst deal 10% more damage for 8 seconds. |
Enhancement Shaman | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Stormstrike, Crash Lightning, and Lava Lash by 5%, stacking up to 5 times. Spending Maelstrom Weapon has a 15% chance to remove Winning Streak! | When you gain a stack of Winning Streak, the cooldown of Doom Winds decreases by 2 seconds. When Winning Streak! is removed, the cooldown of Doom Winds is reduced by 1 second for each Maelstrom Weapon. |
Restoration Shaman | Your healing spells have a chance to apply Insurance to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% of their health to heal them. | When you cast Healing Rain, one ally in the radius has Insurance applied to them. When you consume Insurance, your next Chain Heal, healing Surge, or Healing Wave increases by 10%. |
Affliction Warlock | Your damaging spells have a chance to hit a Jackpot! that increases your haste by 12% for 12 seconds. Casting Summon Darkglare always hits a Jackpot! | Jackpot also increases the damage of Unstable Affliction by 50% and causes Unstable Affliction to spread to up to 3 targets within 40 yds for 12 seconds. |
Demonology Warlock | Your damaging spells have a chance to hit a Jackpot! that summons a Dreadstalker at 165% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot! | Casting Hand of Gul’dan causes your active Dreadstalkers to cast Dreadbite at 50% effectiveness. This damage increases by 10% for each Soul Shard spent on Hand of Gul’dan. |
Destruction Warlock | Your damaging spells have a chance to hit a Jackpot! that fires a flurry of 12 Demonfire bolts at 200% effectiveness. Casting Summon Infernal always hits a Jackpot! | Jackpot increases your Mastery by 3%, and your spells gain maximum benefit from Mastery: Chaotic Energies for 10 seconds. |
Arms Warrior | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Mortal Strike and Cleave by 2%, stacking up to 10 times. Overpower has a 15% chance to remove Winning Streak! | When your Winning Streak ends, Overpower deals 20% additional damage and recharges 75% faster for 2 seconds per stack of Winning Streak you had. |
Fury Warrior | Your spells and abilities have a chance to activate a Winning Streak, increasing the damage of your Rampage by 2%, stacking up to 10 times. Rampage has a 15% chance to remove Winning Streak! | When you gain a stack of Winning Streak, you have an even chance to either cause your next Bloodthirst to deal 15% more damage and have a 25% more chance to critically strike or cause your next Raging Blow to deal 15% more damage and generate two additional Rage. |
Protection Warrior | Each time you take damage, you have a chance to activate Luck of the Draw, causing you to cast Shield Wall for 4 seconds. Your damage done increases by 15% for 10 seconds after Luck of the Draw activates. | During Luck of the Draw, Sheild Slam’s chance to land a critical strike increases by 50%, and its critical strikes reduce the cooldown of Shield Charge by 6 seconds. |
As you can see, there is a lot of RNG coming to these raid tier sets in WoW 11.1. Frankly, the bonuses do not look that great, especially for some classes. However, due to the patch’s theme, it makes a bit of sense why there’s a lot of luck behind them. Still, we hope some of them can get a bit of a rework as time progresses.