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Home»Gaming»Arma 3 Update 2.12 Patch Notes

Arma 3 Update 2.12 Patch Notes

The 2.12 update has launched for Arma 3,ย and hereโ€™s the complete list of changes and fixes added with this patch. The game has been around…

Tunahan KarakisBy Tunahan KarakisFebruary 28, 20239 Mins Read
This article is over 2 years old and may contain outdated information.

The 2.12 update has launched for Arma 3,ย and hereโ€™s the complete list of changes and fixes added with this patch. The game has been around since 2013 and still has a large fan base. Besides, it still receives updates and is supported by the dev. A new update kicked out a while ago, focusing on fixes, improvements, and adjustments. Check out the Armaย 3 update 2.12 patch notes below.

Arma 3 Update 2.12 Patch Notes

Arma 3 Update 2.12 Patch Notes

NOTES

  • Contact consists of 2 data packs / folders:
    • Contact (viaย PLAY CONTACTย orย -mod=Contact): for the singleplayer “First Contact” campaign experience (accessible only to owners – optionally loaded)
    • Contact (Platform): for most other use cases, including sandbox multiplayer (loaded by default for all players)
  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider defragmenting your HDD after downloading large updates.
  • Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via theย Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via ourย Release Candidate tests. Modders, server administrators, and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
  • Aย Legacy Buildย Steam branch is available for advanced users. It contains the previous significant main branch version (2.10). It can be used to compare specific changes between major releases. The access code for this branch is:ย Arma3Legacy210
  • This update does not apply toย the experimental Linux and Mac client port betas.
  • You can find the servers in the Steam library (switch the filter to “Tools”) – “Arma 3 Server” (based on your OS, it will download the Windows or Linux version).
    • Administrators can also use the command-lineย SteamCMDย utility. The app ID is to be 233780.
    • NVIDIA GameWorksโ„ข Technology provided under license from NVIDIA Corporation. Copyright ยฉ 2002-2018 NVIDIA Corporation. All rights reserved. NVIDIAยฎ and PhysXยฎ are trademarks of NVIDIA Corporation and are used under license.

CHANGELOG – Arma 3 Update 2.12 Patch Notes

Data

  • Added: Black variant of Carryall backpack –ย FT-T167324
  • Added: Scripted UI channel slider to the audio options (sounds played viaย playSoundUI)
  • Added: “Camo_3” hidden selection for MLOD of Falcon UAV –ย FT-T167384
  • Tweaked: Laptop screen texture from the “Prologue” campaign –ย FT-T167578
  • Tweaked:ย Arma Invadersย now supports a mod whitelist, and ACE is whitelisted (it’s doing very minimal main menu tweaks)
  • Tweaked:ย Arma Invadersย now works without a loaded world (-skipIntroย /ย -world=Empty)
  • Tweaked: Laws of War DLC level artillery rate of fire reduced a bit (Arma Invaders)
  • Tweaked: Hostile destruction repair bonuses are now higher for tougher hostiles (Arma Invaders)
  • Tweaked: Removed a legacy filter ofย Global Mobilization Creator DLCย content in Warlords Arsenal
  • Tweaked: Special times for TT11 and TT12 due to Van handling changes some time ago –ย FT-T167523
  • Tweaked: Translations of various texts (thanks to FT reporters)
  • Fixed: BTR-K and ZSU-39 were missing damage named selection, preventing them from showing proper materials when damaged –ย Forums
  • Fixed: Minor clipping of fingers on the right hand when using the Promet rifle
  • Fixed: Some SFX had bad volume applied (Arma Invaders)
  • Fixed: Possible Eden Editor composition error –ย FT-T167270
  • Fixed: Possible script error in a respawn function
  • Fixed: SPG-9 tail sound was 2D only –ย FT-T167073
  • Fixed: Huron would lose hidden selections in distant LODs –ย FT-T167384
  • Fixed: Potential group spam during initialization of modules –ย FT-T167804
  • Fixed: Ifrit brake lights were always on –ย FT-T169348
  • Fixed: Some distant shot sounds from SPG-9 were not audible
  • Fixed: Potential respawn disabled glitch in “Apex Protocol”
  • Fixed: MRAP tire sound was 2D instead of 3D –ย FT-T150796

Engine

  • Added:ย “text” Procedural textureย source (Text to Texture) –ย FT-T161708
  • Added:ย “ui” Procedural textureย source (UI to Texture)
  • Added: IR pointer config now supports non-IR lasers with custom colors and thicknesses –ย FT-T168103
  • Added: Engine support for weapon optics with an integrated flashlight / laser
  • Added: New script commandย isEqualRefย –ย FT-T167311
  • Added:ย assignedVehiclesย script command –ย FT-T153136
  • Added:ย assignedGroupย script command
  • Addedย isNotEqualRefย script command
  • Added:ย getCorpseย script command –ย FT-T167380
  • Added:ย getOrDefaultCallย script command toย HashMapย –ย FT-T167434
  • Added: “animated” named property to the buoyancy LOD
  • Added:ย ctrlAtย script command
  • Added:ย displayUpdateย script command (part of UI to Texture)
  • Added:ย displayUniqueNameย script command (part of UI to Texture)
  • Added:ย groupsย <side>ย ย script command –ย FT-T164521
  • Added:ย targetsย script command syntax for groups –ย FT-T168408
  • Added:ย needServiceย script command
  • Added: “Service” mission Event Handler –ย FT-T167446
  • Added:ย allowServiceย /ย allowedServiceย script commands
  • Added: Newย MapTypeย for “river” object rendering on the 2D topographic map
  • Added: Optionalย windyCoefย parameter to theย enableEnvironmentย command –ย Forums
  • Added:ย getForcedSpeedย script command –ย FT-T169525
  • Added:ย equipmentDisabledย script command –ย FT-T167466
  • Added:ย getUnloadInCombatย script command –ย FT-T165935
  • Added:ย setTurretLimitsย /ย getTurretLimitsย script commands –ย FT-T164568
  • Added:ย modifierBlockingย property toย CfgUserActionsย –ย FT-T164496
  • Added:ย insideBuildingย script command –ย FT-T169652
  • Added: Map factor toย getAudioOptionVolumesย command –ย FT-T169741
  • Added:ย getTowParentย script command –ย FT-T163653
  • Added:ย directionย animation source for weapons –ย FT-T169291
  • Added:ย directHitย parameter to “HandleDamage” Event Handler –ย FT-T79970
  • Added:ย findDisplayย alternative syntax to find UI to Texture displays by their unique name
  • Added: Ability to specifyย vectorUpย for scripted particle effects –ย FT-T151354
  • Added: “ScriptError” Mission Event Handler –ย FT-T161933
  • Added: “TreeFilterUpdated” Event Handler for Tree controls –ย FT-T169148
  • Added: Alternativeย groupIdย syntax to retrieve the ID number of a unit –ย FT-T169781
  • Added:ย getVideoOptionsย script command
  • Tweaked: Added optionalย instigatorย parameter toย setHit,ย setHitIndex,ย setHitPointDamage
  • Tweaked: Added optionalย killerย andย instigatorย parameters toย setDamageย (the MP restrictions are similar toย setShotParents)
  • Tweaked: Added ability to influence the fall direction of a tree, pole, or wall
  • Tweaked: Added negative index support (Python-like) toย selectย andย setย commands –ย FT-T166810
  • Tweaked: Addedย RVExtensionContextย method to theย callExtensionย implementation –ย FT-T165723
  • Tweaked: “LBSelChanged” Event Handler will return an additional array of multi-selections forย LB_MULTIย controls
  • Tweaked: Bothย laserTargetย andย isLaserOnย can now be used with vehicle turrets –ย FT-T167317
  • Tweaked: It is now possible to override the volume of played sound via the “SoundPlayed” Event Handler by returning a number from 0 to 5 –ย FT-T167315
  • Tweaked:ย allObjectsย is extended to include triggers and ordered vehicles
  • Tweaked:ย addVehicleย will now soft-force the correct group on the already added vehicle
  • Tweaked:ย leaveVehicleย will not unassign the group from the vehicle, if the group is not the same group the vehicle is removed from
  • Tweaked:ย fullCrewย will now also return the assigned unit to the vehicle’s position
  • Tweaked: “EPEContactStart” and “EPEContact” Event Handlers will now return the impact reaction force vector and point of impact in world coordinates
  • Tweaked:ย lbSetSelectedย now accepts an array of indexes as well as an optional parameter to force the Event Handler –ย FT-T167375
  • Tweaked: Added alternative syntax toย getDirVisualย –ย FT-T167414
  • Tweaked: Limited number of autodetected CPU cores to 16
  • Tweaked: Added alternative syntax to theย allObjectsย script command –ย FT-T164242
  • Tweaked: Added a sanity check toย setFogย parameters to avoid visual glitches –ย FT-T123262
  • Tweaked:ย fullCrewย was extended with position names
  • Tweaked: Added an alternative syntax to theย canSlingLoadย command –ย FT-T169481
  • Tweaked:ย AIPathOffsetย added toย getRoadInfoย –ย FT-T166542
  • Tweaked: Added support forย CT_OBJECTย creation usingย ctrlCreateย –ย FT-T165245
  • Tweaked:ย objectParentย command is extended to return the rope parent from a rope segment –ย FT-T169666
  • Tweaked: BattlEye anti-cheat update
  • Fixed:ย closeDisplayย on aย cutRscย effect would not remove the effect –ย FT-T78917
  • Fixed: “Unknown attribute itemsCmd” error –ย FT-T166881
  • Fixed: “LBSelChanged” Event Handler fired when there was no actual selection change
  • Fixed: “LBSelChanged” Event Handler did not fire in multiselectย ListBoxย on Ctrl + Space
  • Fixed:ย lbSelectionย was not updated inside the “LBSelChanged” Event Handler –ย FT-T167219
  • Fixed:ย lbSelectionย returned the wrong index for the first row
  • Fixed:ย radioChannelCreateย andย radioChannelSetLabelย did not localize the labels
  • Fixed: Crashes caused by ‘invalid’ floating point rounding behavior on Linux
  • Fixed: AI would ignore waypoint completion radius –ย FT-T167056
  • Fixed: AI pathing would try to reuse an old path even if it is far away
  • Fixed: Preprocessor handling of nested if/ifdef –ย FT-T166710
  • Fixed:ย canAddItemToUniform/Vest/Backpackย alternate syntax did not check the correct container
  • Fixed: Someย HashMapย commands had an inconsistent return type
  • Fixed:ย allMissionObjectsย would not return objects of a certain type
  • Fixed:ย entitiesย would not return certain kinds of objects
  • Fixed:ย nearestObjectย did not return certain types of objects
  • Fixed:ย deleteVehicleCrewย was not always deleting crew –ย FT-T167473
  • Fixed: actionKeysEx did not detect a double tap in a key combination – Arma 3 Update 2.12 Patch Notes
  • Fixed:ย deleteVehicleCrewย did not properly delete cargo when a unit is local –ย FT-T167473
  • Fixed: Crash when providing a negative radius toย nearObjects/nearestObjects/nearestTerrainObjects/nearSupplies/nearRoads
  • Fixed:ย compatibleItemsย andย compatibleMagazinesย could return duplicate items –ย FT-T167534
  • Fixed: Dynamic Simulation did not consider players that were passenger in a vehicle –ย FT-T168176
  • Fixed: Crash when a vehicle has more magazineslot proxies than muzzles
  • Fixed: Vehicle weapon animation sources could get lost if a turret gunner enters Firing From Vehicles –ย FT-T166242
  • Fixed: .MDMP and .BIDMP files were not cleaned up from the log folder
  • Fixed: “LandedTouchDown” / “LandedStopped” Event Handlers would never find dynamic airports (carriers) –ย FT-T168958
  • Fixed: Possible crash on a script error inside Unicode script files –ย FT-T167570
  • Fixed: Effects (sound / activation script) of CYCLE waypoints were not triggered –ย FT-T167923
  • Fixed: Tweaked the waypoint completion radius rule for non-player group AI –ย FT-T167056
  • Fixed: Large Eden Editor trigger intervals were not working correctly –ย FT-T167798
  • Fixed:ย doStopย in an init script could break AI behavior in multiplayer
  • Fixed: Possible multiplayer desync by deleting a remote player’s uniform/vest container, which would be deleted locally but not remotely
  • Fixed: It was possible to move objects below the terrain by using Alt + LMB in Eden Editor
  • Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain)
  • Fixed:ย HashMapย did not handle nil keys correctly (it considered two nils to be different keys)
  • Fixed: In modded keybindings, key combinations would block the main key –ย FT-T164496
  • Fixed: PhysX vehicle suspension reaction onย setDamageย –ย FT-T167797
  • Fixed: Hidden vegetation would still trigger collision sounds –ย FT-T153969
  • Fixed: Copy-pasted units in Zeus did not have their origin waypoints set –ย FT-T164049
  • Fixed: Linux server was not correctly handling large numbers in config files
  • Fixed: Random numbers on Linux servers were not always random –ย FT-T169575
  • Fixed:ย selectionPositionย would print an error when querying proxy positions, even if the proxy was found –ย FT-T167265
  • Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints –ย FT-T163128
  • Fixed: Security issue when connecting to multiplayer servers (thanks to Nicholas Dilmaghani)

Launcher

  • Fixed: Launcher did not handle presets that ended with a whitespace character –ย FT-T169701

SERVER – Arma 3 Update 2.12 Patch Notes

  • Updated: Stand-alone Windows Dedicated Server (2.12)
  • Updated: Stand-alone Linux Dedicated Server (2.12)
    • The data inย -mod=contactย is not fully multiplayer compatible (it is meant for the singleplayer campaign experience); we recommend only hosting servers with it for special use cases
      • This data is signed by a new A3C key whose presence can be used to control what client data is allowed on the server
    • Known issue: Steam client modifies theย steam_appid.txtย file incorrectly. In case of issues, verify its content is:ย 107410
    • Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
    • Try addingย -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;enoch;aowย to yourย arma3server.exeย shortcut

Arma 3 is available on PC, macOS, and Linux. For more information regarding this update, check out the officialย Steam post.

Related Topics
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