Black Myth: Wukong continues to break sales expectations six months after its debut, according to the developer Game Science. When the game debuted, its success didn’t come as a surprise given China’s massive gaming market. Some critics dismissed its achievements as purely domestic, nevertheless, the numbers tell a different story. As it turns out, the game isn’t just a local sensation — it has proven itself to be a global powerhouse.
Game Science co-founder and art director Yang Qi was invited to the West Lake Art Forum at the School of Animation and Games of the China Academy of Art. There, he revealed a surprising fact: 30% or around 1/3 of Wukong‘s total sales come from outside China, via translation tools. While Yang didn’t say specific numbers, it completely ‘exceeded their expectations.’
He believes that the game’s concept might be unfamiliar to players abroad, but they can appreciate the ‘core messages’ as they resonate with common experiences. Deep knowledge of the Journey to the West literature is not required by any means.

“Many of them aren’t familiar with the cultural elements in Wukong — they don’t have a deep connection to its themes, nor do they necessarily understand the spatial designs, character aesthetics, story elements, or presentation choices,” said Yang. “And yet, they still resonate with the game’s core message and have even given it high praise.”
“Familiarity and unfamiliarity exist on a spectrum, which aligns with the philosophy of The Doctrine of the Mean [a classic Chinese philosophy book, where balance and not acting in excess is the main theme] — a balanced approach,” added Yang.
“In a high-quality digital experience, elements that players have never seen before, never imagined, but still find visually striking, can spark an even greater sense of curiosity.”
According to calculations from 80LV publishing network, Black Myth: Wukong‘s 30% sales translates to around 7.5 million copies sold internationally. That number amounts to around $225 million of revenue, enough to cover the game’s $70 million production budget ‘three times over.’ Reports claimed that the development cost itself, discounting marketing and other expenses, is only $43 million.
This all adds up to one conclusion. Despite strong cultural influences, Black Myth: Wukong would still be a success even without Chinese players.