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Home»Gaming»Around 1/3 of Black Myth: Wukong’s Total Sales Come from Outside of China, Enough to Cover Its Budget ‘3 Times Over’

Around 1/3 of Black Myth: Wukong’s Total Sales Come from Outside of China, Enough to Cover Its Budget ‘3 Times Over’

This game isn’t monkeying around

Sidharta F. RasidiBy Sidharta F. RasidiFebruary 24, 20252 Mins Read
Around 1/3 of Black Myth: Wukong's Total Sales Come from Outside China, Enough to Cover Its Development Budget '3 Times Over'
Image source: Game Science

Black Myth: Wukong continues to break sales expectations six months after its debut, according to the developer Game Science. When the game debuted, its success didn’t come as a surprise given China’s massive gaming market. Some critics dismissed its achievements as purely domestic, nevertheless, the numbers tell a different story. As it turns out, the game isn’t just a local sensation — it has proven itself to be a global powerhouse.

Game Science co-founder and art director Yang Qi was invited to the West Lake Art Forum at the School of Animation and Games of the China Academy of Art. There, he revealed a surprising fact: 30% or around 1/3 of Wukong‘s total sales come from outside China, via translation tools. While Yang didn’t say specific numbers, it completely ‘exceeded their expectations.’

He believes that the game’s concept might be unfamiliar to players abroad, but they can appreciate the ‘core messages’ as they resonate with common experiences. Deep knowledge of the Journey to the West literature is not required by any means.

Black Myth: Wukong opening scene
Image Source: Game Science via The Nerd Stash

“Many of them aren’t familiar with the cultural elements in Wukong — they don’t have a deep connection to its themes, nor do they necessarily understand the spatial designs, character aesthetics, story elements, or presentation choices,” said Yang. “And yet, they still resonate with the game’s core message and have even given it high praise.”

“Familiarity and unfamiliarity exist on a spectrum, which aligns with the philosophy of The Doctrine of the Mean [a classic Chinese philosophy book, where balance and not acting in excess is the main theme] — a balanced approach,” added Yang.

Game Science CEO Posts a Rallying Speech Despite Black Myth Wukong Losing GOTY: ‘We Must Strive To Create Better Games’
Related: Game Science CEO Posts a Rallying Speech Despite Black Myth Wukong Losing GOTY: ‘We Must Strive To Create Better Games’

“In a high-quality digital experience, elements that players have never seen before, never imagined, but still find visually striking, can spark an even greater sense of curiosity.”

According to calculations from 80LV publishing network, Black Myth: Wukong‘s 30% sales translates to around 7.5 million copies sold internationally. That number amounts to around $225 million of revenue, enough to cover the game’s $70 million production budget ‘three times over.’ Reports claimed that the development cost itself, discounting marketing and other expenses, is only $43 million.

This all adds up to one conclusion. Despite strong cultural influences, Black Myth: Wukong would still be a success even without Chinese players.

Related Topics
Black Myth: Wukong Game Science
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Sidharta F. Rasidi
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Since middle school, Sidharta has used his video game blog as a handy excuse to avoid studying. After graduating with a degree in Management Information Systems from Bina Nusantara University, he spent years honing his skills as a games journalist, working as an editor for a local gaming site and freelancing elsewhere. Nowadays, when he’s not busy crafting outrageous plots for his serialized comic, Sidharta covers niche games on his personal blog, StoPlayinGame.com. His favorite game series includes Monster Hunter, Earth Defense Force, THE iDOLM@STER, Road Trip Adventure, and KOEI Tecmo's Warriors.

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