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Running a melee build has been some of the dumbest fun I’ve had with Fallout 4. You get to rush in, swing your weapon with reckless abandon and leave the battlefield caked in blood and guts. After a well-earned battle cry and a quick Stimpak, youโre ready to go again. There are a lot of great melee weapons in Fallout 4, but I think itโs important to rank them based on their performance so you can make the most of your melee build.
10. The Fish Catcherย

Far Harbor added the Pole Hook, which is a decent weapon in and of itself, but the unique Fish Catcher deserves a shoutout. While it deals the same as its non-unique variant, its special effect reduces AP cost in VATS by 40%, making it perfect for melee builds that lean into VATS a lot. In fact, it has one of the highest DPAP (damage per action point) in Fallout 4.
If you donโt plan on using the Fish Catcher, at least pick it up for display purposes. It looks awesome hanging over a doorway and itโs really easy to obtain, too. As soon as you reach Far Harbor, stop at the gun store; Allen Lee will sell it to you.
9. Citoโs Shiny Slugger

Speaking of AP melee builds, the Citoโs Shiny Slugger should also be on your radar, especially if your build leans heavily into critical hits. Every time you use your critical hit, your AP will refill, meaning you can load up more melee hits in VATS. Rinse and repeat until your enemy is a bloody mess. Oh, and you can load it with fire, energy, or bleeding damage!
You can obtain Citoโs Shiny Slugger from Cito himself, over in Nuka-World at Safari Adventure. Thereโs a gator problem at the exhibit, which he wants you to take care of. As long as his family is safe by the end, youโll get the bat as a reward.
8. Sword of Wonders

As it turns out, downing beefier targets feels a lot smoother with the Sword of Wonders when 30% of their damage and energy resistances are ignored. Mod it with the Electrified Serrated Blade for energy damage and bleeding and youโve got a strong, fast secondary weapon for hybrid gun/melee builds that also wonโt weigh you down like the Power Sledge.
When you reach Nuka-World, head over to Kiddie Kingdom and youโll trigger the โA Magical Kingdomโ quest. See the quest to its end and youโll obtain the Sword of Wonders either from Oswald or from looting him.
7. Deathclaw Gauntlet

Unarmed builds donโt start showing worthwhile results until after youโve unlocked a couple perks and armed yourself with a good fist weapon, like the Deathclaw Gauntlet. However, it truly shines when youโve added the Extra Claw mod, increasing its damage and, most importantly, adding a 25% chance to disarm enemies. With the Deathclaw Gauntlet being relatively quick, it happens quite often!
If you hang around Diamond City, youโll hear a guard talk about the Museum of Witchcraft. Investigating the museum will put you on the side quest The Devilโs Due, which involves a Deathclaw egg. Youโll have the option to return the egg, and in doing so, the Deathclaw will leave the gauntlet behind.
6. Grognakโs Axe

Compared to many melee weapons in Fallout 4, Grognakโs Axe is seriously overloaded with effects. For starters, it swings as fast as a sword, despite being two-handed and causes enemies to bleed, making for a deadly combination already. Secondly, it has a 50% chance to stagger, so more often than not your target wonโt be able to react as you pummel them. And lastly, its AP cost is on par with knives, meaning you can keep swinging away in VATS.
You know what the craziest part is? The only thing standing between you and Grognakโs Axe is a display case with a measly advanced lock and terminal at Hubris Comics. Itโs near Trinity Tower, where you can recruit Strong, who is also a great candidate to wield Grognakโs Axe if and when you replace it.
5. Kremvhโs Tooth

Kremvhโs Tooth is quite the unique weapon in Fallout 4 just by virtue of being the only melee weapon that deals poison damage. Admittedly, it isnโt much, nor does it stack, but thatโs not the reason youโd use it. For bleed builds, Kremvhโs Tooth is among the best and is only really outclassed by Pickmanโs Blade or the Ripper.
Interestingly enough, the best way to use Kremvhโs Tooth is to not use it at all, but rather its mod. The trick is to remove the Sacrificial Blade mod and apply it to a legendary machete with either Furious (for more melee damage) or Wounding (for more bleeding damage). Normally, you canโt stack legendary effects, but thatโs what makes it special.
You can find Kremvhโs Tooth at Dunwich Borers, which is just east of The Slog, on the othe side of the river. At the bottom of the quarry, youโll come to what appears to be a small pond, but itโs a very deep pit. Swim through the tunnel and youโll find the machete on an altar.
4. Furious Power Fist

If weโre talking base damage, the Deathclaw Gauntlet is slightly better than your run-of-the-mill Power Fist. Once you start modding the Power Fist, the dynamic flips drastically, especially with the Puncturing mod for 30% armor penetration. What you really want is a Power Fist with the Furious legendary effect. Itโll increase the amount of damage you do every consecutive hit. Imagine youโve got the arm of Mike Tyson and youโll get the picture.
Thereโs just one itty bitty problem: youโll have to take down Swan, a super mutant behemoth. The good news is that you can keep Swan at a distance by using the fence around Swanโs Pond. Down him with guns and explosives, use the fence to avoid his boulders, and youโll be fine. For your efforts, youโll be awarded not only one of the best melee weapons in Fallout 4, but arguably the best unarmed weapon.
3. Pickmanโs Blade

Do you love stealth builds as much as I do? Well, combine a couple perks and Pickmanโs Blade and you can deal a crazy amount of damage with such a dinky weapon. Sure, its base damage is garbage, but you donโt use it for its raw damage. Pickmanโs Bladeโs true value comes from its bleed damage caused in a single swing, the highest amount of any weapon.
Pickmanโs Blade is located in Pickman Gallery, south of the USS Constitution and across the bay. Once inside, you can choose to help Pickman or simply kill him for his key, which opens up a safe behind Pickmanโs painting (the one with a red face).
2. The Ripper

I always find myself using the Ripper at some point in Fallout 4, but at first glance, it doesnโt seem like much. Its base damage appears abysmal, until you realize the Ripperโs damage ticks are incredibly fast. The Ripper essentially ticks damage as fast as an automatic weapon.
So, hereโs what you do: the run-of-the-mill Ripper is fine, but what you really want is a version with either the Wounding or Furious legendary effect. Because of how fast it ticks damage, youโll either stack a lot of bleed damage in seconds or ramp up its damage, respectively.
Thereโs a really fun variant called The Harvester, which staggers your targets. It attacks so fast you can actually stun-lock enemies to death. For The Harvester, look in the trunk at Echo Lake Lumber, whereas a Wounding or Furious Ripper is found from defeating legendary enemies.
1. Atomโs Judgement
Atomโs Judgementโthe perfect name for such an awesome weapon. With a single swing, you can deal well over 800 damage, making you feel like youโre truly wielding a weapon of, well, Atom. It all comes from combining a variety of perksโmaxing our Strength, Big Leagues, Nuclear Physicist, Lone Wanderer, Bloody Messโand the weaponโs damage type.
What Fallout 4 fails to mention is there are two types of radiation damage: one thatโs affected by radiation resistance and immunity (like a Gamma Gun) and one that ignores it. Atomโs Judgement is the latter, making it just as useful against humans and super mutants alike.