Close Menu
  • Gaming
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
  • Entertainment
    • Movies
    • TV
    • Royals
  • Celebrity
    • Hollywood
  • Human Interest
  • Astrology
  • More
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Hollywood
  • Human Interest
The Nerd Stash
Home»Gaming»BioShock Creator Ken Levine Talks About Storytelling and AI in Games: ‘I Don’t Want to Underestimate It’

BioShock Creator Ken Levine Talks About Storytelling and AI in Games: ‘I Don’t Want to Underestimate It’

An evolving art form

Gabriela JessicaBy Gabriela JessicaJanuary 3, 20253 Mins Read
Bioshock Creator Ken Levine Talks About Story Telling in Games and Judas and AI: ‘I Don’t Want to Underestimate It'
Image Source: Irrational Games
This article is over 1 years old and may contain outdated information.

The creator of the BioShock series, Ken Levine, has been wanting to create a game with a very interactive narrative in Judas. With the release date approaching, the developer talked with GamesIndustry.biz, where he speaks about the art of storytelling in games and AI. He started the interview by saying that he wasn’t a huge fan of cutscenes due to their lack of interactiveness. Ken Levine explained that Judas took so long to develop because he wanted to make the game’s narrative more responsive to players’ decisions.

Levine believed that video games were unique because they allowed players to interact with their creations. He placed heavy importance on players’ decisions, wanting them to feel that their choices mattered. That’s why Levine wanted Judas to recognize players’ actions. He wanted the NPCs to observe players’ activities and respond appropriately. “It’s a huge amount of work because you have to think of all the things a player can do and then write in-character responses for different characters to those actions in a way that feels organic,” Levine said.

Director Ishizaki Shares More Details About Elden Ring Nightreign: ‘There Are Items Called ‘Relics’ That Permanently Strengthen Characters’
Related: Director Ishizaki Shares More Details About Elden Ring Nightreign: ‘There Are Items Called ‘Relics’ That Permanently Strengthen Characters’

During the interview, the topic of AI also came up. When asked about his opinion about it, Levine said, “I don’t want to underestimate it. I think it’s very powerful.” However, he also pointed out that the current weakness of AI is its lack of persistence. Although it could generate realistic images and videos, it could not make a cohesive product. He said that you could generate a video of a woman walking down the street, but you couldn’t make her walk backward and show where she had been.

Levine said that AI could still be very useful, such as training a bug database to query to find out which bugs would show up in certain situations. At the same time, he believed that AI could not yet tell a compelling story with a three-act structure. He said that they didn’t use generative AI for their concept art due to legal issues. After all, it’s widely known that generative AI stole artworks from countless artists who post their art online.

Levine expressed his gratefulness for being given a chance to take such a big risk with Judas. He understood that AAA games had gotten so expensive that taking big risks was dangerous. He also noted that not innovating wasn’t the answer because people would get bored. He said it wasn’t easy to move away from the BioShock franchise, but he saw his opportunity to make a new IP, and he took it.

Related Topics
Bioshock
Share. Facebook Twitter LinkedIn Reddit Email
Gabriela Jessica
  • Website

Gabriela has been writing game guides since 2023, mainly covering WuWa, Genshin Impact, and Honkai: Star Rail. She also loves exploring new titles, with favorites like Tears of the Kingdom, P5R, Stardew Valley, RDR2, The Witcher 3, WWM, and the RE4 Remake.

SUGGESTED READS

CONTROL Resonant Looks Like Remedy Entertainment Took the Brakes Completely Off
Gaming

CONTROL: Resonant Looks Like Remedy Entertainment Took the Brakes Completely Off

Final Fantasy 7 Revelation Already Feels Like the Perfect Ending to the Remake Trilogy
Gaming

Final Fantasy 7 Revelation Already Feels Like the Perfect Ending to the Remake Trilogy

Marvel Rivals Season 10 PC Preview
Gaming

Marvel Rivals Season 10 Hands-On Impressions: One Duelist to Carry It All

Fortnite account mege
Gaming

Why You Can’t Merge Fortnite Accounts Anymore And What To Do Instead

Emberville PC Preview
Gaming

Emberville Preview – An RPG Adventure That Has It All

PUBG DED.NET Is Weird, Loud, Gross, and Everything I Could Have Wanted
Gaming

PUBG: DED.NET Is Weird, Loud, Gross, and Everything I Could Have Wanted

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2026 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.