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DayZ has today launched update 1.14 on all platforms, so here’s the full list of changes and fixes with today’s patch. This is quite the beefy update we’re looking at today. The team has delivered some major additions including the new Contamination mechanic, an exhaustible gas mask filter, various craftable traps, and much more. There’s also a massive heap of bug fixes, should you have found yourself running into these a lot. There’s plenty to talk about of course, so let’s not waste any more time. Here’s everything new with the 1.14 update for DayZ!
DayZ Update 1.14 Patch Notes
Added
Static and dynamically spawning contaminated areas
Contamination disease
Exhaustible gas mask filter
LE-MAS assault rifle and magazine
NV-PVS4 Scope
New visual effects when wearing specific headgear
A yellow variant of the NBC suit
PO-X Antidote
NBC infected
Field hospital at the North-East Airfield (Chernarus)
Field hospital at the Lukow Airfield (Livonia)
Craftable Tripwire
Craftable Fishnet trap
Craftable Small fish trap
Craftable Snare trap
New animal carcasses (can be picked up):
Hare
Chicken/rooster
Sardines
Bitterlings
Hare leg and pelt
New animation for the stealth kill when using one-handed piercing weapons
DayZ Update 1.14: Fixed
Mackerel was incorrectly placed in hands
The ground in specific structures would hide mines and bear traps
Noise from rolling on the ground would not alert infected
A previously extinguished fireplace would start to glow again when fuel was added
Wearing a gas mask slows down stamina regeneration
Gas masks now prevent the wearer from eating, drinking, and taking pills
Gas masks can now be repaired with epoxy putty and the tire repair kit
The NBC respirator and the Gas Mask require Gas Mask filters to function
The Combat Gas Mask has a limited, integrated, non-exchangeable filter
Improved visual quality of the Combat Gas Mask
Improved visual quality of the bear
Increased the armor of the bear
Removed spawn points that were too close to the static contaminated areas
Improved targeting of melee combat to be more forgiving
Tweaked the look of the Russian helicopter crash-site
Helicopter crash-sites now emit sounds upon spawn in the surrounding area
Tweaked the smoke quality of crash sites to make them more visible
Adjusted collision geometry of the Machete
Horticulture plants are now moving in the wind
Cholera now causes fever
Food poisoning now causes fatigue
Salmonella now causes light pain
Night-time acceleration period adjusted to only influence actual night-time
Reduced the size of the NBC clothing when stored in the inventory
NBC clothing can now also be repaired with the tire repair kit
It is no longer possible to build a stone oven if it would be clipping with a large item
Two-handed and non-piercing weapons are no longer suitable for stealth attacks
Names of servers will only show once the server browser is done loading and it is possible to connect
The flash grenade uses a stronger light that lasts longer than that of regular fragmentation grenades
The overheating effect of firearms appears later
Boiled food will no longer burn from boiling
Baked and dried food can be boiled without burning
Damage of melee weapons is significantly lowered when they enter the ruined state
The mackerel now yields two fillets
Adjusted the mackerel filet model
Water in fountains and metal troughs is now visual only
Updated the credits
DayZ Update 1.14: Central Economy
Added: Newย ContaminatedAreaย usage flag
Fixed: Typo in spawning presets SodaCan_Franta -> SodaCan_Fronta
Fixed: Rify ship wreck loot spawn points
Fixed: The infected zone definition insideย cfgEventSpawns.xmlย is now properly read (previously it was ignored and used default values)
Fixed:ย randomloot_deloot_pereventย now properly overrides the amount of DE Loot per container per event
Changed: Spawning of high-value items across dynamic events, contaminated areas, and T4 areas
Changed: High tier weapons are not limiting spawning anymore, when stored in storage
Changed:ย DELootย is now correctly randomized
Changed:ย init_randomย on static dynamic event now properly randomizes nominal value between min and max parameters (nominal can be set to 0 in such case)
Changed: The Woodland ghillie color now varies across maps
Chernarus now spawns only mossy variants
Livonia spawns woodland variants
Tweaked: Ammo Boxes now spawn with random ammunition packs inside
Tweaked: Increased the maximum number of items that can spawn on a helicopter crash event by 50%
Added: Warning messages when the LootMax of a DE is higher than the sum of LootMax of its containers
Added: Whenย log_ce_dynamiceventย is enabled, it will now print to RPT what loot was spawned (when RPT logging is enabled)
Fixed: Kick message for a player exceeding max ping was not showing in any log files (now in the server RPT)
Changed: Improved the printing of possible loot items to RPT for DE whenย log_ce_dynamiceventย and RPT logging is enabled (they now say what category they belong to)
Changed: Updated the Offline DB
Launcher
Changed:ย NoPauseย parameter changed from simple check box to combo box to reflect the new options
Modding
Added: Post-process manager
Added: Selected player modifiers can now be synchronized with the client
Added: New config parameterย invertHitDirย for melee ammo allowing to invert heavy hit animation
Added: Script enums for constant values that were defined in C++ and not visible in script (ObjIntersect, VoiceEffectType, VoiceLevel, ChatChannelType)
Added: HumanCommandMelee2.GetComboCount to know the current number of the melee combo
Added:ย DayZPlayerImplement.IsInThirdPerson
Added: Events that signal simulation being enabled or disabled (OnSimulationEnabled(),ย OnSimulationDisabled())
Added:ย โtransferToAttachmentsCoefโย toย โDamageSystemโ -> โGlobalHealthโ -> โHealthโย in config to set up transferring of damage to attachments
Added: Implementation ofย FindEntityByIDย to script API
Added:ย ModFloat, RemainderFloat, SignFloat, SignIntย to Math script API
Added: Ignore parent pitch toย PlayerCameraResult
Added: Support for reading files from the mission folder by usingย โ$mission:โ
Added:ย SetCollisionSphere, SetCollisionCylinder, SetTriggerShape, GetTriggerShapeย toย ScriptedEntityย for triggers
Added:ย IntersectSphereCone, IntersectSphereBox, IntersectWholeSphereCone, IntersectCylinderOBB, IntersectRayCylinderย to Math3D
Added:ย IsInRange, IsInRangeInt, IsPointInCircle, IsPointInRectangleย to Math
Added:ย CylinderTriggerย andย SphereTrigger
Added:ย OnEnterTriggerย andย OnLeaveTriggerย to an object that gets called when an object enters a trigger
Added: Constants in GameConstants for car contact event
Added:ย SEffectManager.GetCachedSoundParamย to store and/or get SoundParams
Added:ย SEffectManager.PlaySoundParamsย to play a sound with cached SoundParams
Added:ย SoundParams.GetName,ย which will return the name of the sound set inside the SoundParams
Added:ย AbstractWaveEvents.Event_OnSoundWaveHeaderLoaded,ย which will fire when the header for a sound finishes loading
Added: Option to set parameters for player sound events at the time of requesting a specific event
Fixed:ย CGame.ObjectModelToWorldย andย CGame.ObjectWorldToModelย giving inaccurate results in certain scenarios
Fixed:ย IEntity.GetBoundBoxย andย Object.GetDirectionย giving inaccurate results for proxies
Fixed: Crash when callingย dBodySetInteractionLayer/dBodySetGeomInteractionLayer/dBodyGetInteractionLayer/dBodyGetGeomInteractionLayerย on certain objects
Fixed: Crash when spawning a weapon that has no skeleton (โ[ERROR] :: Weapon โTYPENAMEโ has no skeleton!!!โ)
Fixed: Crash when trying to call โCastโ where itโs not supported
Fixed: Triggers not working properly when exceeding a certain size
Tweaked:ย FModulusย now returnsย Math.ModFloatย asย FModulusย has been DEPRECATED in favor of the nativeย ModFloatย method
Tweaked: Gas Mask Filter texture has been separated from the Gas Mask texture
Optimized: Notifier update loop and notifier fetching sped up
DayZ and update 1.14 are available on PC, PlayStation 4, and Xbox One. For more information regarding today’s update, check out the official forum post.
Shawn is an avid 21-year old writer with two years in the games journalism industry. When not writing, you can often find him falling in love with singleplayer titles or yelling at multiplayer games he enjoys.