Behavior Interactive has just released the 7.1.1 update patch notes for Dead by Daylight. This update arrives shortly after Patch 7.1.0, which introduced Nicolas Cage. It focuses on solving annoying and gameplay-damaging issues rather than introducing major changes and features. These include fixing an issue that caused Fast Vaults to have the same vaulting distance as the Slow and Medium Vaults and more. That said, let’s review the Dead by Daylight 7.1.1 update patch notes.
Patch Notes for the Dead by Daylight 7.1.1 Update
Content
- Updated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing (for example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
- Re-enabled the Cenobite.
Bug Fixes
Perks
- The Scene Partner Perk’s scream and animation are now played at the same time when curing from The Plague’s Vile Purge.
- Survivors in lockers no longer scream because of Dramaturgy’s effect.
- The Survivor is no longer slowed down temporarily when activating Dramaturgy.
- The Dramaturgy Perk no longer causes Items to appear during animated interactions.
- The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
- Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey.
- The “Dramaturgy” Perk no longer spawns event add-ons.
- The “Dramaturgy” Perk no longer spawns an Ultra Rare item.
- Survivors with the “Scene Partner” Perk now correctly scream when reviving themselves with the “Plot Twist” perk in front of the Killer.
- The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state.
Characters
- Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
- Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they were downed while being pulled out from the locker by the Guardia Compania
- Fixed an issue that caused cosmetics (Free Songbird, Pro-Pain Hammer, Hound Mask, and Untamed Donkey Jacket) to be missing from players’ inventories
- The Trapper’s Add-on “Wax Brick” no longer has an incorrect value.
- Survivors are no longer sometimes rendered unable to move when being healed by others.
- The Nurse’s Matchbox addon no longer affects the Killer’s carrying speed
- Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig’s skill checks to be silent
- Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
- The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania.
- When installing a “Brand New Part” on a Generator with a Toolbox and affected by the “Overcharge” Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding.
- For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
- The Onryo Condemned Mori can no longer be executed twice on the same Survivor.
Audio
- Fixed an issue that caused the Singularity’s aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
- Fixed an issue that caused Nicolas Cage’s voice lines not to be stopped at the start of a Mori.
- Fixed an issue that caused the “Lucky Stroll” and the “Inspiration Seeker” outfits to play a collection of music on the menu.
UI
- Fixed a potential crash in the Hud when hiding the external Perks.
- Fixed an inconsistency between blood points spent and blood points displayed upon canceling the Prestige Level Up halfway.
Maps
- Fixed an issue with an invisible collision found in the McMillan’s Estate
- Fixed an issue in Badham Preschool where the characters would clip out of the lockers
- Fixed an issue where the nurse could get stuck on Toba Landing
- Fixed an issue in Eyrie of Crows map where the projectile detection was not working as intended
- Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip into the ground
- Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
- Fixed an issue where Biopods could be placed outreach on Autohaven Wreckers
- Fixed an issue where a collision is a mission next to a window in Ormond
Events & Archives
- Fixed an issue where a Survivor player could gain progress for a Map item-related challenge (i.e., “Cartophile”) without having to equip a Map.
- Fixed an issue where the “Outplayed” challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
- Fixed an issue where the “Outplayed” challenge was not gaining progress from Survivors downed near The Nightmare’s Dream Pallets.
Console
- Fixed an issue that caused no subtitles when playing video on XBX and XB1.
- Fixed an issue that caused some players to get stuck on the starting screen on PS4.
- Fixed an issue that caused trophies to be unlocked without real progression on PS5.
Misc
- There is no longer an invisible collision in one of the hallways inside the Badham Preschool.
Dead by Daylight and the 7.1.1 update are out now for PC, PS4, PS5, Xbox One, and Xbox Series X|S.