The time has come. We’re just a few days away from entering Destiny 2: Renegades, and whether you’re looking at this before the expansion launches to start planning or looking at it once it goes live, we’ve decided to list all the new Artifact Perks. If this is your first rodeo, every Destiny 2 expansion brings an Artifact that grows in power as you progress through the DLC’s content. So, it is time to take a look at those columns and start planning your new build.
All Artifact Perks in Destiny 2: Renegades
| Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
|---|---|---|---|---|
| Anti-Barrier Handcannon Your equipped Hand Cannons fire shield-piercing rounds and stun Barrier Champions. | Impact, Shock, Gravity Grants access to the Helmet mods: Kinetic/Void Siphon and Kinetic/Arc Siphon. These mods combine two elemental siphons at a discounted cost. | Press The Advantage Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. | Dielectric Defeating Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health. | Elemental Orbs: Arc Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown or shot to create an Arc explosion that jolts targets it damages. |
| Anti-Barrier Sniper Rifle Your equipped Sniper Rifles fire shield-piercing rounds and stun Barrier Champions. | Gravitic-Voltaic Charge While you have an Arc or Void Super equipped, increase the maximum number of stacks of Armor Charge you can carry by one. | Kinetic Synthesis Sustained Kinetic weapon damage and rapid final blows have a chance to generate a unique ammo brick. Collecting this brick will grant ammo to equipped Kinetic damage weapons and grant Special and Heavy ammo progress. | Armorsmith Breaking a combatant’s shield temporarily grants you damage resistance and increased melee damage. | Kinetic Rupture Kinetic weapon damage against a powerful combatant has a chance to create a Kinetic Rupture. Targeting this Rupture causes a damaging explosion that staggers combatants. Strong against Unstoppable Champions. |
| Overload Pulse Rifle Your equipped Pulse Rifles fire disrupting rounds which stun the target, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. | Expert Handling Weapon final blows grant a stacking bonus to stability, which resets on weapon reload or stow. Swords gain Guard Resistance. | Reload at Range Precision hits with Bows and Sniper Rifles grant a stacking bonus to their reload speed. | Counter Energy When you or a member of your fireteam stuns a Champion, you gain energy for your least-charged ability. | Snipers Meditation Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one hit. |
| Overload Submachine Gun Your equipped Submachine Guns fire disrupting rounds which stun the target, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. | Fastest Draw If the first shot shortly after reloading or readying your weapon is a precision hit, gain flinch resistance. | Riposte Shortly after guarding with a Sword, your light and heavy attacks stun unshielded combatants. Strong against Unstoppable Champions. | Combination Argent Blade Briefly pause after executing a light attack, then follow it up with a light or heavy attack to empower your Sword for a short time, granting it bonus damage and charge rate. | Sword Storm Combo Performing three Sword light attacks followed by a heavy attack summons penumbral blades that surround you to damage and disorient combatants. Sword final blows extend the duration of these penumbral blades. |
| Unstoppable Bow Crossbows and Bows that have been fully drawn for a short time fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | Elemental Siphon Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. | Power from Pain Rapid final blows against weakened combatants grant you Devour. | Singularity Blade While you have a Void elemental buff, melee and Sword hits weaken targets, while melee and Sword final blows create a weakening burst. | Void Infestation Defeating a weakened target spawns a tracking projectile that weakens other targets. |
As you can see, there are several interesting perks that will spice up many builds. Furthermore, it seems some of these Artifact Perks will also benefit the new Praxic Blade of Destiny 2: Renegades, so it will be interesting to see how the meta evolves once the expansion goes live.







