Diablo 2: Resurrected has today launched its November 5 update on all console platforms (excluding Switch), so here’s the full list of changes and fixes with this patch. As with most updates, you’re looking at mostly bug fixes here. Beyond those though is a few meaningful changes. These center around joining and creating lobbies, all around making the experience feel much smoother and more like it should. Given the server issues experienced earlier in its lifespan, this is a very, very good thing. Without further adieu, here’s everything new with the November 5 update for Diablo 2: Resurrected.
Diablo 2: Resurrected November 5 Update Patch Notes
General
- Updated the game client to be able to scale the rate at which players can join and create games based on server capacity
- Added in-game messaging to communicate how much time is left before a player can join or create another game
- Added join/create game rate refunding so that if a player joins a game that is full, in addition to other cases, they will now be able to immediately try to join another game rather than being limited
Bug Fixes
- Fixed a crash caused by the Amazon when using Arctic Blast
- Fixed crashes that could occur when a user quits the game
- Fixed crashes relating to exiting the queue to play offline
- Fixed crash that could occur when fighting Baal
- Fixed crash that could occur when playing in legacy mode for extended periods of time
- Fixed performance issue while playing in legacy mode in Furnace of Pain
- Fixed an issue where Friend Lists wouldn’t show player location information correctly
- Fixed an issue where the ‘Game Settings’ tab label would show as blank in non-English languages
- Miscellaneous localization string updates
Diablo 2: Resurrected and the November 5 update are now available on