Update 1.0.3 for Diablo 4 was released recently, and the patch notes include a huge number of notable changes. This major update comes hot off the heels of the recent DDoS attack and includes a plethora of bug fixes across the whole game. Some of the most significant gameplay adjustments include a major increase in Experience Rewards as well as better loot from Helltide Roaming Bosses. But more importantly, this update brings some interesting balance adjustments to character classes; remember, you should check out our tier list if you still haven’t picked a favorite. Anyway, without further ado, here is the complete list of patch notes for update 1.0.3 for Diablo 4:
Diablo 4 Update 1.0.3 Patch Notes
Gameplay Adjustments
Experience Rewards
- Significantly increased the experience awarded for completing Nightmare Dungeons.
- Significantly increased the experience gained from killing monsters in Nightmare Dungeons.
- Helltide chests now provide substantially more bonus experience when opened.
- Significantly increased rewarded experience from completing individual Whispers across the board.
- Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.
General
- The Helltide Roaming bosses will now more consistently drop higher quality loot.
- Players can now teleport to their Nightmare Dungeon directly through the map.
- Weekly bonus caches from world bosses no longer have a level requirement for opening.
Balance Changes
Barbarian
Skills
Lunging Strike
- Base damage increased from 30% to 33%.
- Fury generated increased from 9 to 10.
Bash
- Fury generated increased from 10 to 11.
- Enhanced Bash’s Fortify increased from 10% to 20%.
Frenzy
- Base damage increased from 20% to 22%.
Flay
- Bleeding base damage increased from 36% to 40%.
- Fury generated increased from 9 to 10.
- Enhanced Flay’s Vulnerable chance increased from 10% to 15%.
Double Swing
- Base damage increased from 36% to 40%.
Kick
- Cooldown reduced from 17 to 13 seconds.
- Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%.
Charge
- Enhanced Charge’s base damage dealt to enemies Knocked Back into terrain increased from 15% to 30%.
Leap
- Mighty Leap Slow increased from 50% to 70%.
Iron Skin
- Enhanced Iron Skin’s Barrier increased from 10% to 20% of Maximum Life.
Call of the Ancients
- Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%.
Iron Maelstrom
- Cooldown reduced from 60 to 45 seconds.
- Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%.
- Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%.
Bounding Slam
- Base damage increased from 75% to 112%.
Legendary Aspects
Bul-Kathos
- Earthquake flat damage increased from .39-.76 to .6-.83.
Earthquake
- Earthquake flat damage increased from .39-.76 to .6-.83.
Dust Devil’s
- Dust Devil flat damage increased from .16-.25 to .22-.32.
Windlasher
- Dust Devil flat damage increased from .16-.25 to .22-.32.
Devilish
- Dust Devil flat damage increased from .20-.36 to .24-.38.
Iron Warrior
- Damage Reduction increased from 10-20% to 15-25%.
Items
Overkill
- Damage increased from 16%-30% to 24-38%.
Hellhammer
- Flat damage increased from .3-.5 to .6-.8.
Druid
Skills
Earthspike
- Base damage increased from 16% to 17%.
- Spirit generated increased from 10 to 11.
- Fierce Earthspike Fortify increased from 4% to 8%.
Wind Shear
- Base damage increased from 17% to 18%.
- Spirit generated increased from 12 to 13.
Claw
- Base damage increased from 20% to 22%.
- Spirit generated increased from 10 to 11.
- Wild Claw Double Attack Chance increased from 10% to 15%.
- Fierce Claw base damage increased from 10% to 15%.
Maul
- Base damage increased from 20% to 22%.
- Spirit generated increased from 14 to 15.
- Enhanced Maul Fortify increased from 2% to 3%.
Lightning Storm
- Enhanced Lightning Storm duration increased from 4 to 6 seconds.
- Primal Lightning Storm’s chance to Immobilize increased from 8% to 12%.
Shred
- Third Attack base damage increased from 60% to 70%.
- Enhanced Shred Healing increased from 1% to 2% of Maximum Life.
- Raging Shred’s base damage increased from 51% to 70%.
- Primal Shred’s Bonus Critical Strike Damage increased from 20% to 30%.
Wolves
- Cooldown reduced from 14 to 11 seconds.
- Ferocious Wolfpack Lucky Hit chance increased from 10% to 40%.
Hurricane
- Base damage increased from 97.5% to 134%.
Rabies
- Base Poisoning damage increased from 53% to 76%.
Cataclysm
- Base damage increased from 52% to 64%.
Lacerate
- Base damage increased from 400% to 460%.
Petrify
- Critical Strike Damage Bonus increased from 25% to 30%.
Pummel
- Base damage increased from 140% to 180%.
Passives
Bestial Rampage
- Attack Speed Bonus increased from 20% to 25%.
- Damage Bonus increased from 20% to 30%.
Nature’s Fury
- Chance to cast a free spell increased from 20% to 30%.
Lupine Ferocity
- Damage Bonus increased from 60% to 70%.
Legendary Aspects
Runeworker’s Conduit
- Flat damage increased from 1 to 1.4.
Mangled
- Chance increased from 20-30% to 30-40%.
Seismic-Shift
- Cooldown decreased from 2.5-1.5 to 2-1 seconds.
Blurred Beast
- Damage increased from 60-90% to 70-100%.
Necromancer
Skills
Reap
- Base damage increased from 12% to 13%.
- Acolyte Reap’s Cooldown between Corpses reduced from 5 to 4 seconds.
Decompose
- Base damage increased from 30% to 33%.
- Base Essence generated per second increased from 7 to 8.
- Corpses formed frequency increased from 2.5 to 2 seconds.
Hemorrhage
- Base damage increased from 25% to 27%.
- Essence generated increased from 8 to 9.
Bone Splinters
- Base damage increased from 8% to 9%.
- Essence generated increased from 6 to 7.
Sever
- Initial base damage increased from 63% to 66%.
- Enhanced Sever’s return base damage increased from 25% to 40%.
Blood Lance
- Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts.
Bone Prison
- Cooldown reduced from 20 to 18 seconds.
- Dreadful Bone Prison’s Fortify increased from 5% to 8%.
Iron Maiden
- Base damage increased from 10% to 20%.
- Horrid Iron Maiden damage bonus increased from 15% to 20%.
Corpse Tendrils
- Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30% to 35%.
Bone Spikes
- Base damage increased from 80% to 120%.
Raise Skeleton and Golem
- Minions will now always engage targets with a cast Curse.
Passives
Kalan’s Edict
- Damage taken duration requirement reduced from 3 to 2 seconds.
Rathma’s Vigor
- Healthy duration requirement reduced from 15 to 12 seconds.
Spiked Armor
- Thorns increased from .08/.16/.24 to .1/.2/.3.
Legendary Aspects
Bursting Bone
- Flat damage increased from .022-.03 to .045-.06.
Flesh-Rending
- Essence gained increased from 10-20 to 20-40.
Fastblood
- Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.
Rogue
Skills
Invigorating Strike
- Base damage increased from 23% to 25%.
Blade Shift
- Base damage increased from 15% to 16%.
Heartseeker
- Base damage increased from 22% to 24%.
- Primary Heartseeker damage increased from 30% to 75%.
Forceful Arrow
- Base damage increased from 20% to 22%.
Barrage
- Base damage increased from 20% to 22%.
Caltrops
- Methodical Caltrop’s Chill increased from 20% to 25%.
Smoke Grenade
- Cooldown reduced from 15 to 13 seconds.
Rain of Arrows
- Cooldown reduced from 60 to 55 seconds.
- Prime Rain of Arrows imbuement potency increased from 20% to 30%.
Volley
- Base damage increased from 70% to 105%.
Passives
Close Quarters Combat
- Damage bonus increased from 20% to 30%.
Legendary Aspects
Escape Artist
- Cooldown decreased from 100 to 45 seconds.
Umbrous
- Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.
Items
Eyes in the Dark
- Increased Death Trap Cooldown reduced from 30-15% to 20-15%.
Sorcerer
Skills
Spark
- Base damage increased from 8% to 10%.
- Enhanced Spark damage increased from 5.6% to 7%.
- Flickering Spark chance increased from 3% to 4%.
Frostbolt
- Base damage increased from 35% to 38%.
Firebolt
- Burning damage increased from 40% to 44%.
Charged Bolt
- Base damage increased from 28% to 30%.
Incinerate
- Base damage increased from 49% to 54%.
- Enhanced Incinerate damage increased from 15% to 25%.
- Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.
Fireball
- Mana cost decreased from 40 to 35.
Frozen Orb
- Initial base damage increased from 32% to 36%.
- Explosion base damage increased from 29% to 34%.
- Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.
Blizzard
- Base damage increased from 120% to 130%.
Ice Blades
- Chance to apply Vulnerable increased from 30% to 40%.
Lightning Spear
- Summoned Lightning Spear’s maximum Damage Bonus increased from 100% to 160%.
Crackling Energy
- Base damage increased from 15% to 20%.
Freezing Wake
- Base damage increased from 60% to 110%.
Legendary Aspects
Abundant Energy
- Chance to chain to an additional enemy increased from 20-30% to 30-40%.
Singed Extremities
- Slow amount increased from 25-35% to 40-60%.
Incendiary
- Chance to restore Mana increased from 5-10% to 12-17%.
Snowguard’s
- Damage Reduction increased from 10-15% to 20-25%.
Concentration
- Mana Regeneration increased from 10-20% to 20-30%.
Items
Flamescar
- Flat damage increased from .1-.2 to .2-.3.
Staff of Lam Esen
- Damage Reduction was reduced from 40-30% to 35-25%.
For more information on future updates and patch notes, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like Valorant and Mount & Blade II Bannerlord.
Update 1.0.3 for Diablo 4 is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. For the complete list of patch notes for Diablo 4 including the bug fixes, visit the Blizzard forums here.