The 1.10 update has arrived for DNF Duel, and here’s the complete list of changes and fixes added with this patch. The fighting video game was co-developed by Arc System Works, Eighting, and Neople, and published by Nexon last year. It is a spin-off of the Dungeon & Fighter series and seems to have received positive reviews from the committee. Moreover, it receives regular patches, and a while ago a new one showed up. It is named 1.10 and brings several changes to the game. For better gameplay, recommended to install the latest version. Check out the latest DNF Duel 1.10 update patch notes below.
DNF Duel Update 1.10 Patch Notes
- The connectivity issue of Dragon Knight’s ‘Dragon Breath’ has been fixed on Steam.
- We will have the issue fixed on PS4/PS5 shortly.
- We are currently working on other issues. We apologize for your inconvenience.
As seen above, the latest DNF Duel update is not extensive but instead focuses on a few fixes. By the way, if you missed the changes that came with the previous update, you can check out its patch notes below.
All
Skill |
Skill Command |
The following changes have been made in v1.09 patch. |
Dodge |
Hold → and press G |
Reduced the recovery. |
Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill. |
Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill. |
Guard Cancel Attack |
→+B+S while guarding |
Adjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps. |
airborne MS skills |
MS while airborne |
Adjusted to face the opponent immediately after performing the skill. |
Berserker
Skill |
Skill Command |
The following changes have been made in v1.09 patch. |
HP |
– |
Increased to 980 from 950. |
Guard Gauge |
– |
Increased to 1200 from 1050. |
Awakening Effect |
– |
Adjusted to recover HP with the existing White Damage intact.
(Before: Recovered the existing White Life first.) |
Added ‘Attack Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Jumping A |
A while airborne |
Increased hit stun. |
Ghost Slash |
S |
Expanded the hitbox. |
Increased the knockdown time for hit while airborne. |
Upward Slash |
↓+S |
Can be jump canceled upon hit. |
Ashe Fork |
↓+S while airborne |
The second hit can connect against knocked down opponents. |
Gore Cross: Expulsion |
→+S>S |
Reduced the recovery. |
Raging Fury (Standard/during Frenzy) |
↓+MS/ ↓+MS during Frenzy |
The last hit launches the opponent higher. |
Bloodlust (Standard) |
←+MS |
Reduced the recovery upon hit. |
Increased the knockdown time. |
Bloodlust (during Frenzy) |
←+MS during Frenzy |
Reduced the recovery upon hit. |
Increased the knockdown time. |
Vanguard
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1100 from 1000. |
Guard Gauge |
– |
Increased to 1200 from 1050. |
Awakening Effect |
– |
Added ‘Attack Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Standard B |
B |
Reduced the recovery. |
Can connect against knocked down opponents. |
Crouching B |
↓+B |
Reduced the recovery. |
Cleave: Upper |
↓+S |
Can be jump canceled. |
Brandish |
MS |
Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
※ Possible even on whiff |
Inferno Charge |
MS during Brandish |
Reduced the recovery. |
Reduced the start-up for Invulnerability against Projectiles. |
Behead |
←+MS during Brandish |
Reduced the recovery. |
Earthshatter |
→+MS |
Reduced the recovery. |
Expanded the knockback range of the second hit |
Wall bounces the opponent upon the second hit. |
Devastate |
←+MS |
Reduced the recovery. |
Removed the upper body hurtbox during the spinning move upon activating the skill. |
Reduced the start-up of the last hit. |
Expanded the hitbox of the last hit. |
The last hit launches the opponent higher. |
Increased block stun of the last hit. |
Increased the guardback of the last hit. |
Lunge Strike |
↓+MS |
Expanded the hitbox. |
Doom Glaive |
MS while airborne |
Expanded the hitbox of the first hit. |
Increased the block stun of the first hit. |
Can be dash canceled upon hit. |
Striker
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 950 from 900. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Guard Gauge Damage Increase’ effect. |
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect. |
Crushing Fist |
→+S |
Can be canceled with various MP skills.
※ Possible even on whiff |
Low Kick |
←+S |
Reduced the recovery. |
Air Walk |
S while airborne |
The opponent bounces off the ground harder when hit while airborne. |
Shadowless Kick |
MS |
Can be jump canceled upon the third hit. |
Decreased the knockback range. |
Mountain Pusher |
→+MS |
Can be dash canceled upon hit. |
One Inch Punch |
←+MS |
Can be dash canceled. |
Grappler – DNF Duel Update 1.10 Patch Notes
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1100 from 1050. |
Guard Gauge |
– |
Increased to 1250 from 1100. |
Awakening Effect |
– |
Can cancel charged MP skills with other MP skills. ※ Possible even on whiff |
the follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills.
※ Possible even on whiff |
Added ‘Defense Increase.’ |
Crouching A |
↓+A |
Launches the opponent higher when hit while airborne. |
High Kick |
↓+S |
Extended the untech time. |
Air Steiner (Standard/Hold) |
←+S/←+S (Hold) |
Reduced the landing recovery. |
Slam Kick (Standard) |
S while airborne |
Ground bounces the opponent even without Counter Hit. |
Magnumsault (Standard) |
MS |
The second hit launches the opponent higher. |
Reduced the damage scaling for combos. |
Increased the block stun. |
Seismic Crash |
↓+MS |
Moved up the Counter Hit timing. |
Shoulder Tackle (Standard) |
→+MS |
Reduced the recovery. |
Launches the opponent high upon Counter Hit. |
Shoulder Tackle (Hold) |
Hold →+MS |
Reduced the recovery. |
Break Down (Hold) |
Hold ←+MS |
Increased the knockdown time. |
Aerial Break Down (Hold) |
Hold MS while airborne |
Reduced the recovery. |
Ranger
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 980 from 950. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Increased the debuff duration. |
Standard A |
A |
Can be dash canceled. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Windmill |
→+S |
Can connect against knocked down opponents. |
Triple Tap |
←+S |
The first hit can be jump canceled. |
G-14 Buster |
S while airborne |
Reduced the recovery for easier follow up while airborne. |
Deadly Approach |
→+MS |
Can be canceled with ‘Scud Genocide.’ |
Scud Genocide |
MS while airborne |
The opponent slowly falls on knees upon the final hit. |
Launcher – DNF Duel Update 1.10 Patch Notes
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 950 from 900. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Attack Increase’ effect. |
Added ‘Guard Gauge Damage Increase’ effect. |
Standard A |
A |
Increased hit stun. |
Extended the untech time. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Increased hitstop duration. |
Increased hit stun. |
Extended the untech time. |
Can be followed-up by ‘Standard A.’ |
Airborne A |
A while airborne |
Increased hitstop duration. |
Launches the opponent higher. |
Reduced the recovery. |
Standard B |
B |
The Disarming motion can be canceled with MP skills. |
Crouching B |
↓+B |
Can be canceled with various skills. ※ Possible even on whiff |
Launches the opponent higher. |
Airborne B |
B while airborne |
Expanded the hitbox. |
FM-31 Grenade Launcher |
↓+S |
Removed the upper body hurtbox from before to immediately after activation. |
Can be jump canceled. |
Reduced the damage scaling for combos. |
Spriggan |
←+S |
Reduced knockback distance. |
Laser Rifle |
S while airborne |
Reduced the landing recovery. |
Increased hit stun. |
Adjusted to untechable. |
Charge Laser Rifle |
MS |
Reduced the MP cost. |
Increased the hit stun. |
Increased the block stun |
Extended the untech time. |
BBQ |
↓+MS |
Reduced the recovery on hit. |
Launches the opponent higher. |
X-1 Extruder |
→+MS |
Reduced the recovery. |
Can connect against knocked down opponents. |
FM-92 mk2 Lancer |
←+MS |
Reduced the MP cost. |
Quantum Bomb |
MS while airborne |
Increased the minimum damage. |
Inquisitor – DNF Duel Update 1.10 Patch Notes
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 930 from 850. |
Guard Gauge |
– |
Increased to 1150 from 1000. |
Awakening Effect |
– |
Added ‘Guard Break Resistance Increase’ effect. |
Added ‘Moving Speed Increase’ effect. |
Crouch |
↓ |
Adjusted the hurtbox for consistency. |
Jump |
↑ |
Reduced the landing time. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Standard B |
B |
Reduced the recovery. |
Punishing Cross |
S |
Reduced the recovery. |
Rising Cut |
↓+S |
Reduced the recovery. |
Cut-in Dash |
→+S |
Can be canceled with various MP skills. |
Flege’s Essence |
←+S |
Can be followed-up by ‘Cut-in Dash.’
※ Possible even on whiff |
Reduced the damage scaling for combos. |
Raid |
↓+S while airborne |
Moved up the cancel timing after landing. |
Can be followed-up by ‘Cut-in Dash’ after landing. |
Summary Justice |
→+MS |
Reduced the recovery. |
Increased the hit back of the last slash. |
Increased the guardback of the last slash. |
Increased the stun on the opponent for guarding the third hit. |
God’s Wrath |
MS while airborne |
Reduced the recovery. |
Crusader
Skill |
Skill Command |
The following changes have been made in v.1.09 patch. |
HP |
– |
Increased to 1130 from 1100. |
Guard Gauge |
– |
Increased to 1300 from 1200. |
Awakening Effect |
– |
Enhanced ‘Defense Increase’ effect. |
Enhanced ‘Guard Break Resistance Increase’ effect. |
Enhanced ‘White Life Damage Recovery Speed Increase’ effect. |
Crouch |
↓ |
Reduced the hurtbox. |
Crouching Guard |
↓+G |
Reduced the hurtbox. |
Crouching A |
↓+A |
Reduced the start-up. |
Reduced the recovery. |
Launches the opponent higher. |
Airborne A |
A while airborne |
Reduced the landing recovery. |
Standard B |
B |
Reduced the recovery. |
Airborne B |
B while airborne |
Increased hit stun. |
The opponent staggers upon grounded Counter Hit. |
The opponent bounces off the ground upon hit while airborne. |
Hammer of Repentance |
S |
The opponent staggers upon grounded hit. |
Flash Sphere |
→+S |
Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
Saint Counter |
←+S |
Can be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’ |
Hammer of Repentance (airborne) |
S while airborne |
The opponent staggers upon grounded hit. |
Miracle Splitter |
MS |
Reduced the start-up for Invulnerability against Projectiles. |
Extended the untech time upon the first hit. |
Spear of Victory |
MS while airborne |
Reduced the landing recovery. |
Apocalypse |
←+MS during Grace of Lemidios, while airborne |
Reduced the MP cost. |
Reduced the recovery for easier follow-up while airborne. |
DNF Duel is available on Microsoft Windows, PlayStation 4, and PlayStation 5. For more information regarding today’s patch, check out the game’s Twitter account.