The New Frontiers update has arrived for Dota 2, and here are the patch notes regarding the changes that arrived with this patch. Today is the day; Dota 2 is dropping one of the biggest updates ever. The fans had been expecting that update for a long time, and finally, it arrived for all players. There are nearly a thousand changes with today’s update because the update is bringing both technical improvements and character changes. All those changes are vital for Dota 2 players; because when the character balances are changed, they need to replan their strategies, and those make a big difference. Here are the patch notes for Dota 2 New Frontiers update.
Dota 2 New Frontiers Update Patch Notes
General Updates
Map Changes
- Map reworked. Expanded all 4 edges of the map. Added new paths and objectives
- Added Twin Gates: 2 portals in the corners of the map. Any player can use a Twin Gate to teleport to the other one after channeling for 3 seconds
- Removed Roshan pit from the river
- Added 2 Roshan pits in the corners of the map. As the day turns to night and vice-versa, Roshan uses the Twin
- Gates to teleport to the other pit: he stays on the Radiant side during the day and at Dire during the night.
- While going to the new location Roshan has 200 bonus movement speed, phased movement and a 200 magic damage Debuff Immunity piercing knockback
- Roshan’s current pit is highlighted on the minimap
- Roshan no longer drops Aghanim’s Shard on the second death
- Roshan now drops Cheese starting on the second death
- On the third death onwards, Roshan now drops Aghanim’s Scepter when killed on the Radiant side and a
- Refresher Shard when killed on the Dire side
- Roshan’s HP increase per minute increased from 115 to 130
- Roshan’s Base Armor increased from 20 to 30
- Added 2 Tormentor mini-bosses behind the Offlane areas. They spawn at 20:00
- Tormentor has 1 Health, 20 Armor, 55% Magic Resistance and a 2500 Damage Barrier which regenerates at 100 HP/s. Bounty: 250 gold
- Tormentors don’t attack or move, but they reflect 70% of damage received evenly among all heroes within 1200 radius. All reflected damage is dealt as Magical. Deals 200% damage to Illusions
- Destroying a Tormentor grants an Aghanim’s Shard buff to one of the two lowest networth allied heroes that still do not have the Shard when it dies
- If all heroes have an Aghanim’s Shard, then destroying a Tormentor gives 280 gold and 280 experience to each hero
- Tormentors respawn in 10 minutes after their defeat, each time increasing their barrier regen by 100 HP/s and damage reflection by 20%
- Added 2 new alternate exit paths on the base near the Offlane Tier 3 towers. These paths connect with the area where the Tormentor spawns. These entrances/exits can only be used by the team of the base they are in.
- Power Runes no longer repeat until all different runes have spawned. The first rune of the next cycle is always different from the last rune of the previous cycle
- Added a new Power Rune: Shield Rune. Grants a barrier equal to 50% of the user’s max HP. Lasts 75s
- Added a new special Wisdom Rune. It appears in 2 new spots to the edges of the map on the Offlane near the T2 towers. They spawn at 7:00 and every 7 minutes after and they grant 280 experience for each 7 minutes elapsed to the hero that grabs it
- Outposts no longer grant experience
- Added 2 more Outposts to the edges of the map on the Safe lanes near T1 towers and Twin Gates
- Outposts no longer provide vision or True Sight around them
- Added 8 Watchers to the map. Inactive Watchers can be right-clicked by any hero and channeled for 1.5s in order to turn them on. When on, Watcher grants 800 radius vision over its area for 7 minutes after which it deactivates and becomes neutral again. A hero from the opposing team can channel an active Watcher for 1.5s to destroy it. Watchers respawn 2 minutes after being destroyed
- Watchers are located in the center of each main jungle, next to each Roshan pit, in the center of each triangle near the Secret Shop and by each Tormentor
- Added 2 Lotus Pools on the edges of the map near the river. Every 3 minutes each Lotus Pool spawns 1
- Healing Lotus, up to a total of 6 available at a time. Lotus Pools can be channeled to grant 1 Healing Lotus per second. Healing Lotus is a stackable consumable that replenishes 125 HP and 125 Mana on use. Healing Lotus use cooldown: 5s
- 3 Healing Lotuses are combined into a Great Healing Lotus which restores 400 health and mana. 2 Great
- Healing Lotuses are combined into a Greater Healing Lotus which restores 900 health and mana
- Both teams have a vision of both Lotus Pools’ content
- Added 12 new neutral camps on the extended rim of the map. Most of them are bound to 4 new named areas: The Well, The Graveyard, The Statue, and The Mines. Any unit receives a special buff while staying there
- The Well: 2 Hard and 1 Medium neutral camps. Located below the Radiant Safe lane under T2 tower. Units here are granted Well Wishes buff: +1.5 Mana Regen
- The Mines: 2 Hard and 1 Medium neutral camps. Located above Dire Safe lane over T2 tower. Units here are granted Mighty Mines buff: +4 Health Regen
- The Statue: 1 Ancient neutral camp. Located on the left from Radiant Offlane between T1 and T2 towers. Units here are granted the Stalwart Statue buff: +2 Armor
- The Graveyard: 1 Ancient neutral camp. Located on the right from Dire Offlane between T1 and T2 towers. Units here are granted Graveyard Glyphs buff: +5 Attack Damage
- The remaining 4 camps are Easy and Medium camps near new Outposts and Twin Gates. They don’t belong to any named areas
Universal Heroes / Dota 2 New Frontiers Update Patch Notes
- Added a new type of attribute heroes: Universal
- Universal heroes don’t have a Primary Attribute, but get 0.6 damage per point of each attribute
- Captain’s Draft now selects 7 random heroes from each attribute (total increased from 27 to 28)
- Single Draft now offers 4 heroes, one per attribute
- List of Universal heroes:
- Abaddon
- Bane
- Batrider
- Beastmaster
- Brewmaster
- Broodmother
- Chen
- Clockwerk
- Dark Seer
- Dark Willow
- Dazzle
- Enigma
- Io
- Lone Druid
- Lycan
- Marci
- Magnus
- Mirana
- Nyx Assassin
- Pangolier
- Phoenix
- Sand King
- Snapfire
- Techies
- Timbersaw
- Vengeful Spirit
- Venomancer
- Visage
- Void Spirit
- Windranger
- Winter Wyvern
Disables Reduction
- Duration of the majority of disables is reduced (specifics can be found in corresponding hero and item categories)
Debuff Immunity
- Spell Immunity reworked into Debuff Immunity
- Debuff Immunity is different in three major ways: the spell application, debuff protection and damage reduction
- Spell application: All spells can now be used on units with Debuff Immunity, even ones that don’t pierce Debuff Immunity. Corresponding visual effects will appear and the spell will apply all of it’s debuffs on target
- Debuff protection: Negative effects that don’t pierce Debuff Immunity will not have an effect on the target for the duration of the immunity. However, if the Debuff Immunity expires before the debuff that doesn’t pierce it, then it will take effect for the remaining duration. Negative effects that pierce Debuff Immunity take effect immediately
- Damage reduction: Debuff Immunity increases Magic Resistance and negates Pure and Reflected damage completely. These effects protect only against spells that don’t pierce the Debuff Immunity. Physical Damage is not reduced in any case. Here’s the list of Magic Resistance for all abilities that previously gave Spell Immunity:
- Brewmaster’s Earth Brewling, Clockwerk (Talent), Dawnbreaker (Shard), Elder Titan (Scepter), Huskar (Life Break), Legion Commander (Talent), Lion (Shard), Marci (Talent), Pangolier (Rolling Thunder and Roll Up), all grant 50% Magic Resistance
- Juggernaut (Blade Fury) and Lifestealer (Rage) grant 80% Magic Resistance
- Grimstroke’s Dark Portrait illusion has 95% Magic Resistance
- These mostly affect the Black King Bar, so let’s summarize with a couple of examples:
- Avatar: Applies a basic dispel and provides Debuff Immunity. Grants 50% Magic Resistance and immunity to pure and reflected damage. For the duration, any negative effect on the user has no effect. Lasts 9/8/7/6 seconds
- All spells that pierce Debuff Immunity will have effect and deal their damage while ignoring the Magic Resistance granted by BKB
- If Avatar expires before the debuff then it will take effect for the remaining duration
- Example 1: Your BKB is active. Jakiro casts Dual Breath (magical, doesn’t pierce immunity) on you. You won’t be slowed but you will still take damage. It will be reduced by your Magic Resistance, which is increased by BKB.
- Example 2: Your BKB is active. Beastmaster casts Primal Roar (magical, pierces immunity) on you. You will be stunned and you will take damage. It will be reduced by your Magic Resistance, but additional Magic Resistance from BKB will be ignored.
- Example 3: Your BKB is active. Silencer attacks you with Glaives of Wisdom (pure, doesn’t pierce Debuff Immunity). You won’t take any pure damage.
- Example 4: Your BKB is active. Bane casts Fiend’s Grip (pure, pierces immunity) on you. You will be stunned and will take 100% of the pure damage.
- Example 5: Your BKB is active but expires in 1s. Someone used Orchid Malevolence (doesn’t pierce immunity) on you. You won’t be silenced for that 1 second, but you will be silenced as soon as Avatar expires.
- Example 6: Your BKB is active and you’re using TP. Vengeful Spirit casts Magic Missile (magical, doesn’t pierce immunity). You won’t be stunned or interrupted but will still take damage. It will be reduced by your Magic Resistance which is increased by BKB.
Other / Dota 2 New Frontiers Update Patch Notes
- Changed Gold bounty for lane creeps:
- Melee Creep Gold bounty increase per upgrade decreased from 1 to 0
- Super Melee Creep gold bounty increase per upgrade decreased from 1.5 to 0
- Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3
- Super Ranged Creep Gold bounty increase per upgrade decreased from 6 to 3
- Reworked Gold Assist formula
- Old Formula: (30 + (VictimNetworth * 0.038) ) / NumHeroes
- New Formula: 10 + ((50 + (VictimNetworth * 0.037) / NumHeroes)
- All units now gain 15 movement speed during the night. Effect is doubled for heroes, but it can be broken for 5 seconds upon attacking or taking damage from player-controlled sources (similar to Tranquil Boots)
- Base Hero HP decreased from 200 to 120
- HP per point of Strength increased from 20 to 22
- Intelligence now grants 0.1% base Magic Resistance per point
- Damage Immunity is now calculated before any damage reductions or barriers (e.g: Aphotic Shield won’t be consumed if the hero is damage immune)
- Magic barriers are now calculated after magic resistance reductions (Pipe of Insight, Ember Spirit’s Flame Guard, etc)
- The HUD has been updated to display current barrier values above the health bar when one or more barriers are active
- Added support for damage barriers to be shown on the health bar for the following items and abilities:
- Pipe of Insight: Barrier
- Pavise: Protect
- Abaddon: Aphotic Shield
- Ember Spirit: Flame Guard
- Tinker: Defense Matrix
- Void Spirit: Resonant Pulse
- Added special health bars to display hero attacks needed to destroy for the following entities:
- Observer Ward
- Sentry Ward
- Clinkz: Skeleton Archer
- Clockwerk: Power Cog
- Grimstroke: Phantom
- Juggernaut: Healing Ward
- Keeper of the Light: Ignis Fatuus
- Lich: Ice Spire
- Phoenix: Phoenix Sun
- Pugna: Nether Ward
- Shadow Shaman: Mass Serpent Ward
- Undying: Tombstone
- Weaver: The Swarm Bug
- Zeus: Nimbus
- The HUD now shows Attack Speed and Magic Resistance stats in the portrait area at all times
- Multiple negative effects of the same type from different abilities now will show as separate debuffs in every instance (e.g: if you are Clockwerk and you stun with Hookshot and Battery Assault, 2 separate debuffs will show)
- Health Cost is now shown in HUD similarly to Mana Cost
- Mana Cost reduction effects now only apply to Mana Cost
- Target Dummy no longer has Intelligence
Neutral Creep Updates
General
- All neutral creeps now have 4 levels of certain abilities
- Abilities are upgraded to level 2 at minute 15 and level 3 at minute 30
- Chen’s Aghanim’s Shard increases the level of the following abilities by one, allowing them to reach level 4
Kobold
- Prospecting Aura Gold per minute increased from 20 to 20/25/30/40
Kobold Foreman
- Speed Aura Move Speed increased from 12% to 12/15/18/24%
Kobold Soldier
- Steal Weapon Duration increased from 3s to 3/3.5/4/5s
Vhoul Assassin
- Envenomed Weapon Damage per second increased from 0 to 0/20/40/80
- Envenomed Weapon Health Regen Reduction increased from 75% to 75/80/85/90%
Hill Troll Berserker
- Break Cooldown decreased from 10s to 10/9/8/6s
Hill Troll Priest
- Heal Cooldown decreased from 10s to 10/9/8/6s
- Heal Cast Range increased from 350 to 350/375/400/450
Fell Spirit
- Vex Projectile Speed increased from 500 to 500/600/700/800
- Vex Cooldown decreased from 15s to 15/13/11/7s
Ghost
- Frost Attack Movement Slow increased from 25% to 25/28/31/37%. Attack Slow increased from 25 to 25/28/31/37
Harpy Scout
- Take Off Movement Speed Penalty decreased from 50% to 50/40/30/10%
Harpy Stormcrafter
- Chain Lightning Initial Damage increased from 140 to 140/180/220/260
- Chain Lightning Jump Damage Loss decreased from 25% to 25/20/15/10%
Ogre Bruiser
- Ogre Smash! Base Damage increased from 200 to 200/250/300/400
- Ogre Smash! Radius increased from 200 to 200/210/220/230
- Ogre Smash! Stun Duration decreased from 3s to 2.4s
Ogre Frostmage
- Ice Armor Armor Bonus increased from 5 to 5/6/7/9
- Ice Armor Move Slow increased from 25% to 25/28/31/37%
- Ice Armor Attack Slow increased from 25 to 25/28/31/37
Alpha Wolf
- Critical Strike Critical Damage increased from 200% to 200/225/250/300%
Giant Wolf
- Intimidate Radius increased from 300 to 300/350/400/500
Mud Golem
- Shard Split Shard Number increased from 2 to 2/2/3/3
- Shard Split Shard Health increased from 250 to 250/280/310/370
- Shard Split Shard Damage increased from 12 to 12/16/20/28
- Hurl Boulder Stun Duration decreased from 0.6s to 0.5s
Shard Golem
- Hurl Boulder Stun Duration decreased from 0.6s to 0.5s
Centaur Conqueror
- War Stomp Damage increased from 25 to 25/50/75/150
- War Stomp Stun Duration decreased from 2s to 1.6s
Centaur Courser / Dota 2 New Frontiers Update Patch Notes
- Cloak Aura Magic Resistance (Heroes) increased from 15% to 15/17/19/23%
- Cloak Aura Magic Resistance (Creeps) increased from 30% to 30/34/38/46%
Dark Troll Summoner
- Raise Dead Skeleton Health increased from 250 to 250/275/300/375
- Raise Dead Skeleton Damage increased from 12 to 12/15/18/21
- Now only casts Raise Dead when below 50% health
Hill Troll
- Ensnare Cast Range increased from 550 to 550/625/700/825
Hellbear Smasher
- Thunder Clap Cooldown decreased from 12s to 12/11/10/9s
- Thunder Clap Damage increased from 150 to 150/200/250/350
Hellbear
- Death Throe: Rush Attack Speed increased from 15 to 15/18/21/27
Satyr Tormenter
- Unholy Aura Health Regen rescaled from 5 to 3/5/7/11
Satyr Mindstealer
- Mana Burn Base mana burn increased from 20 to 20/25/30/35
- Mana Burn Intelligence as mana burned multiplier increased from 200% to 200/250/300/400%
Satyr Banisher
- Purge Cast Range increased from 350 to 350/400/450/550
- Purge Mana Cost decreased from 120 to 120/115/110/100
Wildwing Ripper
- Hurricane Cast Range increased from 400 to 400/500/600/750
- Hurricane Cooldown decreased from 30s to 30/28/26/22s
Wildwing / Dota 2 New Frontiers Update Patch Notes
- Tornado Tornado Movement Speed increased from 125 to 125/140/155/185
- Tornado Cooldown decreased from 40s to 40/36/32/26s
Warpine Raider
- Seed Shot Bounces increased from 4 to 4/6/8/12
Ancient Black Dragon
- Fireball Duration rescaled from 10s to 8/9/10/12s
Ancient Black Drake
- Magic Amplification Aura increased from 5% to 5/6/7/9%
Ancient Ice Shaman
- Icefire Bomb Cast Range increased from 700 to 700/725/750/800
- Icefire Bomb Mana Cost decreased from 100 to 100/95/90/80
Ancient Frostbitten Golem
- Time Warp Aura Cooldown Reduction increased from 10% to 10/11/12/14%
Ancient Granite Golem
- Granite Aura Bonus HP Percentage increased from 15% to 15/16.5/18/21%
Ancient Rock Golem
- Weakening Aura Armor Reduction increased from 2 to 2/3/4/5
Ancient Thunderhide
- Slam Hero Duration increased from 2s to 2/2.25/2.5/3.0s
Ancient Rumblehide
- War Drums Aura Accuracy increased from 40% to 40/43/46/51%
The notes you see here are the general changes, but there are more. Some of the changes aren’t listed with patch notes, so you’ll need to see them on Dota 2’s update page. We should say that Valve brought a lot of changes with this update, and they will surely change the game. It’s worth noting that the update size is insane. The exact download size isn’t specified by Valve, but you better start downloading it in case you have got a poor connection.
Dota 2 is available on PC. For more information regarding this patch, please visit the official Dota 2 site.