Developer Bay 12 Games and publisher Kitfox Games have launched v50.08 for Dwarf Fortress, and it comes with babies! Change is constant, and nothing lasts forever, even for your pixelated dwarves in Dwarf Fortress. The insanely popular procedurally-generated management title continues to evolve as a new update comes into play. Indeed, the anticipated “baby update” is here, complete with some fixes to ensure a smooth delivery. So, before you check on your civilizations, read through the patch notes for v50.08, which we’ve provided below. In fact, there is an introduction for players to check out before the notes commence; be sure to peek into that.
Dwarf Fortress v50.08 Patch Notes
New Stuff
- XML export is back in legends mode.
Major Bug Fixes
- Cleaned out lingering data from autosaves and manual saves that could cause corruption if multiple worlds were active.
Graphics Additions/Changes
- Added graphics for many child/baby creatures.
- Added hatchling state for dragons.
- Added crop/sprout pictures for outdoor plants.
- Added outdoor sapling graphics.
- Added palettized boulders.
- Ice wall graphics updated.
- Smooth ice wall graphics added.
- Added more fortification images to indicate direction and material.
Other Bug Fixes/Tweaks
- Stopped dwarves without working grasps from trying to get goblets to drink, failing, and dying of thirst.
- Allowed most water-based jobs that use buckets to use partially-filled water buckets in addition to empty buckets.
- Made stocks screen open faster.
- Made all stockpiles not include the refuse option.
- Stopped refuse piles that also have armor/finished good settings from degrading contents.
For reference, here’s the official link for further information. This update comes to the players after a successful beta test run for the babies and new sprouts in Dwarf Fortress. It originally occurred on April 13, 2023, with the announcement going out a month before. As with the chaotic and adorable Dwarf Fortress, we have other updates and hotfixes for your favorite games!