Bungie has been lining up several changes coming to Destiny 2: Renegades, and today the studio has shown what its plans are for armor. As you know, armor got a big overhaul in The Edge of Fate, with the majority of players liking the changes. Now, however, some Exotic Armor pieces are getting that much-needed love, and with the weapon tuning of a couple of days, we might be seeing a great Destiny 2 expansion that will fix many of the things that felt like a bump in Destiny‘s new road.
Exotic Armor Tuning Coming to Destiny 2: Renegades
In case you missed it, the Destiny 2 team released an article showcasing several changes coming to exotic armor pieces. Some of them desperately needed some tuning, so it is great to see Bungie address these items so players can return to using some of their favorite armor. As usual, you can read the whole article here, but here are the most notable changes:
Graviton Forfeit
- Now grants improved grenade, melee, and class ability recharge rates for a moderate duration each time you become invisible.
- Effect stacks up to three times.
- Effect time does not deplete while you are invisible.
- At three stacks of the buff, successive triggers additionally grant a portion of Void Overshield.
Omnioculus
- Granting the effects of Beyond the Veil to allies now also starts their health and shield regen.
- This only applies to allies and not to the Hunter themself. Shaxx is watching.
Lucky Raspberry
- Arcbolt Grenade Ability
- Increased the projectile lifetime of the chain projectile.
- This helps hit consistency on moving targets that are near the outer edge of the chain range.
- Now activates 0.1 seconds faster after the initial sensor sweep (from 0.6 seconds to 0.5 seconds).
- Increased the max chain range of the initial chain from seven meters to 10 meters.
- Exotic Armor
- Now always applies jolt on Arcbolt Grenade hits.
- Returns Arcbolt energy on any application of the Jolt debuff or triggering the Jolt chains on a target already affected by the debuff.
Orpheus Rig
- Increased Super duration from 16 seconds to 20 seconds.
Gemini Jesters
- Increased disorient duration against players from 0.5 seconds to one second.
- In addition to applying disorient, Misdirection also removes opposing players’ HUD for two seconds.
- Increased disorient duration against PvE combatants from two seconds to three seconds.
Arbor Warden
- Picking up three Orbs of Power enhances your next Barri-nade.
- Enhanced Barri-nade spawns a Y pattern of three of your equipped barricades on Barri-nade detonation.
- This does work with Barricade modifications like Drengr’s Lash or Storm’s Keep.
Dunemarchers
- Increased maximum chain count from four to seven.
- Each chain hit now grants two Bolt Charge stacks (three with the fragment).
- Glaive melees can now also trigger the chain.
Ursa Furiosa
- Should now properly gain Super energy if damage is blocked while the player has an overshield.
- Super energy stored is no longer scaled based on enemy difficulty.
- Super energy refund meter fill rate is doubled in at-Power activities.
- Super energy refund meter fill rate is buffed by about 13.6% in -40 Power activities.
Second Chance
- Added:
- Spawns Void Breaches on Shield Throw final blows.
- Grants Shield Throw melee energy on picking up any Void Breach.
- The Sentinel Shield Super’s ranged attack (Shield Throw) now also weakens with this Exotic equipped.
- Fixed a bug where the anti-barrier shield throw melee would not bounce to more than two targets.
Armamentarium
- Now grants 10% grenade energy on weapon final blow.
- Now reloads the player’s equipped weapon when using a grenade ability.
Lion Rampants
- Now allows shooting while ADS when in lift.
Peacekeepers
- Increased Mobility bonus from 25 to 30.
- Re-added ability to swap-load SMGs.
Nothing Manacles
- Reminder of 9.1.5 Adjustments to Charged Scatter Grenades
- Charged grenade now creates four more seekers.
- Increased charged seeker damage versus combatants by 25%.
- Improved charged seeker tracking versus combatants.
- Increased charged seeker lifetime.
- Charged Scatter Grenade Ability
- Faster final projectile speed.
- Exotic Armor
- Now spawns additional Scatter seekers on Scatter Grenade kill.
- This effect can chain.
Briarbinds
- Now needs fewer kills to max out the Briarbinds Void Soul damage bonus.
- Decreased to four from six.
- Additionally, the Briarbinds Void Soul now does more damage based on the amount of time it has been deployed on the target.
- Up to 30% more damage after 10 seconds.
Stormdancer’s Brace
- While Stormtrance is equipped, it now grants Bolt charge for arc ability hits when Amplified.
- Stormtrance damage bonus now builds on hits instead of kills, increased max count to compensate.
- Now needs 30 hits to cap. Top-end damage bonus is unchanged.
Winter’s Guile
- Melee and Finisher Final blows grant bonus melee damage.
- Melee final blows grant one stack; Finishers final blows grant three stacks.
- Max is 10 stacks for 4x melee damage.
- Stacks are lost one at a time, lasting 4.5 seconds.
- Once you reach 10 stacks, immediately gain one melee charge and enter Warlord’s Rage when you activate your melee ability.
- You have 10 seconds to activate the Warlord’s Rage.
- While in Warlord’s Rage:
- Gain dramatically increased melee regen speed.
- Gain faster melee speed.
- Melee damage bonus increases to 5x.
- Lasts 10 seconds.
- Lose all stacks once Warlord’s Rage ends.
Mataiodoxia
- Hitting a target with five Needlestorm Super projectiles now will also activate the Stylostixis suspending burst.
- The burst caused by the Super deals radically increased damage to all targets caught in the radius. This burst should allow Needlestorm to feel like a damage contender with the likes of Cuirass Thundercrash.
Dawn Chorus
- Daybreak + Dawn Chorus damage increased by 5%.
- Total scorch stacks increased.
So far, people are loving the changes, with Titan players being extremely happy, as some of these exotics will be game-changers for them. And while there are still a few weeks before Destiny 2: Renegades launches, this exotic armor tuning, alongside the roadmap and other changes Bungie is bringing, makes us believe that this might be the expansion that will bring back all Guardians to explore the Lawless Frontier.







