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The sun is always shining and the water is always cool in Costa Del Sol. When you get to this slice of paradise in Final Fantasy 7 Rebirth, you’ll officially be in the Corel Region. Corel Region is partly forested which then leads to a more mountainous atmosphere before leading into the theme-park casino known as Gold Saucer. Between these walls, the world is a completely different game filled with minigames, collectibles, and fun.
Complete Final Fantasy 7 Rebirth Corel Region Map
All Corel Region Intel Locations
All Activation Intel Tower Locations
- Activation Intel 1: Costa Port Tower
- Right near the harbor.
- Activation Intel 2: Seashell Coast Tower
- You can see this Tower from the Golden Saucer. Unlocks Alexander Summon Crystal locations.
- Activation Intel 3: Wasteland Tower
- Near the Corel Prison.
- Activation Intel 4: Riverside Tower
- Near the Costal Del Sol river front, be mindful of the Cactuars lurking nearby.
- Activation Intel 5: Stonearch Tower
- Right across the river from the previous tower location.
- Activation Intel 6: Ravine Tower
- This one is buried deep in the mountains of southern Corel.
All Moogle Intel Locations
- Moogle Intel 1: Tropical Moogle
- Once upon a time, a group of moogles discovered an enormous kupo nut, and danced with joy. When some local humans caught a glimpse, they felt compelled to mimic the moogles’ beautiful swaying movements – and so Costa del Sol’s traditional dance was born.
- Moogle Intel 2: Wasteland Moogle
- Once upon a time, the king of the moogles had wandered into the desert, but was luckily guided to safety by passing tonberry. To express his gratitude and mark their newfound friendship, the moogle kind granted the tonberry a wonderous crown.
All Expedition Intel Locations
- Expedition Intel 1: Secluded Grotto Lifespring
- Expedition Intel 2: Glencross Lifespring
- Expedition Intel 3: Oasis Lifespring
- Expedition Intel 4: Watermain Lifespring
- Expedition Intel 5: Stonebowl Lifespring
- Expedition Intel 6: Rockspout Lifespring
All Divine Intel Locations
- Divine Intel 1: Alexander Sanctuary α
- You extracted and analyzed the knowledge contained within Alexander’s crystal, thus enhancing the entity’s summoning materia.
- Divine Intel 2: Alexander Sanctuary β
- You extracted and analyzed the knowledge contained within Alexander’s crystal, thus enhancing the entity’s summoning materia.
- Divine Intel 3: Alexander Sanctuary γ
- You extracted and analyzed the knowledge contained within Alexander’s crystal, thus enhancing the entity’s summoning materia.
All Excavation Intel Locations
- Excavation Intel 1: Valve Factory Ruins
- You unearthed a new chip, thus expanding your transmutation options.
- Armor Upgrades 5
- Advanced Accessories
- Boiler Valve
- You unearthed a new chip, thus expanding your transmutation options.
- Excavation Intel 2: Deserted Village
- You unearthed a new chip, thus expanding your transmutation options.
- Armor Upgrades 6
- Karmic Cowl
- Bird Trap
- You unearthed a new chip, thus expanding your transmutation options.
All Fiend Intel Locations
- Fiend Intel 1: Hit the Squids
- You obtained biological data on the shankhalopod, a rare variant of the shoalopod. Its fleshy insides are guarded by a hard, spiny shell, making it a tough nut to crack.
- Pressure an enemy.
- Stagger an enemy.
- Defeat all enemies within the time limit.
- You obtained biological data on the shankhalopod, a rare variant of the shoalopod. Its fleshy insides are guarded by a hard, spiny shell, making it a tough nut to crack.
- Fiend Intel 2: Seahorsing Around
- You obtained biological data on the helipora terpsicol, a rare variant of the sea perpsicolt. As the males voluntarily incubate the eggs provided by their female partners, these aquatic creatures are considered a symbol of matrimonial bliss.
- Pressure an enemy.
- Stagger an enemy.
- Defeat all enemies within the time limit.
- You obtained biological data on the helipora terpsicol, a rare variant of the sea perpsicolt. As the males voluntarily incubate the eggs provided by their female partners, these aquatic creatures are considered a symbol of matrimonial bliss.
- Fiend Intel 3: Top of the Pecking Order
- You obtained biological data on the seahawk, a rare variant of the spearhawk. Easily identified by the spiraling, azure horn atop its head, which it wields with deadly precision.
- Stagger an enemy.
- Don’t get stunned.
- Defeat all enemies within the time limit.
- You obtained biological data on the seahawk, a rare variant of the spearhawk. Easily identified by the spiraling, azure horn atop its head, which it wields with deadly precision.
- Fiend Intel 4: Death from Below
- You obtained biological data on the duneworm, a rare variant of the landworm. Tracking its prey with its acute sense of smell, it springs forth from the underground with alarming swiftness.
- Stagger an enemy.
- Defeat the enemy without getting swallowed.
- Defeat the enemy within the time limit.
- You obtained biological data on the duneworm, a rare variant of the landworm. Tracking its prey with its acute sense of smell, it springs forth from the underground with alarming swiftness.
- Fiend Intel 5: Fish out of Water
- You obtained biological data on the bladefin, a rare variant of the sandspitter. This desert-dwelling piscean menace has been exposed to mako, making it even more ferocious than its smaller cousins.
- Pressure an enemy.
- Stagger an enemy.
- Defeat all enemies within the time limit.
- You obtained biological data on the bladefin, a rare variant of the sandspitter. This desert-dwelling piscean menace has been exposed to mako, making it even more ferocious than its smaller cousins.
- Fiend Intel 6: Unholy Union
- You obtained biological data on the silver chimera, a rare variant of the chimera. This many-headed species’s origins can be traced back to antiquity, and it remains a formidable opponent to this day.
- Exploit an enemy’s weakness.
- Stagger an enemy.
- Defeat all enemies within the time limit.
- You obtained biological data on the silver chimera, a rare variant of the chimera. This many-headed species’s origins can be traced back to antiquity, and it remains a formidable opponent to this day.
- Classified Intel: Heavy Lies the Crown
- You obtained biological data on the Tonberry King. While his glimmering crown, golden knife, and immense size set him apart from his subjects, he shared their undying hatred for mankind.
All Phenomenon Intel Locations
- Phenomenon Intel 1: Treasure Protector G
- Upon entering the modular reactor, Cloud and the others are confronted by the guardians of the protorelic: a veritable army of cactuars and their spokesgoblin, Kid G. Though Yugffie passes their trial with flying colors, the succulent sentinels only relinquish a single piece of the relic, with the next supposedly housed within another reactor.
- Phenomenon Intel 2: Kid G’s Trial
- Aerith proves herself more than a match for the cactuars, thereby earning Kid G’s approval and the second piece of the protorelic. Though there are two more pieces to be claimed, Cloud and the others have no choice but to return to the desert, where the enigmatic sand giant yet lurks…
- Phenonemon Intel 3:
- Although the sand giant and the Corneo Family also join the search for the protorelic, it is Yuffie who succeeds in winning the third piece. Kid G then challenges Cloud and company to seek him out for the final trial.
- Phenomenon Intel 4:
- With Aerith earning the fourth and final piece, the protorelic is made whole once more. However, Don Corneo and the sand giant arrive barely a moment later, each party hoping to claim the treasure. Luckily, Kid G and his cactuar friends intervene and see off the would-be thieves. After a quick sparring match, the petite goblin declares Cloud the “bladesman of legend” and gladly grants him the relic.
All Queen’s Blood Players & Cards You Win
- Biff – North Corel
- Win Reward: Bomb Card – #41 / Standard
- Rolf – North Corel
- Win Reward: Cockatrice Card – #39 / Standard
- Pietro – Gold Saucer
- Win Reward: Joker Card – #47 / Standard
- Dax – Gold Saucer
- Win Reward: Thug – #42 / Standard
- Mary – Gold Saucer
- Win Reward: Death Claw – #43 / Standard
- Navalan – North Corel
- Condition: Reach Blood Knight level
- Win Reward: Bagnadrana – #38 / Standard
- Wize 3.0 Ver. 2.0 – Gold Saucer
- Condition: Reach Blood Captain level
- Win Reward: Grangalan – #56 / Standard
- Lidrehl – Haunted Hotel
- Condition: Reach Blood Marquis level
- Win Reward: Ramug – #97 / Legendary
- Dokaccha – Costa del Sol
- Condition: Reach Ch. 12
- Win Reward: Rictus – #74 / Standard
- Riana – Costa del Sol
- Condition: Reach Ch. 12
- Win Reward: Diabolical Variant – #77 / Standard
- Maahir – Costa del Sol
- Condition: Reach Ch. 12
- Win Reward: 2-C SOLDIER Operator – #79 / Standard
All Regional Chests Locations
- Seabreeze Storehouse
- Costa Falls
- Sunrise Plateau
- Cape del Amor
- Sandswept Modular Reactor
- Rustladen Reservoir
- Sundappled Storehouses
- Desert Watermain
- Smuggler’s Truck
- Sunrise Plateau Costa Falls
Side Quests
- The Saga of the Seaside Inn
- Rendezvous in Costa del Sol
- Bodybuilders in a Bind
- Of Robed Men and Ransoms
- Missing Mr. Birdie
Final Fantasy 7 Rebirth is available now for the PS5.