Close Menu
  • Gaming
    • Game Guides
    • Codes
    • Game News
    • Game Previews
    • Game Reviews
    • Game Features
    • Game Lists
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
      • Mobile
  • Entertainment
    • Movies
    • Movie Features
    • Movie Reviews
    • TV
    • Reality TV
    • Royals
  • Celebrity
  • Human Interest
  • Astrology
  • Videos
  • More
    • Anime
    • Lists
    • Podcasts
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Human Interest
  • Videos
The Nerd Stash
Home»Game News»Former Cyberpunk 2077 Devs Help Enotria: The Last Song Use “Indirect and Direct Storytelling”

Former Cyberpunk 2077 Devs Help Enotria: The Last Song Use “Indirect and Direct Storytelling”

V goes to Italy

Patrick ArmstrongBy Patrick ArmstrongJune 21, 20242 Mins Read
Image Source: Jyamma Games

Enotria: The Last Song looks nothing like Cyberpunk 2077, yet you can draw a straight line to it from Night City. That’s because the core team at Jyamma Games is comprised of former Cyberpunk devs. Pick at Enotria‘s strings long enough, and it’s V’s adventures that unravel. That’s not to say they’re the same kind of game. They’re not, and they don’t want to be. Yet they approach storytelling from a similar place, for similar reasons. During a recent, soon-to-be-published interview with the devs (conducted by The Nerd Stash’s very own Dylan Chaundy during Summer Game Fest), we learned some intriguing things about how Enotria‘s tale is told.

Environmental storytelling via a mural in Enotria: The Last Sound
Image Source: Jyamma Games

Enotria: The Last Song is noticeably sunnier (though not necessarily happier) than most Soulsbornes. That’s because it draws from Italian folklore for its storytelling and aesthetics. The resulting sunbathed ruins look little like most Soulsborne settings, and that’s a good thing. Edoardo Basile, Project Manager for Enotria: The Last Song, noted that the team implemented quests and cutscenes “in a more traditional way than Dark Souls,” in part due to the core team’s experiences with Cyberpunk 2077. Basile went on to describe the team’s attempt to “find a sweet spot in the middle between direct and indirect narrative,” using a church in Enotria as an example.

Related:

Cyberpunk 2077: Phantom Liberty Review – Glorious Redemption

The frescoes painted on the walls and ceilings reveal large chunks of lore about the world. Players might even find themselves returning to the church to reexamine the frescoes to better understand things once they’ve learned more. Balancing environmental storytelling with cutscenes and other explicit narrative tools isn’t easy. Yet Cyberpunk 2077 is one of the most thoroughly realized settings out there, in large part due to its blended storytelling. You’re getting ramen at a neon-lit street cart one minute, then watching Johnny Silverhand wave a gun around and rant about Arasaka the next. If Enotria wasn’t already on your wishlist, Night City is one reason it should be.

Related Topics
Enotria: The Last Song Summer Game Fest
Share. Facebook Twitter LinkedIn Reddit Email
Patrick Armstrong
  • Website

Artist and writer with a lifelong love of video games. Their favorite games include Dead by Daylight, Meet Your Maker, and Project Zomboid.

SUGGESTED READS

Konami Producer Admits MGS4 Remake Would Be 'Very Difficult,' Despite MGS Delta Success: 'The Code Is Quite Special'
Game News

Konami Producer Admits MGS4 Remake Would Be ‘Very Difficult,’ Despite MGS Δ Success: ‘The Code Is Quite Special’

Ghost in The Shell Director's Favorite Game is Fallout 4, Has Been Playing It for 8 Years: 'It's My Ideal Game'
Game News

Ghost in The Shell Director’s Favorite Game is Fallout 4, Has Been Playing It for 8 Years: ‘It’s My Ideal Game’

Warframe Old Peace
Features

The Old Peace Update is Putting the ‘War’ in Warframe & It’s Coming Earlier Than You Think

GTA Lead Writer Says He Left Rockstar Games Because Projects Became 'Too Long': 'I Don’t Know If I Had Another One of Those Games in Me'
Game News

GTA Lead Writer Says He Left Rockstar Games Because Projects Became ‘Too Long’: ‘I Don’t Know If I Had Another One of Those Games in Me’

Destiny 2 Renegades Dredgen Bael
Features

Dredgen Bael Will Solve the Villain Drought of Destiny 2

Steam Machine price
Game News

Valve’s Steam Machine Could Save Us From Gaming PC Price-Gouging as Experts Predict $700 Price

Trending
Konami Producer Admits MGS4 Remake Would Be 'Very Difficult,' Despite MGS Delta Success: 'The Code Is Quite Special'

Konami Producer Admits MGS4 Remake Would Be ‘Very Difficult,’ Despite MGS Δ Success: ‘The Code Is Quite Special’

Ghost in The Shell Director's Favorite Game is Fallout 4, Has Been Playing It for 8 Years: 'It's My Ideal Game'

Ghost in The Shell Director’s Favorite Game is Fallout 4, Has Been Playing It for 8 Years: ‘It’s My Ideal Game’

Warframe Old Peace

The Old Peace Update is Putting the ‘War’ in Warframe & It’s Coming Earlier Than You Think

GTA Lead Writer Says He Left Rockstar Games Because Projects Became 'Too Long': 'I Don’t Know If I Had Another One of Those Games in Me'

GTA Lead Writer Says He Left Rockstar Games Because Projects Became ‘Too Long’: ‘I Don’t Know If I Had Another One of Those Games in Me’

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2025 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.