Update 1.01 for Gungrave GORE has arrived, and here are all the changes and improvements mentioned in the patch notes. The update adds a new cell-shaded graphics mode to the game along with some balance changes to make the random difficulty spikes in the game a bit more manageable. Here is the complete list of patch notes for update 1.01 for Gungrave GORE:
Gungrave GORE Update 1.01 Patch Notes
New Systems
- Cel-Shaded Mode added
- Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly)
- Invincible while using demolition shot
Bug Fixes
- Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon
- Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up
- Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy
- Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging
- Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version
- Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations
- Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used
- Fixed issue of Ganpo’s attack not giving any damage to Grave when standing on certain area
- Fixed icon shown in Windows Task bar as defult icon of Unreal Engine.
- Experimental Cave level’s changed jump platform level design is not implemented on map select image
- Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo
- Fixed issue of thrown enemies moving while using Demolition Shots
- Grave teleporting to somewhere when getting out of Ganpo Superior’s Grab attack
- Polished animation of Ganpo Superior
- Fixed an issue where the death sentence looked like it is dragged out
Changed Systems
- Grave’s melee attack will not cancel it’s own animaiton anymore
- Improved Demolition Shot’s damage
- Demolition gauge gains more per shot
- Improved Graved Yard
- Demolition Shots’ production added – Doom’s Rain, Death Drive, and Executioner’s Blood
- Improved hit detection of Funeral Strke
- Improved Parring detection so it is easier to parry those projectiles
- Adjusted balance of the game
- Changed HP and damage of enemies in Easy and Normal difficulty
- Attack motion changed for Ligabu
- Fixed animation of Bhrbau
- Who-Knows-Who’s floor explotingm attack will be smaller
- Ganpo Standard’s attacking range has been polished
- When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed
- Blending has been done for Ganpo Superior’s animation
- For Quartz, her demolition point increased by 1
- When you restart or continue at the map you previously played, the earned demolition points stay still
- Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack
- Made getting out of stun easier against bosses(you will have to shake stick left and right much less now)
- Crosshair now appears when hell hound or hell fire is being used
- Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit
Other Changes
- Polishing Autofire HUD UI
- Added Autofire UI save system(Maintaining last selected option)
- Polished Demolition Shot video in Lab
- Jump Storm Barrage can break shields now
- Death Tornado’s tutorial explanation has been added
- Added effect for Ligabu’s Leaping attack
Update 1.01 for Gungrave GORE is available on PlayStation 5, PlayStation 4, Xbox Series S|X, Xbox One, and PC. For more information on future updates and patch notes, head over to the official Gungrave GORE Steam page here.