Update 2 has arrived for High On Life, and here’s the complete list of changes and fixes added with this patch. The comedic first-person shooter game with action-adventure and metroidvania elements has been around for days and seems to have received pretty cool reviews from the gaming committee. A new update for the game showed up a while ago, and it brings improvements and fixes alongside content changes. Check out the complete High On Life update 2 patch notes below.
High On Life Update 2 Patch Notes
Fixes and Optimizations
- General crash and progress blocker fixes, including evil, respawn in Douglas Mission, and Jetpack tutorial.
- Improved PC performance across various hardware configurations
- Improved performance across
Xbox One andXbox Series platforms - Improved UI text and button readability – Localization fixes for incorrect/missing translations, subtitle timing, and overall readability
- Fixed combat music playing at inappropriate times and piece getting stuck during Krubis and Douglas missions
- Fixed Blorto’s menu to display the player’s warp crystal count accurately cod, adding a single-purchase limit to Warp Discs
- Fixed commercials starting before the previous video completes
- Fixed subtitles from remaining on screen after leaving the area or concluding conversations
- Improved recommended default video quality settings detection on PC
Content Updates – High On Life Update 2 Patch Notes
- General collision passes throughout to help prevent the player from getting stuck while venturing off the golden path on uneven terrain.
- General looks, lip flaps, and narrative animation polish passed on to NPCs
- Available audio balancing and spatialization pass across SFX, Music, and Dialogue
- General combat and balance pass on all Boss and Combat Encounters
- Balance pass on the Skate Park Warp Base to earn more points per trick
- Populated Highway Warp Bose to now appear after completing the Game
- Improved visuals on projectiles for the Sweezy Bullet Rewind Mod
- Improved visuals on Garmantuous attacks during the final bottle
- Tuned slide bash to feel less floaty
- Increased draw distance on environmental assets in Zephyr and Blim City
- Improved player control over gun and enemy combat chatter within the settings menu
- TV in the house will now continue to play videos after completing the Game
- Cleaned up dialogue pacing to feel more natural during various conversation
- Enemies will despawn otter their death animations fully complete on
Xbox One
High On Life is available on PC,