The “graphics.copytexture Called With Mismatching Texture Sizes” error that appeared after the new Rust Frontier Base Decor Pack update has annoyed many players and caused them to be unable to play the game properly. Rust is not a game with a lot of glitches and bugs, but in this Force Wipe, many players suffered from this bug and it is still not clear why. However, one of Facepunch’s staff, Errnie, has provided a solution to this bug, so let’s see how you can fix it.
How To Fix graphics.copytexture Red Text Error in Rust
It is not yet known what causes the “graphics.copytexture Called With Mismatching Texture Sizes Error” in Rust and what causes players to experience this error. However, it’s clear that this bug is causing a lot of frustration for a lot of players because there are a lot of complaints. The main reason why this bug is extremely annoying is that it takes up half of your screen with red error texts. Regarding this issue, @ErrnieGerrn presented a solution on X, and while it has proven helpful to some, it isn’t a universal solution.
Follow the steps below to fix “graphics.copytexture Called With Mismatching Texture Sizes Error” according to Errnie:
- Launch the game
First launch Rust, and then go to settings.
- Find the graphic settings
In the Options section, click on Graphics. Set the Nvidia DLSS setting to “Off”.
- If that doesn’t work, try this solution
Open the console by pressing “F1“, and enter the command “graphics.renderscale 1” into the console.
- Last resort
If none of the above fixes it, open the console again and use the “console.erroroverlay false” command. This will hide the error messages.
Rust developers are aware of the “graphics.copytexture Called With Mismatching Texture Sizes Error” error and said it is still working on fixing it. So don’t worry, the bug will be fixed in a short time.