Break In 2, the popular mystery adventure Roblox game has finally released its final story ending update, at least for the near future. This fourth major update at long last revealed the mystery behind Scary Larry and Mary before they become Villains. However, as it is the Finale and a major story ending, obtaining it is not easy. Not to worry, though. This guide will tell you every step you need to do to unlock Origin Ending in the Break In 2 Roblox game.
1. Clear Out the Two Wire Puzzles in the Maintenance Room
First, you need to complete the Wire Puzzle for the Detective Ending. Head to the Maintenance Room, located past the Secret Evil Villain Base Gym. Look for a ladder that goes inside a pipe on the opposite side of the giant TV. After climbing the ladder, jump across the gap. Use Bloxy Cola to make the jump much easier. If you see Detective Bradley Beans sleeping inside, then you’ve come to the right place.
Now activate the first Wire Puzzle in the Maintenance Room. Six Pages will randomly appear inside various Drawers in the Secret Evil Villain Base:
- In the Kitchen.
- In the Middle Room
- In the Shop
- In the Maintenance Room, there’s a hidden compartment.
For the Break In 2 Origin Ending, though, we’ll need to clear the new second Wire Puzzle. Collect all of the Pages and arrange the photos on the board according to the categories below:
- Scary: Barry, Larry, and Mary.
- Spooky: Brooke and Luke.
- ?: Headmaster.
2. Meet Detective Bradley in the Secret Evil Villain Base
Now drop down the ladder and head to the small red arena across your location. Beat up any Minions and Impostors you see. Don’t forget to hit the Gym to boost your strength. When the lights go out, head outside and fix the generator. After the third wave, hear Mary’s speech and vote for the Origin Ending.
If you do it correctly, Detective Bradley Beans will stop you and your teammates from going into the vault. He’ll take you on a trip down memory lane to the Purge University, where Mary and Larry went before they became evil and scary!
3. Complete “Memory I: The Note” Roblox Break In 2 Origin Ending Quest
Detective Bradley will transport you to the Purge University Hallways and remark that something is “wrong.” Your task here is to find 12 items hidden in random boxes in Storage Rooms, the ones with cardboard box signs near the door. Then, store all of them on red pedestals in the proper classroom. If you’re confused, don’t worry. Check the table below for the list of all “Memory I” items and where you should put them.
But be careful! Larry is patrolling the Hallways, and you must not get caught. When you see him or hear him knocking on the door, quickly hide inside a Locker. If Larry catches you, you’ll get a jumpscare scene, be teleported to the starting Storage Room, and lose 30 Energy.
Item | Location |
---|---|
Brush | Art Classroom |
Paint Can | Art Classroom |
Paint Tray | Art Classroom |
Math 4×4 Blocks | Math Classroom |
Math Compass | Math Classroom |
Rainbow Abacus | Math Classroom |
Flute | Music Classroom |
Guitar | Music Classroom |
Xylophone | Music Classroom |
Flask Test Tube | Science Classroom |
Microscope | Science Classroom |
Test Tubes | Science Classroom |
4. Complete “Memory II: The Assignment” Break In 2 Origin Ending Quest
Once again, for the second part of the Break In 2 Origin Ending quest, we’re brought to a different part of the University. Detective Bradley will mention that the six huge Roses in this Gym don’t belong there. This time, you have to destroy the Roses while avoiding Mary. Locating them is very easy since the gym is really small. While they are irritating damage sponges, just keep hitting them with your weapon until the flowers are gone.
On the overlook on the other side, Mary will occasionally watch over the area. When the Gym’s lights flicker and dim, that means she is coming. There are a bunch of giant suitcases with varying sizes and positions that you can use to hide behind. If Mary sees you, you’ll lose 30 Energy and be transported back to the starting spot.
5. Complete “Memory III: The Key” Break In 2 Origin Ending Quest
For the last step, you’ll be taken just outside of the Headmaster’s Office. All you need to do here is to carefully navigate the floating platforms until you reach the top. Because if you fall, you’ll restart at the starting point. It shouldn’t take long to complete this segment, but it’s still annoying if you have to redo it all over again.
You and other players can press the two red buttons to spawn extra platforms. Wait until your teammates reach the Office’s door. Finally, all of you should obtain the Badge and get the Origin Ending of Break In 2.