While most of the weapon stats in Warhammer 40,000: Darktide are moderately straightforward in wording, some are somewhat vague and might confuse Rejects on their journey to carry out justice for the Emporer. For instance, stats like Damage or Reload Speed are relatively straightforward in their labeling. Everyone understands that Damage is how much a Heretic enemy is wounded, and Reload Speed is how fast one reloads their firearm. On the other hand, stats such as Finesse or Quell Speed are quite esoteric, and the game currently needs to provide more explanation on what these terms mean. As of writing, Darktide is still in Beta, so better descriptions may come out after the official release.
The Mechanics of Weapon Stats in Darktide
The Beta build of Warhammer 40,000: Darktide features a total of 19 different weapon stats that players will need to learn to make effective choices regarding loadouts. The majority of these stats are shared between weapon types. However, a few are exclusive to a single class; those who play this class should recognize the meaning of these unique terms.
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Based on findings by Gamepur, below is an index naming each of the weapon stats in Darktide, including a brief description as to what mechanical role it plays in combat:
Weapon Stat | Description |
Ammo |
|
Blast Radius |
|
Collateral |
|
Cleave Target |
|
Cleave Damage |
|
Crowd Control |
|
Critical Bonus |
|
Charge Speed (Psyker) |
|
Damage |
|
Defenses |
|
Finesse |
|
Mobility |
|
Penetration |
|
Stopping Power |
|
Stability |
|
Reload Speed |
|
First Target |
|
Quell Speed (Psyker) |
|
Warp Resistance (Psyker) |
|
Warhammer 40,000: Darktide will be available on
Source: Gamepur