There’s a new update for Hunt Showdown, and here’s the complete list of changes and fixes that will be added with this patch. The game has been around for years and is one of the committee’s most famous first-person shooter games. Crytek has just released a new update for the game, which is pretty extensive and handy for solid gameplay. Check out the Hunt Showdown 1.12 update patch notes below.
Hunt Showdown Update 1.12 Patch Notes
Highlights
New Tutorial
This update introduces a complete overhaul of our new player onboarding experience. Players are now introduced to the unique gameplay of Bounty Hunt through two new tutorials:
- The Basic Tutorial offers a narrated sequence of sections that explain the most important core elements of Hunt, like controls, Dark Sight and Clues, gunplay, and monsters—step by step.
- The Advanced Tutorial offers the possibility to explore a specially prepared compound on your own to practice what you have learned, giving you space to explore each AI type in the game and fight a full boss (the Spider) on your own.
The Advanced Tutorial can be played seamlessly after the Basic Tutorial has been completed. Both tutorials can also be accessed directly from the menu later, but the Advanced Tutorial is not accessible until the Basic Tutorial has been successfully completed first.
The previous training missions and their rewards have been removed, as well as the assistance through short pop-ups within regular Bounty Hunt or Quickplay missions.
Basic Tutorial – Hunt Showdown Update 1.12 Patch Notes
Players are introduced to the game’s core elements through a guided mission with individual sections. John Victor, a veteran Hunter of the bayou, will guide them through this journey to become Hunter themselves. Players are given custom objectives supported by hints and corresponding entries in the manual alongside.
Upon completing the Basic Tutorial for the first time, players will be provided with a fresh Tier 1 Hunter that includes all the rewards they collected during that playthrough. Successive playthroughs will not yield a new Hunter—that only happens the first time.
New players will also receive three additional Hunters with predefined equipment and Traits in their Roster to help them take their first steps in the bayou.
Advanced Tutorial
After completing the Basic Tutorial, Hunters can either continue playing the advanced section or access it separately later. During the Advanced Tutorial, Hunters will find a clue to locate a Boss Target (the Spider) to fight and banish it. After retrieving their Bounty, they can leave with their prize.
Compared to the Basic Tutorial, the Advanced Tutorial offers neither a narrator nor a detailed guide. Hints will help players to understand important beats and learn about other monster types and tactical options available to them. Each type of enemy has their own space, separated from other enemies where possible, to give players a chance to explore their unique behaviors without being overwhelmed.
When replaying the Advanced Tutorial from the menu, the currently active Hunter in the Roster, together with all their equipment and Traits, is used instead of a fresh Hunter. This allows Hunters to practice with new gear and refine their loadout and play style.
Equipment found in the Advanced Tutorial cannot be extracted, and the Hunter does not level up. However, when completing the Advanced Tutorial for the first time, the used Hunter will level up once and take along anything he finds. If playing for the very first time and continuing into the Advanced Tutorial from the Basic Tutorial, the initial Hunter will receive benefits from the experience points collected from both sections, claiming the one-time reward for both.
After the Tutorial – Hunt Showdown Update 1.12 Patch Notes
New players will see a new pop-up message after playing the Tutorial for the first time, informing them about other important topics and directing them to their Roster, where they can see their three starter Hunters (plus one extra if they complete the Basic Tutorial).
To help Hunters take their next steps, we have added additional safety nets:
Players will receive a warning when trying to load into the game without having essential gear on their Hunter or when their Hunter is missing a Health Chunk from a previous encounter.
Players will receive a warning when trying to load into the game without a teammate, informing them of their options to find other Hunters and the risks of going in alone.
Combat Log Rework – First Iteration Beta
The revised Damage History feature offers an enhanced level of detail, allowing players to view events (both inbound and outbound) that occurred in the 90 seconds leading up to their demise. Inbound and outbound actions are clearly differentiated through different colors; inbound damage (damage received by the player) is shown in red, while outbound damage (damage done by the player) is shown in gray. Healing actions are denoted in green. The player is provided with specific information such as which body part was struck, the amount of damage inflicted, the source of the attack, distance from the player, and the type of event (e.g. deathblow or banishment).
Furthermore, players are able to access an extended view of each event which offers additional details, including the weapon used, custom ammunition, any status effects that were applied, changes to the health bar (as a result of status effects), and special icons indicating actions, such as headshots and wall bangs. As this is the first iteration, please give us your Feedback!
Equipment – Hunt Showdown Update 1.12 Patch Notes
We have revised the equipment selection process to make it easier for players to choose Legendary Weapons. Previously, they were listed separately, but now they are incorporated into a rotating selection within the base category. Each selection made by the player modifies the weapon’s cosmetic appearance and becomes the default option, ensuring that when a player selects a particular skin, it remains the default choice for that weapon until it is changed again.
The exceptions to this new system are contraband Legendaries and Legendaries obtained as a reward for weapons that are not yet unlocked. In such specific cases, these items will still be considered as separate instances, maintaining the previous approach.
As an additional feature, players can now unequip all equipment from a hunter by pressing a newly added button.
All weapons that are purchased or awarded to players will now be 100% clean, including weapons that come with recruited Hunters. Only weapons found in a Mission will remain dirty.
Solo Gameplay Changes
This update adds additional solo-only conditional effects to some existing Traits to help those Hunters daring to go into the bayou on their own, taking on teams of Hunters. Not only does Necromancer’s self-revive from Devil’s Moon have a comeback, but there are also several other Traits that give benefits to Hunters when going in solo. We are also slightly increasing the bonus for extracting with Bounty as a solo player.
Necromancer
‘SOLO: You can revive your downed Hunter.’
Solo Hunters with Necromancer can revive themselves using a button on the death screen; this option will only be active 10 seconds after death.
Magpie
‘SOLO: Dark Sight Boost capacity and all Boost sources are doubled.’
Solo Hunters with Magpie now have an increased maximum of 10 seconds of Dark Sight Boost instead of 5. They will now gain 10 seconds of Dark Sight Boost when they pick up the Bounty and will also gain 2 seconds back from looting a Hunter or investigating a Clue, instead of 1.
Additional Effect (for all Hunters, not just Solo): Magpie will now always give all 3 effects when picking up Bounty; the duration remains unchanged.
Serpent
‘SOLO: Interaction range increased. (50m)’
Solo Hunters with Serpent can now interact with Clues, Bounty, and Banishes from up to 50m instead of 25m.
Underdog Bonus
Increased the value of the Underdog Bonus, granted for Bounties extracted while playing against larger teams:
- Solo vs Duos: increased from 250 to 300 Hunt Dollars
- Solo vs Trios: increased from 500 to 600 Hunt Dollars
- Duos vs Trios: increased from 125 to 150 Hunt Dollars
Wildcard Condition – Hunt Showdown Update 1.12 Patch Notes
In this update, we’re testing the ability to have a second contract—a Wildcard contract—that will take players to a different mission, one that is not available in the standard rotation. This opens up an interesting alternative for those times when you don’t want to play the standard rotation.
The first wildcard that we’re rolling out as a part of this test is the Night Time of Day. If you select the Wildcard Contract in Update 1.12, you will be in a separate queue that consists of players wanting to play the Night ToD. Please note, though, the Standard Contract will not include the Night ToD as long as the Wildcard Contract is active. Please give your feedback on this initial test!
General Updates
Audio
- General Audio Improvements
- Interacting with spotlights around the maps now has a sound.
- Adjusted the sound of the wooden indoor levels. Footsteps above the player in wooden buildings should now be more easily differentiated from a Hunter moving on the same level as the player.
- Crouching through cans and trash piles is now audible to an enemy in very close proximity.
Gameplay – Hunt Showdown Update 1.12 Patch Notes
Left-side Peek Advantage
Adjustments were made to the location of the Hunter model in relation to the camera, reducing the advantage gained from peeking from the left side of the cover. This adjustment focuses specifically on how much of Hunter’s head is shown when peeking, meaning that there can, in some edge cases, still be slightly more of Hunter’s body showing, depending on the situation.
Stalker Beetle
- Increased Stalker Beetle explosion damage to 25.
Quickplay
- Interacting with a Rift now shows the rewarded Trait on the right side of the screen for better readability.
Lootable Saddles
In this update, we are adding a new loot option. Lootable saddles are new additions that can be found on hitching posts or strapped to the dying horse sound trap. These saddles can have a weapon holster and/or saddle bag attached to them. The weapon holster will contain weapons frequently carried by horse riders. The saddle bag will either contain consumables or Hunt Dollars when looted. Lootable saddles spawn in both Bounty Hunt and Quickplay. In Quickplay, the Hunt Dollar reward for the saddle bags is replaced by an ammo replenishment.
Gunplay – Hunt Showdown Update 1.12 Patch Notes
New Weapon Variant: Winfield M1876 Centennial Shorty
The growing popularity of the Winfield M1876 Centennial throughout the country brought a wide range of users who desired more flexible versions of the rifle. Some thought an increased recoil to be a worthwhile trade-off for this flexibility.
Ammo types
- Basic – Medium Ammo – 5+1/12
- Poison – Medium Ammo – 5+1/12
- FMJ – Medium Ammo – 5+1/12
New Weapon Variant: Winfield M1876 Centennial Shorty Silencer
Once the rifle is reduced in size, a suppressor attachment makes the Winfield M1876 Centennial Shorty Silencer both dynamic and quiet. It’s well suited for hunting multiple monsters in a small area with speed and subtlety but requires some deft handling.
Ammo Types – Hunt Showdown Update 1.12 Patch Notes
- Basic – Medium Ammo – 5+1/12
- Poison – Medium Ammo – 5+1/12
- FMJ – Medium Ammo – 5+1/12
New Weapon Variant: Springfield M1892 Krag Bayonet
The Springfield M1892 Krag is a repeating bolt-action rifle with a side-loading magazine. Combining the modern magazine with a classical bayonet was an obvious but exceptionally effective evolution, as it made for a fast-loading rifle that could easily fend off nearby attackers.
Ammo types – Hunt Showdown Update 1.12 Patch Notes
- Basic – Long Ammo – 5+1/6
- FMJ – Long Ammo – 5+1/6
- Incendiary – Long Ammo – 5+1/6
New Weapon Variant: Springfield M1892 Krag Sniper
Thanks to its side-loading magazine, the effectiveness of the original Springfield M1892 Krag was unquestionable and was only enhanced with the addition of a sniper scope attached to its barrel. The fast reloading combined with long-range efficiency made this rifle a great choice for those who prefer to stay out of sight and range of their prey.
Ammo types
- Basic – Long Ammo – 5+1/6
- FMJ – Long Ammo – 5+1/6
- Incendiary – Long Ammo – 5+1/6
Weapon Changes
LeMat Carbine: There have been a couple of tweaks based on the community’s feedback. Its rate of fire has been increased a bit to make it put up more of a fight. Its iron sights have been realigned, so it will feel more accurate. Last but not least, its recoil has been decreased to allow for easier follow-up shots.
Hand Crossbow Choke Bolts
- Slightly increased the size of the choking cloud.
- Choke Bolts now have the same slightly bigger initial area effect compared to the lasting cloud of the regular Choke Bomb.
Hand Crossbow Poison Bolts
- Slightly increased the size of the poison cloud.
Meta – Hunt Showdown Update 1.12 Patch Notes
Challenges & Questlines System Improvements
- Shared Team Progression
- Improved Description Text Readability
- Improved Questline Visibility
- Additional Questlines UI Dressing
- Questlines now have their own distinct background visual.
- Challenges Pool Update
- The pool of Challenges has been updated with some new objective types while retiring some old ones. Additionally, most existing Challenges have been rebalanced.
New Questlines
With Update 1.12, there will be 2 new Questlines in the Bayou: “The Ward of the Reptilian” and “Vengeance of the Skinned.” These Questlines offer Hunters new types of activities to pursue as well as valuable rewards to earn in 6 Acts each, such as unlocking new Weapon Variants, Legendary Equipment, and more.
Both Questlines will run for approximately 1 month each and in a sequential manner, meaning that the 2 Questlines will neither be running in parallel nor overlapping with each other.
Equipment Unlocks
- Winfield M1876 Centennial Shorty
- During the “The Ward of the Reptilian” Questline, the weapon is unlocked as a reward for completing the 2nd Act.
- Unlocked as part of the Weapon Progression of the Winfield M1876 Centennial, and costs $103.
- Winfield M1876 Centennial Shorty Silencer
- During the “The Ward of the Reptilian” Questline, the weapon is unlocked as a reward for completing the 4th Act.
- Unlocked as part of the Weapon Progression of the Winfield M1876 Centennial, and costs $137.
- Springfield M1892 Krag Bayonet
- During the “Vengeance of the Skinned” Questline, the weapon is unlocked as a reward for completing the 1st Act.
- Unlocked as part of the Weapon Progression of the Springfield M1892 Krag, and costs $426.
- Springfield M1892 Krag Sniper
- During the “Vengeance of the Skinned” Questline, the weapon is unlocked as a reward for completing the 3rd Act.
- Unlocked as part of the Weapon Progression of the Springfield M1892 Krag, and costs $610.
Hunt Showdown is available on PC, PlayStation, and