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HomeยปGame FeaturesยปIt Took a While, but Cyberpunk 2077 Has Finally Achieved a โ€˜No Manโ€™s Sky Redemptionโ€™

It Took a While, but Cyberpunk 2077 Has Finally Achieved a โ€˜No Manโ€™s Sky Redemptionโ€™

Making Keanu proud

Sid NatividadBy Sid NatividadJanuary 24, 20255 Mins Read
Cyberpunk 2077 redemption
Image Source: CD Projekt RED

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  • Did CDPR Pull Off a โ€˜No Manโ€™s Skyโ€™ Redemption?
  • In CDPRโ€™s Defense, the 1st Game in a Series was Always Going to be Broken

One of the greatest tragedies in the gaming industry back in 2020 (apart from COVID), was Cyberpunk 2077โ€˜s ridiculously broken launch. The bug-ridden, incomplete, and underdelivered mess that was Cyberpunk 2077 1.0 signified a bleak trend for AAA games. Many wondered whether their darling RPG maker, CD Projekt RED (CDPR), was losing its touch. Fast forward nearly five years later, however, and things have turned around for Cyberpunk 2077 in one of the most protracted redemption arcs in gaming.

Now, at the start of 2025, Cyberpunk 2077 is in its best shape with the public reception to back that up. The game has achieved a new milestone, mainly the โ€œOverwhelmingly Positiveโ€ review mark on Steam which necessitates a 95 percent positive review rating from Steam users.

Granted, this mark is for the Recent Reviews and not for the All Reviews score, but nevertheless, CDPRโ€™s CEO and Cyberpunk 2077โ€˜s game director were ecstatic. It was something they never dreamt possible, especially after the scathing reception they received during the first few months of Cyberpunk 2077โ€˜s release.

Despite All the New Goodies, Some Fans Are Disappointed with Cyberpunk 2077 2.2 Update: โ€˜New Game Plus Pleaseโ€™
Related: Despite All the New Goodies, Some Fans Are Disappointed with Cyberpunk 2077 2.2 Update: โ€˜New Game Plus Pleaseโ€™

In addition to the redemption arc, Cyberpunk 2077 just became the first game to implement and support DLSS 4.0, which is Nvidiaโ€™s upcoming proprietary upscaling tech for its RTX 5000-series GPUs.

Regardless, the new rating milestone for Cyberpunk 2077 essentially puts it in the same tier as the greatest video games of all time, including The Witcher 3.

Did CDPR Pull Off a โ€˜No Manโ€™s Skyโ€™ Redemption?

Cyberpunk 2077 redemption
Image Source: CD Projekt RED

Of course, this renewed positive reception to Cyberpunk 2077 is only possible because of CDPRโ€™s devs and their hard workโ€“ and fansโ€™ patience. The Phantom Liberty expansion also certainly helped turn Cyberpunk 2077โ€˜s reputation and quality around, along with the numerous fixes and improvements to several of the gameโ€™s aspects.

Going from mixed review scores to Overwhelmingly Positive is reminiscent of another redemption arc, namely No Manโ€™s Sky. The space survival game was notably released with a barren gameplay loop and was thus welcomed with a mixed reception. But through months and years of free content updates and both general and deep gameplay improvements, No Manโ€™s Sky became the best space survival and crafting game right now.

What worked for No Manโ€™s Sky was that its devs never stopped trying to redeem themselves and their game, continuously outdoing their previous improvements. The same practically happened with Cyberpunk 2077, and it goes to show how continued love and passion for a project go a long way and can make the game relevant in ways that a live service format cannot.

In CDPRโ€™s Defense, the 1st Game in a Series was Always Going to be Broken

Cyberpunk 2077 redemption
Image Source: CD Projekt RED

Thereโ€™s no arguing that what the CDPR did during the initial launch was highly disgraceful as they essentially hid the mountain of issues to sell Cyberpunk 2077. However, as a longtime fan of The Witcher games and as someone who has unintentionally seen CDPRโ€™s development through the decades, the Cyberpunk 2077 release fiasco was typical for them.

It was a new video game IP (intellectual property) and my experience with CDPRโ€™s new IP attempts has been brutal and goes as far back as the first Witcher game in 2007. Now that release was brutal, but the difference was not many people knew CDPR back then.

How Long Does Cyberpunk 2077 Take to Beat? Answered
Related: How Long Does Cyberpunk 2077 Take to Beat? Answered

The first Witcher game on release had outdated graphics, progression bugs, missing dialog, questionable animations, and tons of other issues that couldnโ€™t be fixed by updates such as the awkward Eurojank combat, convoluted story, and potato animations.

In fact, CDPR had to release a huge update and fix in the form of The Witcher: Enhanced Edition a year later in 2008. The Enhanced Edition added missing content, improved visuals, polished dialog, and general all-around improvements not unlike what CDPR did for Cyberpunk 2077 over several years.

If Anything, Cyberpunk 2077โ€™s Initial Failure Makes the Potential Sequels Exciting

Guess what? The Witcher 2: Assassins of Kings and eventually The Witcher 3 went on to revolutionize the gaming industry. The gap between the three games in terms of improvements and outdoing their predecessors is monumental and goes to show that CDPR could learn from their mistakes (at least they did back then).

So itโ€™s fair to expect that the sequel to Cyberpunk 2077 is going to be CDPR back in its element, hopefully. Based on CDPRโ€™s development practices, the first game in a new series is always going to be a rough experiment. The second in the series will be a blockbuster. The third? A masterpiece.

The fourth game could be there to bring their reputation back up in case a new IP tanks itโ€“ just kidding, Iโ€™m confident The Witcher 4 would look good at the very least.

Letโ€™s just hope this kind of pattern recognition for CDPR doesnโ€™t betray us and that they can still learn from the mistakes of their earlier attempts to help them produce industry game-changers. Their Cyberpunk 2077 redemption arc seems to indicate so.

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Sid Natividad
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Sid was born, did some stuff, then decided to become a writer. He found respite in the sweet embrace of video games and pop culture after serving as a journalist, covering warzones and depressed areas. It seems he prefers the much lower chance of getting hit by a stray bullet during work hours.

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