In one way or another, video games have always been educational. Whether they are teaching problem-solving skills or even developing dexterous hand eye coordination, they have always helped grow the mind. It seems that is exactly what game designer Richard Wright has in mind as he hopes to pitch his educational game Life on Moon to NASA.
A video game designer based out of Wilmington, Delaware, Wright originally came up with the idea for an educational game about managing a base on the moon. The overall goal of Life on Moon would be to engage kids – or whoever wanted to learn – in space and science, while inspiring them to think about the potential of the future.
“Video games have become common place in modern kids’ lives,” said Wright. “I hope they play this game and feel inspired to pursue careers in science and technology.”
Games like Astroneer have focused on planet exploration in the past but Life on Moon would be a far different perspective on the subject. Players assume the role of a manager and must expand their base by placing and building, while also balancing available resources and funds.
Gameplay wise, the Indie game is played from a top down perspective – with the primary controls relegated to the arrow keys and mouse button – with progression being measured by increasing the overall amount of residents. Interactable NPC characters will inform the player not only how to play the game, but facts about the moon.
Life on Moon is still in the earlier stages of development. The small east coast team behind the game is made up of former Wilmington University students Jefferey McMullen, William Weddleton and the games creator Richard Wright.
For more information, be sure to check back to the site for updates on Life on the Moon, as well as all of your other Nerdy News and Needs.
Andrew has been in love with video game ever since his brother was forced by their parents to let him watch him and his friends play games like Goldeneye and Super Mario 64.