The 1.4.1.4 update has arrived for Medieval Dynasty, and here’s the complete list of changes and fixes added with this patch. It’s an open-world, realistic medieval life simulator, survival, and town-builder game, developed by Render Cube and published by Toplitz Productions. It was released in 2020 and received positive feedback from the players. Besides, it offers a better gaming experience with regular updates. So, the latest version brings a bunch of bug fixes and tweaks. Here’s everything new with the Medieval Dynasty 1.4.1.4 update.
Medieval Dynasty Update 1.4.1.4 Patch Notes
Xbox Series X/S (Version 1.4.1.4)
Xbox Series X/S Specific
- Performance mode settings (In the “Graphics” section of settings).
- Separate settings for PC Gamepass and XSX Gamepass (should be helping with launch issues).
- Fixed: Restoring default control settings result in sprint and crouch set to hold instead of toggle.
- Fixed: FPS drop when walking with a torch (XSS).
Medieval Dynasty Update – PlayStation 5 (Version 1.4.1.4)
PlayStation 5 Specific
- Performance mode settings (In the “Graphics” section of settings).
- Fixed: Restoring default control settings results in sprint and crouch set to hold instead of toggle.
- Fixed: Poor audio quality caused by compression.
- Fixed: Ghosting effect when looking around.
- Fixed: Crash when trying to exit the game from the death screen.
PC + Consoles
Added
- Ability to invert the front of fences during placement.
- Ability to continue placing fences and roads from their last anchor point.
- Ability to place roads under already constructed gates.
- Player can get knocked down after hitting something while mid-air.
Medieval Dynasty Update – Fixed
- The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
- On control pre-set alternative 2, the player would jump when selecting options in the radial menu.
- Blood is too bright in inspector mode.
- Furniture and gate rotation works too slowly.
- Slider in dialogues occluded long texts.
- Looping combat music.
- If a path to an animal is too long, the player will now teleport to the animal instead of walking.
- The On Hold interaction is “working” for the trough even when the player doesn’t have the required item.
- When the player is in the middle of the picking animation and clicks on a stool, he will sit instantly on it instead.
- When the player interacts with the bed, the player’s sleeping wife “jumps.”
- Speed of looking around when using gamepads is related to FPS.
- NPCs’ collapse’ into the bed.
- In the heir’s name list, Przebor appears twice.
- The ‘Night Hunt’ quest is not giving rewards sometimes.
- The cave effect disappeared after the player ragdolled in a cave.
- Player not being able to shoot after ragdolling in water without exiting the water.
- The player is still hitting with fists after the player sits down while holding LMB.
- Projectiles not bouncing off from stone and iron.
- Milking goats does restore the durability of the bucket.
- Incorrect center of mass for cut down trees without leaves.
- In control ‘People Demand,’ when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
- Opening containers while holding the confirm button on the gamepad will result in transferring the first item.
- Talking to NPCs while holding the confirm button on the gamepad will result in picking the first dialogue option.
- After doing a quest for the herald, he is no longer visible on the map.
- Villages not being marked as ‘Visited’ for the achievement while on horseback.
- Conservation of momentum when character trips and falls.
- Conservation of momentum when falling off a horse.
- Characters fall through the ground while ragdolling.
- Unstuck feature not resetting ragdoll velocity.
- NPCs shaking their heads when trying to rotate by 180 degrees.
- Animal meshes during ragdoll updating only when close to the player.
- Character meshes during ragdoll updating only when close to the player.
- Sometimes the picking animations could be canceled by interaction.
Medieval Dynasty Update – Updated
- NPC clothing system – NPCs should now have more variety when starting a new game.
- Visual improvement of the ghosts of constructed objects.
- Player get up from ragdoll condition.
- NPCs start their duties with some time offsets.
- Animals change their daily behavior with some time offsets.
- Alcohol influence on likelihood to trip and fall.
- Horse and donkey tail physics.
- Korean language.
- French language.
- German language.
- Polish language.
- Italian language.
Medieval Dynasty and the 1.4.1.4 update are now available on PC, PS5, and