Minecraft: Bedrock Edition has received a new update along with accompanying patch notes today with the 1.19.20 update for Nintendo Switch, PlayStation 4, PC, and the
Previously, a big Minecraft: Bedrock Edition, 1.19.1 (Wild) update, adding new features like the mangrove swamp biome to the game and various tweaks. But unfortunately, it created some unforeseen issues for some. The Minecraft: Bedrock Edition 1.19.20 update looks to resolve issues that players had been experiencing after the 1.19.1 (Wild) update. Let’s hope the Minecraft: Bedrock Edition 1.19.20 update manages to fix many of these issues for players. Check out the full Minecraft: Bedrock Edition patch notes for 1.19.20 below.
Minecraft: Bedrock Edition 1.19.20 update patch notes
New Features:
- Added the updated Create New World screen on Nintendo Switch
Changes:
- Added support for middle mouse click on iOS
- Zombies now have a 10% chance of being able to break doors on hard difficulty
- Implemented new Marketplace error screen art and messaging
- Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
- D-Pad Left can now be held down again to move the cursor left in menus
- Instantaneous effects (Potions, Tipped Arrows) can no longer be applied to dead mobs and players
- ‘So Below’ music track now plays in Basalt Deltas
- Redesigned the menu toggle switches to make it easier to distinguish between the on and off states
Known Issues:
- Due to an unexpected crashing issue, we have had to temporarily revert the fix for MCPE-105487, which can cause textures to turn pink after playing for long periods on a server.
- This means that this bug may continue to occur until we have a solution. Thank you for your patience while we continue to work on this important issue – we hope to have it finally fixed as soon as possible!
Fixes:
Performance / Stability
- The game no longer crashes when browsing the Marketplace
- Fixed a crash related to Spawn Eggs
- Prevent client/server portal travel desync on low render distance settings
- Fix potential crash when returning to the Overworld from the Nether or The End
- The game no longer crashes when entering Coin Starter Bundle Screen
- Fixed bugs where client state can get out of sync with server if using an item is canceled or failed
- Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away
- Fixed a crash that could occur when connected devices, like gamepads, were missing
- Fixed a crash caused by a Villager changing their profession while trading. The Trade screen will now close if the Villager changes professions mid-trade.
- Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
- Fixed a crash when exploring multiple categories in Marketplace on
Xbox and PlayStation - Fixed a crash that could occur when teleporting and killing an entity in the same tick
Gameplay
- The Wandering Trader’s spawning now matches Java Edition, and it will no longer spawn in water, lava, or underground.
- Fixed a bug where Bows could fail to shoot an Arrow the first time they were used. This also affected Crossbows and with throwing Tridents.
- Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
- Fixed an issue that prevented fisherman Villagers from offering to buy Boats at max level
- The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly
- Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks.
- Fixed an issue where enchantments on ranged weapons on mobs were not being applied
- Fixed volume level of Amethyst step chime sound when walked on by a mob
- Fixed an issue where some items with durability would fail to be created from the Creative inventory
- Ancient Cities have more frequent Sculk Patch generation
- Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 or below
- Fixed an issue where scores on scoreboards were not being ordered properly
- Fixed a bug where fishing hooks would drop loot when killed with the /kill command
- Player’s Soul Speed is now properly activated and de-activated on Soul Sand
- Fixed a bug causing health_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
- When trading, the Villager plays the correct sound based on the item in the input slot
- Skulls in Ancient Cities now better match the orientation they have in Java Edition
- Enable event filters in the root definition to be evaluated independent of sequence or randomize when a format_version of 1.19.20 or higher is specified
- Fixed issue with health boost extra life not staying
Mobs
- Polar Bears no longer panic when attacked
- Tadpoles flopping while on land now more closely match Java Edition and fishes in speed
- Piglins will now stop attacking if the player puts on Gold Armor
- Jobless Zombie Villagers are no longer unable to ride Minecarts or Boats
- Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots
- Releasing a bucketed custom mob now spawns the correct type of mob
- Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
- Allays can now pick up and drop items at their owner when in a Boat
- Allay can now always pick up dropped Scaffolding blocks
- Allay now correctly stops dancing when music from Jukebox ends
- Allays now look at targets such as players
- Fish do not shake anymore when placed in an isolated water block
- Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
- Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches
- The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks
- Fixed a bug causing baby mobs with the minecraft:behavior.sleep goal to have a shrunken hitbox
- Allays and Bees are now less likely to get stuck in non-full blocks
- Wardens can now detect a player sneaking on top of a Sculk Sensor
- Warden can now let itself fall up to 20 blocks down, instead of just 3
- Allays can now pick up armor pieces with a different durability than the one they are holding
- Entities that die completely now have their data removed from world file
- Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25
Blocks
- Removed “Wood” from the names of Mangrove Wood Planks, Stairs, and Slabs
- Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0
- Hanging Mangrove Propagules no longer drop a Propagule item when silk touched if not at max growth
- Muddy Mangrove Roots can now be placed sideways
- Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby.
- End Portal Frame Block is now named “End Portal Frame” instead of “End Portal.”
- Amethyst Block has been renamed to “Block of Amethyst.”
- Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal.
- Campfires can once again be stacked correctly.
- Fixed a bug where Pistons sometimes did not drop the Piston item when broken by the arm
- Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table.
- Bells can no longer catch on fire or be destroyed by fire
- Mangrove and Azalea Leaves no longer prevent tree growth
Sculk Blocks
- If two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one.
- If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequency
- Sculk Sensors now detect a Creeper exploding with a frequency of 15
- Sculk Sensors now detect an End Crystal exploding with a frequency of 15
- Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12
- Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12
- Vibration particles are now always oriented towards the target Sculk Sensor
- Sculk Catalysts now play the blooming sound effect when blooming
- Sculk Catalysts do not spread Sculk anymore on players’ death if the Keep Inventory gamerule is set to True
- Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them
- Sculk Catalyst now blooms when a mob with no experience dies next to it
- Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying
- Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15, or even
- Sculk Sensors no longer detect Boats staying still in water
- Reduced Sculk Catalyst experience drop from 20 to 5
- Sculk Patch Features can now be placed on additional block types
Graphical
- Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
- With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
- Fixed x-ray vision when Top Snow falls on top of player, so it now behaves as a solid block when Top Snow covers player’s vision
- Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks
User Interface
- The Toggle Perspective hint now shows the player’s assignment instead of the default assignment.
- Saddled Pig’s tooltip changed to “Ride” instead of “Mount.”
- Added content warnings for large icons for texture tessellation (e.g., objects in hand)
- Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element.
- Hover text for can_place_on blocks for items in inventory is now in a consistent order between game saves
- Removed the controller settings tab for Oculus
- Goat Horn sound is now placed in the Jukebox/Note Blocks sound category in Settings
- Fixed the Add Server feature not saving IPV6 addresses
Realms
- Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus
- Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen.
- The Realms feed screenshot button is now available for VR platforms
Spectator Mode (Experimental)
- Removed emotes functionality while in Spectator Mode
- Player can now place blocks where spectator is hovering
- Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand, curious how they held it without hands…
- Spectators’ heads are now properly rendered as semi-transparent
- Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
- Capes and animated back items are no longer rendered while in Spectator mode
- Spectators can no longer use or get affected by portals
After checking out the patch notes for the Minecraft: Bedrock Edition Update 1.19.20, you can find the game available on Android, Nintendo Switch, PC, PlayStation 4 & 5,