Warner Bros. Discovery has confirmed that its free-to-play fighter MultiVersus is going offline after season 5, and will then be delisted completely. This essentially confirms the death of the Smash-like that comes as a shock especially if you consider its explosive launch in the beta test from two years ago.
The announcement comes from the studio’s X (formerly Twitter) account which says that this decision comes after a lot of careful consideration. Season 5 of MultiVersus will start on February 5 and will conclude on May 30, that is when the game will go permanently offline and will be delisted.
This means whether you downloaded it from the PlayStation Store, Microsoft Store, Steam, or the Epic Games Store, the game will no longer be downloadable.
All the game’s online features will remain accessible until the clock hits 9 AM PST on May 30, at which point the game will only be playable in an offline mode via local gameplay against either the AI or up to three friends.
If you are interested in playing the game in offline mode in the future, then it would be prudent to install it before it is pulled from online marketplaces for good.
Anything that you’ve purchased or leveled up will remain the same even in offline mode, but no further purchases will be possible, including with real money. Most importantly, if you’ve spent any in-game or real-world money in the game, it will not be refunded when it goes offline.
The team thanked the community for its support and reiterated that the decision was not made lightly.
We are very proud of the game we have built and are incredibly thankful for the support of the MultiVersus community throughout this journey. Your passion and enthusiasm have been unmatched.
After such an impressive launch in open beta, when over a million concurrent players were enjoying the game on Steam, WB decided to pull the plug and go completely radio silent for about a year. This caused all the interest to fizzle out, and what’s worse, the full release of MultiVersus was accompanied by the unintuitive and limiting monetization method and endless technical issues. Unlocking the charming and lovable characters was a chore, and modes were constantly promised but never delivered. Hopefully, this won’t deter WB from making fighting games in the future.