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New World unveiled Void Gauntlet as its 12th weapon, a powerful magic weapon with a hybrid of healing and magic DPS playstyle, on its November 9 Public Test Realm (PTR) update. Although currently, the weapon is still in the testing phase in PTR, Void Gauntlet is rumored to be added to the main server soon since the devs have promised to release it “shortly after launch.” Read on below for Void Gauntlet gameplay sneak peek and skill tree.
New World: Void Gauntlet Basics
Able to do magic damage and heal at the same time, this is going to be a weapon of choice for flexible New World builds. However, remember that the primary damaging Attribute for the Void Gauntlet in New World is Intelligence, and you’ll need to catch up on Focus if you want to scale up the Void Gauntlet’s healing abilities. This focus on two Attributes makes it a good pair if you run Life Staff and other magic weapons. Here’s how Void Gauntlet’s basic attacks work:
- Light Attack: Deals 100% Void Damage
- Heavy Attack: Deals 125% Void Damage
- Hold Block: Harvest Essence, converts your Health into Mana over time. Rate scales with Weapon Damage.
New World: Void Gauntlet Skill Trees
The two Skill Trees for the Void Gauntlet are split into Annihilation and Decay:
Annihilation
Void Blade – Active Skill 1
- Duration: 15 seconds
- Cooldown: 25 seconds
- Cost: 20 Mana
Summon a blade of Void energy that converts your basic attacks to melee. Tap Basic Attack to perform a quick slash that deals 100% weapon damage or hold to perform a thrust attack that deals 150% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing damage absorption by 5% for 8s.
Fortified Blade (Upgrade)
Gain Fortify on start, increasing damage absorption by 20% for 5s.
Vicious Void (Upgrade)
+10% Critical Damage on Void Blade attacks.
Draining Blade (Mod)
Successful heavy attacks heal self for 5% weapon damage per Disintegrate stack on target. Scales exclusively with Focus.
Oblivion – Active Skill 2
- Duration: 6 seconds
- Cooldown: 20 seconds
- Cost: 30 Mana
Summon a circular rift of Void energy at your feet that deals 30% weapon damage per second to enemies and grants Empower to self and friendlies, increasing damage by 20%. 5m radius.
Withering Oblivion (Upgrade)
Your attacks inflict Weaken to targets inside the radius, reducing their damage by 5% for 5s per hit. Stacks up to three times.
Invigorating Oblivion (Upgrade)
+15 Stamina per second for self and friendlies while inside the radius.
Petrifying Scream – Active Skill 3
- Cooldown: 15 seconds
- Cost: 25 Mana
Unleash a Void-infused scream, dealing 100% weapon damage, staggering and inflicting Root to enemies 5m in front of you. Disables enemy movement for 2s.
Bone-chilling Voice (Upgrade)
Root duration increased by 1s on targets below 50% health.
Fortifying Echoes (Upgrade)
Gain Fortify for each enemy hit, increasing damage absorption by 10% for 10s per hit. Stacks up to three times
Passive Skills
- Forsaken Pact: +10% damage while below 50% mana.
- Keen Confidence: +10% Critical Chance while above 50% health.
- Keen Humility: +10% Critical Chance while all abilities are on cooldown.
- Refreshing Precision: +10% Cooldown Reduction on all abilities on Critical Hit.
- Empowering Proximity: Gain Empower when casting abilities within 5m of an enemy, increasing damage by 10% for 5s. Stacks up to three times.
- Efficient Harvest: Harvest Essence Health Drain is reduced by 50% while below 25% mana.
- Leeching Agony: On Critical Hit, gain health equal to 15% of damage done.
- Refreshing Frailty: +5% Cooldown Reduction on all abilities when successfully hitting enemies afflicted by 3 or more debuff stacks (can be from different debuffs).
Void Aura – Ultimate
- Duration: 5 seconds
- Cooldown: 20 seconds
On successful ability hit, gain a stack of Void Essence. At six stacks, consume all stacks and gain a 3m aura on self that heals friendlies for 30% weapon damage and deals 30% weapon damage per second to enemies within. Healing scales exclusively with Focus.
Decay
Orb Of Decay – Active Skill 1
- Cooldown: 15 seconds
- Cost: 20 Mana
Fire an unblockable orb that passes through enemies, deals 100% weapon damage, and inflicts Disintegrate, dealing 5% weapon damage per second and reducing damage absorption by 5% for 8s. Stacks up to 3 times. At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. Healing scales exclusively with Focus.
Draining Orb (Upgrade)
+5% mana per enemy hit by the orb.
Slowing Orb (Mod)
The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30% for 3s.
Detonating Orb (Mod)
Press the ability input again to detonate the orb with a 4m explosion radius. Depending on the orb’s phase, the explosion will either damage enemies for 100% weapon damage and apply a stack of Disintegrate or heal friendlies for 70% weapon damage. Healing scales exclusively with Focus.
Draining Tether – Active Skill 2
- Duration: 10 seconds
- Cooldown: 25 seconds
- Cost: 25 Mana
Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by 4% per second (20% maximum). The tether ends if the target moves beyond 15m.
Tethered Refresh (Upgrade)
Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5%.
Tethered Focus (Upgrade)
+100% mana regeneration while the tether is active.
Soul Eater (Upgrade)
Regain 80% weapon damage as health if the tethered target dies. Scales exclusively with Focus.
Essence Rupture – Active Skill 3
- Cooldown: 20 seconds
- Cost: 25 Mana
Fire a projectile that inflicts Essence Rupture for 10 seconds, healing anyone that hits the target for 20% of the damage done. Does not apply to damage-over-time.
Invigorating Rupture (Upgrade)
Players additionally receive 15 stamina when hitting the afflicted target.
Overflowing Essence (Upgrade)
Friendlies within 4m of the afflicted target are healed for 80% of your weapon damage when Essence Rupture ends. Scales exclusively with Focus.
Passive Skills
- Deadly Range: +10% Cooldown Reduction on successful light attacks against targets more than 8m away.
- Fervent Thirst: +5% Mana per successful ranged light attack against targets afflicted by your Void Gauntlet debuffs.
- Radiant Efficiency: Mana costs are reduced by 25% while above 50% Mana.
- Refreshing Harvest: Cooldowns are reduced by 10% per second while performing Harvest Essence.
- Leeching Bolts: Healing from ranged Heavy Attacks is increased by an additional 30% of damage dealt if the target is below 50% health.
- Extended Suffering: Successful ranged heavy attacks increase the duration of non-crowd control debuffs you have applied by 10%.
- Meding Evasion: Dodging with full mana heals you for 80% weapon damage. Scales exclusively with Focus. 20s cooldown.
Void Conversion – Ultimate
- Cooldown: 15 seconds
Gain a stack of Void Essence per successful ability hit. At for or more stacks, your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks.
Related:
New World: Best Hatchet Build
New World is now available on Windows PC via Steam.