The 4.23 update launched for No Man’s Sky; here are the recent patch notes showcasing the changes that will be added with the patch. The latest version is for the Interceptor update and brings a change that boosts the gameplay experience. It’s not an extensive one, but still, it will please the players with the change it brings. Check out the No Man’s Sky 4.23 update patch notes below.
No Man’s Sky 4.23 Update Patch Notes
Bug Fixes
- Fixed a threading crash.
As mentioned above, the game’s latest version does not bring major changes. It fixes a threading crash that degrades the gameplay experience instead. Besides, after announcing the latest No Man’s Sky update, the dev stated, “Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback and have identified and resolved a number of issues. These fixes are included in patch 4.23, which is now live on Steam and will be coming to other platforms as soon as possible. We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.”
Meanwhile, if you missed the previous version, Version 4.22, you can check out its patch notes below.
- Fixed an issue that prevented the Minotaur from correctly targeting corrupted Sentinels while under AI control.
- Fixed an issue that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
- Fixed an issue that prevented some technologies from being installed in freighter inventories.
- Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
- Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
- Fixed a rare issue that could cause a blocker after restarting a mission.
- Fixed a number of issues in the Nexus mission to collect Hadal Cores.
- Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission instead of correct instructions.
- Fixed some minor text issues.
- Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher-difficulty settings.
- Fixed an issue that caused the planet popup to be filled with placeholder data in particular views on the Discovery page.
- Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
- Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
- The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
- Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
- Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
- Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
- Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
- Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
- The eye textures for corrupted Sentinels have been improved.
- Fixed a rare issue that could cause an explosion when destroying small freighters/cargo pods to be too small.
- Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
- Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel Interceptor.
- Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
- Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel Interceptor.
- The audio balance for Atlantideum crystals has been adjusted.
- Fixed several collision issues with oxygen and sodium plants.
- Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
- Fixed some visual issues with VR wrist menu projectors.
- Improved the visual feedback when repositioning VR wrist menus.
- Fixed an issue that caused the Trade Rocket UI to be misplaced in VR.
- An option has been added for VR players to enable a third “twist” axis on the virtual joystick, allowing them to roll or yaw the ship.
- Fixed an input issue affecting a number of UI screens in VR.
- Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the front if that other player was aboard the Space Anomaly.
- Fixed a crash related to memory allocation.
- Fixed a networking-related crash.
- Fixed a memory leak related to texture rendering.
- Fixed an issue that prevented the Base Complexity option from appearing on
Xbox One andXbox One S. - Fixed a crash specific to older
Xbox consoles. - Fixed a memory leak that could occur on all
Xbox platforms. - Introduced a significant memory optimization for PSVR2.
- Introduced a minor improvement to visual quality on PSVR2.
No Man’s Sky is available on PC, PS4, PS5,