Update 4.37 has arrived for No Man’s Sky, and here are the bug fixes and changes that arrived with this patch. Hello Games, the team behind No Man’s Sky, proved that it’s actively listening to the feedback coming from users. That’s because of how frequently it releases patches to improve the game’s stability. The game doesn’t get playable content often, but the players always see updates in their downloads, and that’s worth appreciating. Today’s update is no different; it brings a few bug fixes for problems players reported. Here are the patch notes for No Man’s Sky update 4.37.
No Man’s Sky Update 4.37 Patch Notes
Bug fixes
- Fixed an issue that could cause markers to flicker.
- Fixed a crash that could occur when ships land at an outpost.
- Fixed a rare crash related to the projectile system.
- Fixed an issue that could cause a crash when downloading invalid discovery data from other players.
- Fixed an issue that caused a crash when attempting to load invalid discovery data.
- Fixed an issue that could cause a crash on Xbox One when visiting the final planet of the Singularity expedition.
- Optimised memory used by creature navigation.
- Optimised memory used to fade objects.
As the patch notes reveal, the problems causing overuse of memory and some crashes are getting solved today. One of the changes is especially for Xbox One; it fixes a crash happening on the final planet of the Singularity expedition that arrived last month. The rest of the changes are universal, and they’re optimizing the game resources on all platforms for No Man’s Sky. The update’s download size isn’t revealed, but it shouldn’t be too big.
No Man’s Sky is available on Nintendo Switch, PS4, PS5, Xbox One, Xbox Series, and Mac.