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Home»New Releases»NVIDIA Driver Update Focused on Virtual Reality

NVIDIA Driver Update Focused on Virtual Reality

The latest NVIDIA driver update was released, GeForce Game Ready Driver 361.43 WHQL, on December 21. Unfortunately, it doesn’t increase across-the-board frame rate performance in…

Benjamin JamesBy Benjamin JamesDecember 23, 20153 Mins Read
NVIDIA Driver
This article is over 9 years old and may contain outdated information.

The latest NVIDIA driver update was released, GeForce Game Ready Driver 361.43 WHQL, on December 21. Unfortunately, it doesn’t increase across-the-board frame rate performance in PC games–as we’ve come to expect from a new NVIDIA driver–but rather, most notably, broadens support for Version 1.1 of Gameworks VR.

NVIDIA Driver
The Oculus Rift VR Headset.

Since Virtual Reality is starting to permeate technology, there may be future NVIDIA drivers, like this version, to come just on behalf of VR hardware in the future. With manufacturers like Samsung offering Virtual Reality headsets for merely $99, it’s fair to presume VR will grow in prominence quickly. And as long as companies like NVIDIA continue to support this technology, there will hopefully be a great deal of content to enjoy.

The full release notes can be found here; however, the new NVIDIA driver focuses on a more efficient OpenGL rendering method for VR. The method is explained by NVIDIA, saying: “With the OpenGL multicast extension, it’s possible to upload the same scene to two different GPUs and render it from two different viewpoints with a single OpenGL rendering stream. This distributes the rendering workload across two GPUs and eliminates the CPU overhead of sending the rendering commands twice, providing a simple way to achieve substantial speedup.”

The diagram below illustrates their point.

Nvidia Driver Update VR
Rendering sample of Oculus Performance Increase concerning VR SLI.

 

 Also included in the NVIDIA driver update are a few random bug fixes and improvements on the Fermi architecture of the relatively outdated GTX 500 series GPUs. Below are notable changes.

NVIDIA continues to work closely with VR headset and game developers to deliver amazing VR games and applications. This Game Ready driver includes the latest GameWorks VR tweaks, bug fixes, and optimizations to ensure you have the ultimate VR gaming experience.

Gaming Technology:

Support added for GameWorks VR 1.1 including VR SLI support for OpenGL applications and support for the latest Oculus SDK.

Fixes:

[GM20x] Clock speeds remain above idle at 144 Hz on desktop.
Lag in Star Wars Battlefront with SLI enabled after updating to driver 359.06.
Momentary loss of signal after scoring first goal in Rocket League.
Game crashes on certain GeForce GTX 860M notebooks.

Battlefield Bad Company 2 performance fix

GameStreamed video has 2 images overlapping w/ SLI

TDR when viewing YouTube videos in Microsoft Edge browser

Fermi GPU Changes:

As of Windows 10 November Update, Fermi GPUs now use WDDM 2.0 in single GPU configurations.
For multi-GPU configurations, WDDM usage is as follows:
In non-SLI multi-GPU configurations, Fermi GPUs use WDDM 2.0. This includes configurations where a Fermi GPU is used with Kepler or Maxwell GPUs.
In SLI mode, Fermi GPUs still use WDDM 1.3.

NVIDIA Gameworks
Introducing NVIDIA Gameworks.

Due to the lack of game releases around this time of the year, the next NVIDIA driver likely won’t arrive until early 2016.

Related Topics
Nvidia Virtual Reality
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Benjamin James
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Benjamin is a writer for both Newegg and TheNerdStash, providing PC-related articles focused on gaming and hardware. Tinkerer and TV junkie, he also owns a computer repair business and constantly invents unreasonable justifications to upgrade his rig.

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