Insomniac Games has released a new 1.003 update for Ratchet and Clank: Rift Apart, which has introduced new variable refresh rate features to the game. The update was announced earlier this week as part of Sony’s VRR PlayStation Blog announcement. Ratchet and Clank: Rift Apart was just one of the significant games announced at the time to be getting the VRR update. Following the announcement, the new 1.003 update for Ratchet and Clank has begun rolling out, and we have the full patch notes right here. Check out everything in the update below.
Ratchet and Clank: Rift Apart 1.003 Update Patch Notes
New Features
- Support for VRR via system settings
- When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
- When 120 Hz Display Mode is on, unlocks frame rate to vary based on gameplay
- Add 120 Hz Display Mode setting to New Game options, so you can turn it on before starting
- Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios
- Improvements to TAA upsample quality
- Save files use frame captures for their icons
Insomniac also released a minor 1.003.001 update for Ratchet and Clank: Rift Apart, which fixed some issues with menu languages for the new VRR mode.
- Addressed issues around incorrect menu localizations for VRR-related options.
The new update will be welcomed by those who can utilize VRR, but that’s likely to remain a small number of PS5 owners for the foreseeable future. Although VRR has been anticipated by many hardcore gamers, it can only be used by those who have a PS5 and HDMI 2.1 capable TV/monitor. HDMI 2.1 still isn’t standard in all TVs or monitors, so only those who have bought a high-end display relatively recently will be able to appreciate the new smooth gameplay that VRR provides. However, it is great to see so many Sony exclusives getting support right out of the gate. For the full list of supported games in the first wave, check out the Sony blog post announcing VRR from earlier this week.