REQUISITION VR update 1.1 is here as it exits early access development for an official full release. Indeed, today marks the first day that REQUISITION VR plays as a full game. After receiving feedback from players, developer Arcadia is bringing in some new features and fixes. These inclusions will involve reworked gun mechanics, linking capabilities for weapons, zombie-killing results, and new enemies to encounter. To say the least, REQUISITION VR update 1.1 is loaded with content you’ll not want to miss. We’ve attached the notes below, though there are additional screenshots that you can check out from the official link on Steam.
REQUISITION VR Full Release Update 1.1 Notes
Fixes
- Numerous fixes to trap behavior and some items in traps.
- Fixed an issue with “sliding” weapons in hands on certain gamepads.
- Fixed issues with displaying sockets in furniture – now they are correctly hidden and displayed. Adjusted distance and manifestation speed.
- Fixed an issue that allowed players to grab items from their own backpack while it was on their back.
- Improved item synchronization.
Features
- Weapon linking – now you can attach sharp objects (knives, katanas) to weapons, and add improvements like flashlights and laser sights.
- Zombies now dismember during explosions (arms and legs fly off).
- Added armored zombies. Until the armor is broken, it blocks damage to the body part it covers.
- Added zombies with buboes. When the bubo explodes, a toxic cloud appears, damaging the player.
- Improved backpack and pocket interaction interface.
- Sockettrig improvements – throwing behind the back, retrieving shotgun cartridges one at a time.
- Added a notepad containing background information on the game.
- Redesigned tutorial for better clarity and detail.
- Ability to remove items over the right shoulder into the backpack if the right operational socket of the backpack is already occupied by an item.
- Added the ability to manually remove magazines from weapons.
- Added a shooting range to the lobby.
- System for storing items in a backpack.
- Personal container system in the lobby.
- Added crafting workbenches to the lobby.
- Introduced functionality for unlocking skins through special boxes.
Tweaks
- Simplified linking process – no need to hold one of the keys while winding.
- Redesigned teslagun projectile – now it actually flies and interacts with the first target it collides with during flight.
- Significantly reworked weapon sounds.
- Added sounds to items that were missing them.
There you have it; REQUISITION VR is ready for some adjustments. Arcadia has crafted together some refined content now that their VR title is out of early access. Gather your teammates for multiplayer – it’s time to take down some undead foes in virtual reality.
As with REQUISITION VR here, we have more updates and hotfixes that are being administered for your favorite games!