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Sunshine Springs update for Saints Row will be released in the coming days, and here are the comprehensive patch notes mentioning what’s new. The game’s latest version is extensive and fixed a huge number of bugs, including achievement/trophy issues, stability, and challenges. Of course, it is not only limited to these but also brings new features. Check out the Saints Row Sunshine Springs update patch notes below.
Patch Notes for the Saints Row Sunshine Springs Update
Quality of Life and New Features
New District – Sunshine Springs
- In our first map expansion, we have officially added the brand-new district of Sunshine Springs. A sprawling resort area, an oasis in the dry landscape of the Rojas Desert along Route 22 in the southwest of Santo Ileso. This district comes with new activities and stores to explore, and it’s all yours to conquer.
General Combat Changes
- Drastically reduced the hit point values of all enemies.
- Reduced the frequency of enemy dodges in melee combat to near 0.
- Reduced the frequency of enemies avoiding player kicks to 0.
- Increased the amount of time it takes for enemies to call for reinforcements.
- Enemies arriving in combat situations will now arrive in slightly different locations to avoid collisions more frequently.
- Enemies will no longer wait to engage the player 1 at a time in combat.
- Enemy hit chance is now temporarily reduced when the player crouches.
- Changed the crossbow weapon to use hit scan logic instead of behaving like a projectile weapon.
- Slightly improved the sounds indicating “low ammo.”
- Improved impact reactions associated with weapons are typically viewed as “heavy.”
- Added a visual element to the reticle on the HUD to indicate when a player successfully hits an enemy.
- Removed “stand in place and panic” order from Panteros enemies who are on fire. – This better align them with the logic of using fire in their attacks.
- Buffed low-level explosive skills to be more useful and fun throughout the game.
- Removed damage immunity on enemy combatants when dodging.
- Added fire damage resistance to all Panteros.
- Added better logic to enemies attempting to make a call in for reinforcements to better keep them in the view of the player – and thus able to be interrupted. This should keep enemies from calling too often from cover.
- Added logic to better clean up vehicles abandoned by fleeing pedestrians.
- Weapon Signature Abilities will now automatically be applied when they are unlocked instead of requiring the player to go to Friendly Fire locations.
- Reduced spread on player weapons and replaced it with more realistic recoil. This should better reward skill in compensation with reducing recoil.
- Updated Thump Gun charge time and reload times to be more in line with other weapons of the same tier.
Hud/UI Combat Changes – Patch Notes for the Saints Row Sunshine Springs Update
- Added visual elements to the HUD and the weapon wheel to indicate the current level of upgrade on a given weapon.
- Added text below the weapon wheel to indicate the requirements to complete the equipped weapon challenge.
- Added a full-screen tutorial to encourage players to utilize the upgrade system.
- Added “Friendly Fire” weapon store functionality to the weapon stashes in the HQ and apartment.
- Recaptured tutorial video for “Proximity Mines”
- Re-enabled Depth of Field blur in fine aim.
Combat Changes
- Added avoidance logic to enemy vehicles arriving at @tcha combat encounters.
- Added scaling deceleration to enemy vehicles arriving at @tcha combat encounters to keep vehicles from careening out of control.
- Resized @tcha locations combat areas to keep arriving enemies closer to the player’s location.
New Feature: Emote Wheel
- Added customizable “wheel” to offer up to 8 emote choices on the fly.
- Added “quick bind” feature to left and right d-pad (“c” and “v” on the keyboard) to quickly access any two emotes from the wheel.
- Added emote interface to the player customization screens.
- Added new ability to “steer” certain emotes while slowly moving (some can even be mixed with others!).
- Added new “type” descriptions to each type of emote while customizing. This will help players better understand the abilities and limitations of each type.
- Added 6 new emotes to try out with the new emote wheel.
New Feature: Selfie Mode
- A new “selfie” mode can be found within the camera app. Players can move the camera in a small 3d space, change the orientation, change and modify focal distances, toggle different facial expressions, and even pause mid-emote! They can then hide all of the HUD elements to capture an image using the share feature of their respective platforms.
Playlist Feature Enhancement – Patch Notes for the Saints Row Sunshine Springs Update
- Removed several unnecessary “Play” buttons throughout the interface.
- Moved the “Custom Playlist” within the menu to be in a more convenient location.
- Added “Shuffle” buttons to radio stations within the playlist app, as well as the custom station.
- Added functionality to the radio station selection wheel to quickly add a radio song to the custom playlist.
- Added ability to move tracks within the custom playlist.
- Added the “Custom” station to the radio wheel.
- Fixed several small UI inconsistencies with visual formatting.
Missions App Enhancement
- Added an icon to Identify the next mission in the story.
- Added an icon to identify DLC missions.
- Added “Completed” tab to condense completed missions and challenges.
- Reorganized mission order within the app to keep the story and DLC missions at the top.
- Added description and xp/cash reward information to the mission highlight information.
- Added several pieces of information to the challenge sub-menu on item highlight. This includes The name of the next perk to unlock, the number of challenges needed to unlock the next perk, the icon of the next perk, and a short description of the next perk to unlock.
- Added visual progress indicator for each challenge’s progress via a purple bar behind the challenge name.
- Cleaned up several minor inconsistencies regarding the scroll bar functionality and the menu option highlight formatting.
Audio
- Rebalanced several instances of player and NPC voiceover.
- Tweaked ambient sound levels.
- Bumped footstep foley levels.
- Rebalanced default audio mix configurations and reset the default audio slider positions to reflect the changes.
- Edged down the jump air rush sound effect.
- Increased the voice line volume of the HQ Porta Potty collectible.
General
- Added extensive tech to automatically condense icons on the map when zooming out. This should increase stability in later levels of progression as well as make the information easier to see.
- Added hide player health ui option.
- Added hide vehicle health ui option.
- Reorganized and unified the pause and main menu to help players better find the options they are looking for.
- Added ability to custom nickname vehicles in the garage.
- Added new “Overcast” and “Cloudy” states to the Weather System.
- Fixed a few outstanding weather-related bugs.
- Saints will now gather in small groups in completed districts, ready to help out the player.
- Added a new “distant” vehicle camera via “up” on the d-pad while driving (“z” on the keyboard).
- Added DLC menu to help identify what content is available and what content is already owned.
- Added UI indicators for all free and premium DLC content throughout the game (weapons, missions, customization items, etc.). All owned free DLC content will have a plain purple background in menus. All owned premium DLC content will have a purple background and a small fleur icon.
- Altered several items of speech in “First F@#$ing Day,” “Morning Commute,” “Making Rent,” “The Great Train Robbery,” “Going Overboard,” and “Severance Package.”
Updates to Friends Missions
“Shootin’ the Shit”
- Updated the shooting range objective to be more visible for the players.
- Added objects for the co-op partner to shoot.
- Adjusted the notoriety level at the end of the mission.
- Removed the timer at the end of the mission and replaced it with a location objective.
- Added additional method to complete final objective.
- Minor adjustment to Eli’s lines to account for objective adjustments.
“The Fast and the Foodiest” – Patch Notes for the Saints Row Sunshine Springs Update
- Moved the starting location to prevent stacking dialogue.
- Adjusted the complexity and difficulty of the shipment vehicle objective.
“Art Appreciation”
- Evened out the minor damage taken by the art objectives while towing them.
- Added more generous success conditions turning in objectives to the turn in the region.
- Moved the first objective closer to the turn-in location.
- Changed the final segment to be more dynamic, introducing police vehicles to avoid while attempting to return to the turn-in location.
- Minor change to have the vehicle radio default to “on” for the segment.
The Sunshine Springs update for Saints Row will be available on May 9 for PC, PlayStation, and