Indie games can be weird. In fact, it’s almost expected. Super Meat Boy is an example of an addicting indie platformer wrapped in a skin of orneriness waiting to be defrosted and cooked in the oven on high heat. That was a compliment, by the way.
Super Meat Boy’s gameplay centers on a few easy to learn mechanics delivered in increasingly demanding challenges that have “indie” plastered all over them. Thanks to this design, it’s a perfect candidate for a speedrun. Let’s put it to the grinder and see if it comes out well done – that made no sense.
Iluvatar holds the silver trophy for the light levels category of Super Meat Boy. In this category, runners must complete all non-warp light levels without using the alt, replay, and bandage cloning glitches, and in-game sound effects must be audible.
A good light levels run takes just under half an hour, and iluvatar manages it in 26 minutes. At his speed each level only takes a few seconds, but the moves are harder than they look, since in a platforming hell game, mistakes mean death. And considering the protagonist, that’s going to be a lot messier than usual, not to mention a waste of some perfectly good meat.
Super Meat Boy was released in 2010 and has since become available on PS4,
If these kinds of bite-sized challenges are your thing and you don’t mind the out-of-left-field theme of meat people, you might fancy a look at last time’s Spelunky run. If not, relax and enjoy the speedrun for what it’s worth. Which is about $15 on Steam, plus a direct sequel game.