Star Wars Battlefront II has had a rough ride since launch. Unlike the previous Battlefront installment, Battlefront II hasn’t followed a set pattern of DLC updates. For better or for worse, it’s up to you to decide. It’s only in the last few months we’ve been given a somewhat scarce roadmap, with few details regarding the few updates. Finally, we have the community transition we deserve, to get us through the depressing end of Summer and the rest of 2019.
Star Wars Battlefront II in August
After many pleas over social media, the interior of the Republic Venator and of the Separatist Dreadnought are being reworked into a playable Heroes versus Villains map. The official community transition reads:
We’ve taken areas within both capital ships and turned them into playable locations that we believe will be great for the small-scale Hero gameplay.
After playing the same small scale maps for the last few months, it will be refreshing to see a couple of brand new locations to force push the Emperor off of. (But, gladly, that won’t stop him from returning in Episode Nine.)
One of it’s most popular modes is also getting a slight change in terms of objectives. Capital Supremacy is now getting a five-minute timer for your team to destroy the generators on the capital ships. Though, this is only after you’ve captured one of the two command posts on the ship. This will hopefully equate to more balanced games, with more varied objectives. Alongside this, there are also some interior changes to the capital ships. Continuing the trend of updating Capital Supremacy, you’ll now be able to spawn on, for example, Zone A, if your team has captured it, rather than starting on a spawn on the other side of the map without an option as to where. This is a bit like spawning in a large scale game mode in Battlefield 1.
Battlefront’s Changing Appearance
Also, to keep a balance in customization the separatists are getting a few new outfits. Jungle droids, Pilot droids, and Training droids are the new additions to the separatist legions. And you can use all of the new skins across all of the classes. Not quite as many as the clone army, but it’s still a surprise to be sure, but a welcome one. It’s still much more than the beta and base game. Battle Droids will also have their Geonosis and default appearances as customizable options for any map.
You can check out Part 2 here, where we discuss everything that’ll be implemented to Battlefront II in September and we’ll have Part 3 up in a bit, which will include every new update coming to Star Wars Battlefront II for the rest of the year.
For more on EA’s Star Wars Battlefront II, and other Star Wars Games, stay tuned to The Nerd Stash.